find-object-bundle-builder/FindVerticalBundleBuilder/Assets/YooAsset/Editor/ShaderVariantCollector/ShaderVariantCollectorSetti...

23 lines
570 B
C#
Executable File

using UnityEngine;
namespace YooAsset.Editor
{
[CreateAssetMenu(fileName = "ShaderVariantCollectorSetting", menuName = "YooAsset/Create ShaderVariant Collector Settings")]
public class ShaderVariantCollectorSetting : ScriptableObject
{
/// <summary>
/// 文件存储路径
/// </summary>
public string SavePath = "Assets/MyShaderVariants.shadervariants";
/// <summary>
/// 收集的包裹名称
/// </summary>
public string CollectPackage = string.Empty;
/// <summary>
/// 容器值
/// </summary>
public int ProcessCapacity = 1000;
}
}