56 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
		
			Executable File
		
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
		
			Executable File
		
	
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namespace YooAsset.Editor
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{
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	public class CollectCommand
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	{
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		/// <summary>
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		/// 构建模式
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		/// </summary>
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		public EBuildMode BuildMode { private set; get; }
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		/// <summary>
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		/// 包裹名称
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		/// </summary>
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		public string PackageName { private set; get; }
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		/// <summary>
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		/// 启用可寻址资源定位
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		/// </summary>
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		public bool EnableAddressable { private set; get; }
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		/// <summary>
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		/// 资源定位地址大小写不敏感
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		/// </summary>
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		public bool LocationToLower { private set; get; }
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		/// <summary>
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		/// 包含资源GUID数据
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		/// </summary>
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		public bool IncludeAssetGUID { private set; get; }
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		/// <summary>
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		/// 资源包名唯一化
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		/// </summary>
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		public bool UniqueBundleName { private set; get; }
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		/// <summary>
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		/// 着色器统一全名称
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		/// </summary>
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		public string ShadersBundleName { private set; get; }
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		public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool locationToLower, bool includeAssetGUID, bool uniqueBundleName)
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		{
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			BuildMode = buildMode;
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			PackageName = packageName;
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			EnableAddressable = enableAddressable;
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			LocationToLower = locationToLower;
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			IncludeAssetGUID = includeAssetGUID;
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			UniqueBundleName = uniqueBundleName;
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			// 着色器统一全名称
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			var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
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			ShadersBundleName = packRuleResult.GetMainBundleName(packageName, uniqueBundleName);
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		}
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	}
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} |