130 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C#
		
	
	
		
			Executable File
		
	
			
		
		
	
	
			130 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C#
		
	
	
		
			Executable File
		
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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	/// <summary>
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	/// 构建参数
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	/// </summary>
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	public class BuildParameters
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	{
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		/// <summary>
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		/// SBP构建参数
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		/// </summary>
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		public class SBPBuildParameters
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		{
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			/// <summary>
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			/// 生成代码防裁剪配置
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			/// </summary>
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			public bool WriteLinkXML = true;
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			/// <summary>
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			/// 缓存服务器地址
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			/// </summary>
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			public string CacheServerHost;
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			/// <summary>
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			/// 缓存服务器端口
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			/// </summary>
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			public int CacheServerPort;
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			/// <summary>
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			/// 修复图集资源冗余问题
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			/// </summary>
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			public bool FixSpriteAtlasRedundancy = false;
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		}
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		/// <summary>
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		/// 可编程构建管线的参数
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		/// </summary>
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		public SBPBuildParameters SBPParameters;
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		/// <summary>
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		/// 内置资源的根目录
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		/// </summary>
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		public string StreamingAssetsRoot;
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		/// <summary>
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		/// 构建输出的根目录
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		/// </summary>
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		public string BuildOutputRoot;
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		/// <summary>
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		/// 构建的平台
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		/// </summary>
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		public BuildTarget BuildTarget;
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		/// <summary>
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		/// 构建管线
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		/// </summary>
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		public EBuildPipeline BuildPipeline;
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		/// <summary>
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		/// 构建模式
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		/// </summary>
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		public EBuildMode BuildMode;
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		/// <summary>
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		/// 构建的包裹名称
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		/// </summary>
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		public string PackageName;
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		/// <summary>
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		/// 构建的包裹版本
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		/// </summary>
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		public string PackageVersion;
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		/// <summary>
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		/// 是否显示普通日志
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		/// </summary>
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		public bool EnableLog = true;
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		/// <summary>
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		/// 验证构建结果
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		/// </summary>
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		public bool VerifyBuildingResult = false;
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		/// <summary>
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		/// 共享资源的打包规则
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		/// </summary>
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		public ISharedPackRule SharedPackRule = null;
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		/// <summary>
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		/// 资源的加密接口
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		/// </summary>
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		public IEncryptionServices EncryptionServices = null;
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		/// <summary>
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		/// 补丁文件名称的样式
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		/// </summary>
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		public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
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		/// <summary>
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		/// 拷贝内置资源选项
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		/// </summary>
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		public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
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		/// <summary>
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		/// 拷贝内置资源的标签
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		/// </summary>
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		public string CopyBuildinFileTags = string.Empty;
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		/// <summary>
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		/// 压缩选项
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		/// </summary>
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		public ECompressOption CompressOption = ECompressOption.Uncompressed;
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		/// <summary>
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		/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
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		/// </summary>
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		public bool DisableWriteTypeTree = false;
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		/// <summary>
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		/// 忽略类型树变化
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		/// </summary>
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		public bool IgnoreTypeTreeChanges = true;
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	}
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} |