37 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
		
			Executable File
		
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
		
			Executable File
		
	
using UnityEditor;
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using UnityEngine;
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namespace YooAsset.Editor
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{
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	public static class AssetBundleSimulateBuilder
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	{
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		/// <summary>
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		/// 模拟构建
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		/// </summary>
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		public static string SimulateBuild(string packageName)
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		{
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			Debug.Log($"Begin to create simulate package : {packageName}");
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			BuildParameters buildParameters = new BuildParameters();
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			buildParameters.StreamingAssetsRoot = AssetBundleBuilderHelper.GetDefaultStreamingAssetsRoot();
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			buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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			buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
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			buildParameters.BuildMode = EBuildMode.SimulateBuild;
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			buildParameters.PackageName = packageName;
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			buildParameters.PackageVersion = "Simulate";
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			buildParameters.EnableLog = false;
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			AssetBundleBuilder builder = new AssetBundleBuilder();
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			var buildResult = builder.Run(buildParameters);
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			if (buildResult.Success)
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			{
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				string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
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				string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
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				return manifestFilePath;
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			}
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			else
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			{
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				return null;
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			}
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		}
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	}
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} |