# This .gitignore file should be placed at the root of your Unity project directory # # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore # /FindItBundleBuilder/[Ll]ibrary/ /FindItBundleBuilder/[Tt]emp/ /FindItBundleBuilder/[Oo]bj/ /FindItBundleBuilder/[Bb]uild/ /FindItBundleBuilder/[Bb]uilds/ /FindItBundleBuilder/[Ll]ogs/ /FindItBundleBuilder/[Uu]ser[Ss]ettings/ # MemoryCaptures can get excessive in size. # They also could contain extremely sensitive data /FindItBundleBuilder/[Mm]emoryCaptures/ # Recordings can get excessive in size /FindItBundleBuilder/[Rr]ecordings/ # Asset meta data should only be ignored when the corresponding asset is also ignored !/FindItBundleBuilder/[Aa]ssets/**/*.meta # Uncomment this line if you wish to ignore the asset store tools plugin # /[Aa]ssets/AssetStoreTools* # Autogenerated Jetbrains Rider plugin /FindItBundleBuilder/[Aa]ssets/Plugins/Editor/JetBrains* .idea/ # Visual Studio cache directory .vs/ # Gradle cache directory .gradle/ # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db # Unity3D generated meta files *.pidb.meta *.pdb.meta *.mdb.meta # Unity3D generated file on crash reports sysinfo.txt # Temporary auto-generated Android Assets /FindItBundleBuilder/[Aa]ssets/[Ss]treamingAssets/aa.meta /FindItBundleBuilder/[Aa]ssets/[Ss]treamingAssets/aa/* # Builds *.apk *.unitypackage /FindItBundleBuilder/BuildOutput/ # MacOS cache files .DS_Store .vscode # Crashlytics generated file crashlytics-build.properties # project cache AssetBundle Assets/ABLevelAssets ABLevelAssets.meta remote_config_data Assets/StreamingAssets/build_info Assets/StreamingAssets/build_info.meta Assets/StreamingAssets/ Assets/StreamingAssets.meta Release/ FindItBundleBuilder/Bundles FindItBundleBuilder/Assets/StreamingAssets StreamingAssets.meta __pycache__ remote_config.json FindItBundleBuilder/Tools/config_convert/gen_file