using System; using System.Collections.Generic; using UnityEngine; namespace GameFeatures.ProfilesFeature { [CreateAssetMenu(fileName = "NameFontStyle", menuName = "Custom/ProfileFeature/NameFontStyle", order = 0)] public class NameFontStyle : ScriptableObject { public List datas; public bool IsContainFont(int id) { return datas.FindIndex(item => item.id == id) >= 0; } public NameFontStyleItem GetFontStyleItem(int id) { return datas.Find(item => item.id == id); } } [Serializable] public class NameFontStyleItem { public string name; public int id; public Color color = Color.white; public TextOutlineSetting outlineSetting; public TextGradientSetting gradientSetting; public Material material; } [Serializable] public class TextOutlineSetting { public bool enable; public Color color; public Vector2 distance; } [Serializable] public class TextGradientSetting { public bool enable; public Color topColor; public Color bottomColor; } }