From aeffc3df1d176e25504ce609644762846fb68d13 Mon Sep 17 00:00:00 2001 From: ZhuoZhou Date: Thu, 19 Jun 2025 15:05:39 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E6=94=B9=E8=A1=A8=E6=A0=BC=E6=8B=BC?= =?UTF-8?q?=E6=8E=A5=E6=A0=BC=E5=BC=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- FindObjectBundleBuilder/Tools/config_convert/gen_levels_db.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/FindObjectBundleBuilder/Tools/config_convert/gen_levels_db.py b/FindObjectBundleBuilder/Tools/config_convert/gen_levels_db.py index d27cfba..5a395c2 100644 --- a/FindObjectBundleBuilder/Tools/config_convert/gen_levels_db.py +++ b/FindObjectBundleBuilder/Tools/config_convert/gen_levels_db.py @@ -215,7 +215,7 @@ def update_level_config_assets(platform): gameplay_sheet.update_cells(cell_list, value_input_option="USER_ENTERED") # 关卡表创建 - gameplay_level_db_sheet, is_new_create = sheet_helper.get_or_create_sheet_table(config.sheet_level_config, f"{gameplay}_main_db", 10000, 27) + gameplay_level_db_sheet, is_new_create = sheet_helper.get_or_create_sheet_table(config.sheet_level_config, f"{gameplay}_db", 10000, 27) if is_new_create: time.sleep(5) # 设置表头