diff --git a/pipeline_Profile/build_profile_package/Assets/Editor/BuildBundlesHelper.cs b/pipeline_Profile/build_profile_package/Assets/Editor/BuildBundlesHelper.cs index 4b26380..fbc21c5 100644 --- a/pipeline_Profile/build_profile_package/Assets/Editor/BuildBundlesHelper.cs +++ b/pipeline_Profile/build_profile_package/Assets/Editor/BuildBundlesHelper.cs @@ -365,7 +365,7 @@ public static class BuildBundlesHelper { Debug.LogError($"不存在的目录:{dir}"); } - var levelName = "ProfilesFeature"; + var levelName = "ProfilesFeatureV2"; AssetBundleCollectorPackage package = new AssetBundleCollectorPackage(); package.PackageName = levelName; diff --git a/pipeline_Profile/code_file/build_profile.py b/pipeline_Profile/code_file/build_profile.py index 1ec26ec..11e6cda 100644 --- a/pipeline_Profile/code_file/build_profile.py +++ b/pipeline_Profile/code_file/build_profile.py @@ -349,7 +349,7 @@ def build_package(): is_build_success = False # 热更Bundles文件输出文件夹(Unity输出的源文件) output_dir = f"{RESOURCE_ROOT}/{platform}" - bundle_file_path = output_dir + "/ProfilesFeature/" + build_number + bundle_file_path = output_dir + "/ProfilesFeatureV2/" + build_number if (platform == "Android" or platform == "iOS") and os.path.exists(output_dir): isAppendNewLine = False if not os.path.exists(bundle_file_path):