23 lines
570 B
C#
23 lines
570 B
C#
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using UnityEngine;
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namespace YooAsset.Editor
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{
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[CreateAssetMenu(fileName = "ShaderVariantCollectorSetting", menuName = "YooAsset/Create ShaderVariant Collector Settings")]
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public class ShaderVariantCollectorSetting : ScriptableObject
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{
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/// <summary>
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/// 文件存储路径
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/// </summary>
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public string SavePath = "Assets/MyShaderVariants.shadervariants";
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/// <summary>
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/// 收集的包裹名称
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/// </summary>
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public string CollectPackage = string.Empty;
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/// <summary>
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/// 容器值
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/// </summary>
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public int ProcessCapacity = 1000;
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}
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}
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