63 lines
		
	
	
		
			918 B
		
	
	
	
		
			C#
		
	
	
		
		
			
		
	
	
			63 lines
		
	
	
		
			918 B
		
	
	
	
		
			C#
		
	
	
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								using System;
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								namespace YooAsset.Editor
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								{
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									public class WindowsDefine
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									{
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								#if UNITY_2019_4_OR_NEWER
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										/// <summary>
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										/// 停靠窗口类型集合
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										/// </summary>
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										public static readonly Type[] DockedWindowTypes =
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										{
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											typeof(AssetBundleBuilderWindow),
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											typeof(AssetBundleCollectorWindow),
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											typeof(AssetBundleDebuggerWindow),
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											typeof(AssetBundleReporterWindow),
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											typeof(ShaderVariantCollectorWindow)
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										};
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								#endif
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									}
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									/// <summary>
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									/// 资源搜索类型
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									/// </summary>
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									public enum EAssetSearchType
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									{
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										All,
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										RuntimeAnimatorController,
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										AnimationClip,
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										AudioClip,
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										AudioMixer,
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										Font,
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										Material,
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										Mesh,
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										Model,
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										PhysicMaterial,
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										Prefab,
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										Scene,
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										Script,
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										Shader,
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										Sprite,
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										Texture,
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										VideoClip,
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									}
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									/// <summary>
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									/// 资源文件格式
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									/// </summary>
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									public enum EAssetFileExtension
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									{
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										prefab,
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										unity,
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										fbx,
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										anim,
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										controller,
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										png,
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										jpg,
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										mat,
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										shader,
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										ttf,
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										cs,
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									}
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								}
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