56 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
		
		
			
		
	
	
			56 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
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								namespace YooAsset.Editor
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								{
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									public class CollectCommand
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									{
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										/// <summary>
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										/// 构建模式
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										/// </summary>
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										public EBuildMode BuildMode { private set; get; }
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										/// <summary>
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										/// 包裹名称
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										/// </summary>
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										public string PackageName { private set; get; }
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										/// <summary>
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										/// 启用可寻址资源定位
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										/// </summary>
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										public bool EnableAddressable { private set; get; }
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										/// <summary>
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										/// 资源定位地址大小写不敏感
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										/// </summary>
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										public bool LocationToLower { private set; get; }
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										/// <summary>
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										/// 包含资源GUID数据
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										/// </summary>
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										public bool IncludeAssetGUID { private set; get; }
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										/// <summary>
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										/// 资源包名唯一化
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										/// </summary>
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										public bool UniqueBundleName { private set; get; }
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										/// <summary>
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										/// 着色器统一全名称
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										/// </summary>
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										public string ShadersBundleName { private set; get; }
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										public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool locationToLower, bool includeAssetGUID, bool uniqueBundleName)
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										{
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											BuildMode = buildMode;
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											PackageName = packageName;
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											EnableAddressable = enableAddressable;
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											LocationToLower = locationToLower;
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											IncludeAssetGUID = includeAssetGUID;
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											UniqueBundleName = uniqueBundleName;
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											// 着色器统一全名称
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											var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
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											ShadersBundleName = packRuleResult.GetMainBundleName(packageName, uniqueBundleName);
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										}
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									}
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								}
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