find-object-bundle-builder/FindVerticalBundleBuilder/Assets/YooAsset/Runtime/PackageSystem/PlayMode/EditorSimulateModeHelper.cs

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2025-04-18 07:35:35 +00:00
#if UNITY_EDITOR
using System.Reflection;
namespace YooAsset
{
public static class EditorSimulateModeHelper
{
private static System.Type _classType;
/// <summary>
/// 编辑器下模拟构建清单
/// </summary>
public static string SimulateBuild(string packageName)
{
if (_classType == null)
_classType = Assembly.Load("YooAsset.Editor").GetType("YooAsset.Editor.AssetBundleSimulateBuilder");
string manifestFilePath = (string)InvokePublicStaticMethod(_classType, "SimulateBuild", packageName);
return manifestFilePath;
}
private static object InvokePublicStaticMethod(System.Type type, string method, params object[] parameters)
{
var methodInfo = type.GetMethod(method, BindingFlags.Public | BindingFlags.Static);
if (methodInfo == null)
{
UnityEngine.Debug.LogError($"{type.FullName} not found method : {method}");
return null;
}
return methodInfo.Invoke(null, parameters);
}
}
}
#else
namespace YooAsset
{
public static class EditorSimulateModeHelper
{
/// <summary>
/// 编辑器下模拟构建清单
/// </summary>
public static string SimulateBuild(string packageName) { throw new System.Exception("Only support in unity editor !"); }
}
}
#endif