28 lines
		
	
	
		
			653 B
		
	
	
	
		
			C#
		
	
	
		
		
			
		
	
	
			28 lines
		
	
	
		
			653 B
		
	
	
	
		
			C#
		
	
	
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								using System.Collections;
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								using System.Collections.Generic;
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								using System.IO;
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								using UnityEngine;
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								using UnityEditor;
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								namespace YooAsset.Editor
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								{
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									public static class AssetBundleBuilderHelper
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									{
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										/// <summary>
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										/// 获取默认的输出根路录
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										/// </summary>
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										public static string GetDefaultBuildOutputRoot()
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										{
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											string projectPath = EditorTools.GetProjectPath();
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											return $"{projectPath}/Bundles";
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										}
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										/// <summary>
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										/// 获取流文件夹路径
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										/// </summary>
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										public static string GetDefaultStreamingAssetsRoot()
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										{
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											return $"{Application.dataPath}/StreamingAssets/{YooAssetSettingsData.Setting.DefaultYooFolderName}/";
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										}
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									}
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								}
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