49 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
		
		
			
		
	
	
			49 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
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								using System;
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								using System.Collections.Generic;
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								using UnityEngine;
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								namespace GameFeatures.ProfilesFeature
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								{
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								    [CreateAssetMenu(fileName = "NameFontStyle", menuName = "Custom/ProfileFeature/NameFontStyle", order = 0)]
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								    public class NameFontStyle : ScriptableObject
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								    {
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								        public List<NameFontStyleItem> datas;
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								        public bool IsContainFont(int id)
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								        {
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								            return datas.FindIndex(item => item.id == id) >= 0;
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								        }
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								        public NameFontStyleItem GetFontStyleItem(int id)
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								        {
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								            return datas.Find(item => item.id == id);
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								        }
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								    }
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								    [Serializable]
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								    public class NameFontStyleItem
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								    {
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								        public string name;
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								        public int id;
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								        public Color color = Color.white;
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								        public TextOutlineSetting outlineSetting;
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								        public TextGradientSetting gradientSetting;
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								        public Material material;
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								    }
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								    [Serializable]
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								    public class TextOutlineSetting
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								    {
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								        public bool enable;
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								        public Color color;
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								        public Vector2 distance;
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								    }
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								    [Serializable]
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								    public class TextGradientSetting
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								    {
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								        public bool enable;
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								        public Color topColor;
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								        public Color bottomColor;
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								    }
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								}
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