find-object-bundle-builder/FindObjectBundleBuilder/Assets/YooAsset/Editor/AssetBundleBuilder/BuildTasks/TaskUpdateBundleInfo.cs

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C#
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2025-04-18 07:35:35 +00:00
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
[TaskAttribute("更新资源包信息")]
public class TaskUpdateBundleInfo : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
int outputNameStyle = (int)buildParametersContext.Parameters.OutputNameStyle;
// 1.检测文件名长度
foreach (var bundleInfo in buildMapContext.Collection)
{
// NOTE检测文件名长度不要超过260字符。
string fileName = bundleInfo.BundleName;
if (fileName.Length >= 260)
throw new Exception($"The output bundle name is too long {fileName.Length} chars : {fileName}");
}
// 2.更新构建输出的文件路径
foreach (var bundleInfo in buildMapContext.Collection)
{
bundleInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
if (bundleInfo.IsEncryptedFile)
bundleInfo.PackageSourceFilePath = bundleInfo.EncryptedFilePath;
else
bundleInfo.PackageSourceFilePath = bundleInfo.BuildOutputFilePath;
}
// 3.更新文件其它信息
foreach (var bundleInfo in buildMapContext.Collection)
{
bundleInfo.PackageUnityHash = GetUnityHash(bundleInfo, context);
bundleInfo.PackageUnityCRC = GetUnityCRC(bundleInfo, context);
bundleInfo.PackageFileHash = GetBundleFileHash(bundleInfo.PackageSourceFilePath, buildParametersContext);
bundleInfo.PackageFileCRC = GetBundleFileCRC(bundleInfo.PackageSourceFilePath, buildParametersContext);
bundleInfo.PackageFileSize = GetBundleFileSize(bundleInfo.PackageSourceFilePath, buildParametersContext);
}
// 4.更新补丁包输出的文件路径
foreach (var bundleInfo in buildMapContext.Collection)
{
string bundleName = bundleInfo.BundleName;
string fileHash = bundleInfo.PackageFileHash;
string fileExtension = ManifestTools.GetRemoteBundleFileExtension(bundleName);
string fileName = ManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleName, fileExtension, fileHash);
bundleInfo.PackageDestFilePath = $"{packageOutputDirectory}/{fileName}";
}
}
private string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000000000000000000000000000"; //32位
if (bundleInfo.IsRawFile)
{
string filePath = bundleInfo.PackageSourceFilePath;
return HashUtility.FileMD5(filePath);
}
if (parameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
var buildResult = context.GetContextObject<TaskBuilding.BuildResultContext>();
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
if (hash.isValid)
return hash.ToString();
else
throw new Exception($"Not found bundle hash in build result : {bundleInfo.BundleName}");
}
else if (parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
// 注意当资源包的依赖列表发生变化的时候ContentHash也会发生变化
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
return value.Hash.ToString();
else
throw new Exception($"Not found bundle hash in build result : {bundleInfo.BundleName}");
}
else
{
throw new System.NotImplementedException();
}
}
private uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return 0;
if (bundleInfo.IsRawFile)
return 0;
if (parameters.BuildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
string filePath = bundleInfo.BuildOutputFilePath;
if (BuildPipeline.GetCRCForAssetBundle(filePath, out uint crc))
return crc;
else
throw new Exception($"Not found bundle crc in build result : {bundleInfo.BundleName}");
}
else if (parameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
return value.Crc;
else
throw new Exception($"Not found bundle crc in build result : {bundleInfo.BundleName}");
}
else
{
throw new System.NotImplementedException();
}
}
private string GetBundleFileHash(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000000000000000000000000000"; //32位
else
return HashUtility.FileMD5(filePath);
}
private string GetBundleFileCRC(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
}
private long GetBundleFileSize(string filePath, BuildParametersContext buildParametersContext)
{
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return 0;
else
return FileUtility.GetFileSize(filePath);
}
}
}