using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEditor;

namespace YooAsset.Editor
{
	public static class AssetBundleBuilderHelper
	{
		/// <summary>
		/// 获取默认的输出根路录
		/// </summary>
		public static string GetDefaultBuildOutputRoot()
		{
			string projectPath = EditorTools.GetProjectPath();
			return $"{projectPath}/Bundles";
		}

		/// <summary>
		/// 获取流文件夹路径
		/// </summary>
		public static string GetDefaultStreamingAssetsRoot()
		{
			return $"{Application.dataPath}/StreamingAssets/{YooAssetSettingsData.Setting.DefaultYooFolderName}/";
		}
	}
}