upm_guru_kcp/Runtime/csharp-kcp/reedsolomon_csharp/InputOutputByteTableCodingL...

94 lines
3.6 KiB
C#

namespace fec
{
public class InputOutputByteTableCodingLoop : CodingLoopBase
{
public override void codeSomeShards(byte[][] matrixRows, byte[][] inputs, int inputCount, byte[][] outputs,
int outputCount,
int offset, int byteCount)
{
byte[][] table = Galois.MULTIPLICATION_TABLE;
{
int iInput = 0;
byte[] inputShard = inputs[iInput];
for (int iOutput = 0; iOutput < outputCount; iOutput++)
{
byte[] outputShard = outputs[iOutput];
byte[] matrixRow = matrixRows[iOutput];
byte[] multTableRow = table[matrixRow[iInput] ];
for (int iByte = offset; iByte < offset + byteCount; iByte++)
{
outputShard[iByte] = multTableRow[inputShard[iByte]];
}
}
}
for (int iInput = 1; iInput < inputCount; iInput++)
{
byte[] inputShard = inputs[iInput];
for (int iOutput = 0; iOutput < outputCount; iOutput++)
{
byte[] outputShard = outputs[iOutput];
byte[] matrixRow = matrixRows[iOutput];
byte[] multTableRow = table[matrixRow[iInput]];
for (int iByte = offset; iByte < offset + byteCount; iByte++)
{
outputShard[iByte] ^= multTableRow[inputShard[iByte]];
}
}
}
}
public override bool checkSomeShards(
byte[][] matrixRows,
byte[][] inputs, int inputCount,
byte[][] toCheck, int checkCount,
int offset, int byteCount,
byte[] tempBuffer)
{
if (tempBuffer == null)
{
return base.checkSomeShards(matrixRows, inputs, inputCount, toCheck, checkCount, offset, byteCount,
null);
}
// This is actually the code from OutputInputByteTableCodingLoop.
// Using the loops from this class would require multiple temp
// buffers.
byte[][] table = Galois.MULTIPLICATION_TABLE;
for (int iOutput = 0; iOutput < checkCount; iOutput++)
{
byte[] outputShard = toCheck[iOutput];
byte[] matrixRow = matrixRows[iOutput];
{
int iInput = 0;
byte[] inputShard = inputs[iInput];
byte[] multTableRow = table[matrixRow[iInput]];
for (int iByte = offset; iByte < offset + byteCount; iByte++)
{
tempBuffer[iByte] = multTableRow[inputShard[iByte] ];
}
}
for (int iInput = 1; iInput < inputCount; iInput++)
{
byte[] inputShard = inputs[iInput];
byte[] multTableRow = table[matrixRow[iInput]];
for (int iByte = offset; iByte < offset + byteCount; iByte++)
{
tempBuffer[iByte] ^= multTableRow[inputShard[iByte]];
}
}
for (int iByte = offset; iByte < offset + byteCount; iByte++)
{
if (tempBuffer[iByte] != outputShard[iByte])
{
return false;
}
}
}
return true;
}
}
}