41 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
namespace fec
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{
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    public abstract class CodingLoopBase : CodingLoop
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    {
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        public abstract void codeSomeShards(byte[][] matrixRows, byte[][] inputs, int inputCount, byte[][] outputs, int outputCount,
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            int offset, int byteCount);
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        public virtual bool checkSomeShards(
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            byte[][] matrixRows,
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            byte[][] inputs, int inputCount,
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            byte[][] toCheck, int checkCount,
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            int offset, int byteCount,
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            byte[] tempBuffer)
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        {
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            // This is the loop structure for ByteOutputInput, which does not
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            // require temporary buffers for checking.
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            byte[][] table = Galois.MULTIPLICATION_TABLE;
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            for (int iByte = offset; iByte < offset + byteCount; iByte++)
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            {
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                for (int iOutput = 0; iOutput < checkCount; iOutput++)
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                {
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                    byte[] matrixRow = matrixRows[iOutput];
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                    var value = 0;
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                    for (int iInput = 0; iInput < inputCount; iInput++)
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                    {
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                        value ^= table[matrixRow[iInput] & 0xFF][inputs[iInput][iByte] & 0xFF];
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                    }
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                    if (toCheck[iOutput][iByte] != value)
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                    {
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                        return false;
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                    }
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                }
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            }
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            return true;
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        }
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    }
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} |