101 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			101 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C#
		
	
	
using DotNetty.Buffers;
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namespace fec
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{
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    public class InputOutputByteBufTableCodingLoop : ByteBufCodingLoopBase
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    {
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        public void codeSomeShards(byte[][] matrixRows, IByteBuffer[] inputs, int inputCount, IByteBuffer[] outputs,
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            int outputCount, int offset, int byteCount)
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        {
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            byte[][] table = Galois.MULTIPLICATION_TABLE;
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            {
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                int iInput = 0;
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                IByteBuffer inputShard = inputs[iInput];
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                for (int iOutput = 0; iOutput < outputCount; iOutput++)
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                {
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                    IByteBuffer outputShard = outputs[iOutput];
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                    byte[] matrixRow = matrixRows[iOutput];
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                    byte[] multTableRow = table[matrixRow[iInput] & 0xFF];
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                    for (int iByte = offset; iByte < offset + byteCount; iByte++)
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                    {
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                        outputShard.SetByte(iByte, multTableRow[inputShard.GetByte(iByte) & 0xFF]);
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                        //outputShard[iByte] = multTableRow[inputShard[iByte] & 0xFF];
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                    }
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                }
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            }
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            for (int iInput = 1; iInput < inputCount; iInput++)
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            {
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                IByteBuffer inputShard = inputs[iInput];
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                for (int iOutput = 0; iOutput < outputCount; iOutput++)
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                {
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                    IByteBuffer outputShard = outputs[iOutput];
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                    byte[] matrixRow = matrixRows[iOutput];
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                    byte[] multTableRow = table[matrixRow[iInput] & 0xFF];
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                    for (int iByte = offset; iByte < offset + byteCount; iByte++)
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                    {
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                        byte temp = outputShard.GetByte(iByte);
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                        temp ^= multTableRow[inputShard.GetByte(iByte) & 0xFF];
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                        outputShard.SetByte(iByte, temp);
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                        //outputShard[iByte] ^= multTableRow[inputShard[iByte] & 0xFF];
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                    }
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                }
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            }
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        }
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        public bool checkSomeShards(
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            byte[][] matrixRows,
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            IByteBuffer[] inputs, int inputCount,
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            byte[][] toCheck, int checkCount,
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            int offset, int byteCount,
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            byte[] tempBuffer)
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        {
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            if (tempBuffer == null)
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            {
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                return base.checkSomeShards(matrixRows, inputs, inputCount, toCheck, checkCount, offset, byteCount,
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                    null);
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            }
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            // This is actually the code from OutputInputByteTableCodingLoop.
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            // Using the loops from this class would require multiple temp
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            // buffers.
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            byte[][] table = Galois.MULTIPLICATION_TABLE;
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            for (int iOutput = 0; iOutput < checkCount; iOutput++)
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            {
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                byte[] outputShard = toCheck[iOutput];
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                byte[] matrixRow = matrixRows[iOutput];
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                {
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                    int iInput = 0;
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                    IByteBuffer inputShard = inputs[iInput];
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                    byte[] multTableRow = table[matrixRow[iInput] & 0xFF];
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                    for (int iByte = offset; iByte < offset + byteCount; iByte++)
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                    {
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                        tempBuffer[iByte] = multTableRow[inputShard.GetByte(iByte) & 0xFF];
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                    }
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                }
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                for (int iInput = 1; iInput < inputCount; iInput++)
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                {
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                    IByteBuffer inputShard = inputs[iInput];
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                    byte[] multTableRow = table[matrixRow[iInput] & 0xFF];
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                    for (int iByte = offset; iByte < offset + byteCount; iByte++)
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                    {
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                        tempBuffer[iByte] ^= multTableRow[inputShard.GetByte(iByte) & 0xFF];
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                    }
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                }
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                for (int iByte = offset; iByte < offset + byteCount; iByte++)
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                {
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                    if (tempBuffer[iByte] != outputShard[iByte])
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                    {
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                        return false;
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                    }
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                }
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            }
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            return true;
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        }
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    }
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} |