150 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			150 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C#
		
	
	
using System;
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namespace ProtoBuf
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{
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    internal sealed class BufferPool
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    {
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        internal static void Flush()
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        {
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            lock (Pool)
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            {
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                for (var i = 0; i < Pool.Length; i++)
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                    Pool[i] = null;
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            }
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        }
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        private BufferPool() { }
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        private const int POOL_SIZE = 20;
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        internal const int BUFFER_LENGTH = 1024;
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        private static readonly CachedBuffer[] Pool = new CachedBuffer[POOL_SIZE];
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        internal static byte[] GetBuffer() => GetBuffer(BUFFER_LENGTH);
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        internal static byte[] GetBuffer(int minSize)
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        {
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            byte[] cachedBuff = GetCachedBuffer(minSize);
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            return cachedBuff ?? new byte[minSize];
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        }
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        internal static byte[] GetCachedBuffer(int minSize)
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        {
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            lock (Pool)
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            {
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                var bestIndex = -1;
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                byte[] bestMatch = null;
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                for (var i = 0; i < Pool.Length; i++)
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                {
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                    var buffer = Pool[i];
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                    if (buffer == null || buffer.Size < minSize)
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                    {
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                        continue;
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                    }
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                    if (bestMatch != null && bestMatch.Length < buffer.Size)
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                    {
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                        continue;
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                    }
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                    var tmp = buffer.Buffer;
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                    if (tmp == null)
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                    {
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                        Pool[i] = null;
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                    }
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                    else
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                    {
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                        bestMatch = tmp;
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                        bestIndex = i;
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                    }
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                }
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                if (bestIndex >= 0)
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                {
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                    Pool[bestIndex] = null;
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                }
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                return bestMatch;
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            }
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        }
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        /// <remarks>
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        /// https://docs.microsoft.com/en-us/dotnet/framework/configure-apps/file-schema/runtime/gcallowverylargeobjects-element
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        /// </remarks>
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        private const int MaxByteArraySize = int.MaxValue - 56;
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        internal static void ResizeAndFlushLeft(ref byte[] buffer, int toFitAtLeastBytes, int copyFromIndex, int copyBytes)
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        {
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            Helpers.DebugAssert(buffer != null);
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            Helpers.DebugAssert(toFitAtLeastBytes > buffer.Length);
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            Helpers.DebugAssert(copyFromIndex >= 0);
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            Helpers.DebugAssert(copyBytes >= 0);
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            int newLength = buffer.Length * 2;
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            if (newLength < 0)
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            {
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                newLength = MaxByteArraySize;
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            }
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            if (newLength < toFitAtLeastBytes) newLength = toFitAtLeastBytes;
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            if (copyBytes == 0)
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            {
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                ReleaseBufferToPool(ref buffer);
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            }
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            var newBuffer = GetCachedBuffer(toFitAtLeastBytes) ?? new byte[newLength];
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            if (copyBytes > 0)
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            {
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                Buffer.BlockCopy(buffer, copyFromIndex, newBuffer, 0, copyBytes);
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                ReleaseBufferToPool(ref buffer);
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            }
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            buffer = newBuffer;
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        }
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        internal static void ReleaseBufferToPool(ref byte[] buffer)
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        {
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            if (buffer == null) return;
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            lock (Pool)
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            {
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                var minIndex = 0;
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                var minSize = int.MaxValue;
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                for (var i = 0; i < Pool.Length; i++)
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                {
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                    var tmp = Pool[i];
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                    if (tmp == null || !tmp.IsAlive)
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                    {
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                        minIndex = 0;
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                        break;
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                    }
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                    if (tmp.Size < minSize)
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                    {
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                        minIndex = i;
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                        minSize = tmp.Size;
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                    }
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                }
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                Pool[minIndex] = new CachedBuffer(buffer);
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            }
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            buffer = null;
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        }
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        private class CachedBuffer
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        {
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            private readonly WeakReference _reference;
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            public int Size { get; }
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            public bool IsAlive => _reference.IsAlive;
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            public byte[] Buffer => (byte[])_reference.Target;
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            public CachedBuffer(byte[] buffer)
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            {
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                Size = buffer.Length;
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                _reference = new WeakReference(buffer);
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            }
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        }
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    }
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}
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