94 lines
3.6 KiB
C#
94 lines
3.6 KiB
C#
namespace fec
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{
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public class InputOutputByteTableCodingLoop : CodingLoopBase
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{
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public override void codeSomeShards(byte[][] matrixRows, byte[][] inputs, int inputCount, byte[][] outputs,
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int outputCount,
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int offset, int byteCount)
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{
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byte[][] table = Galois.MULTIPLICATION_TABLE;
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{
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int iInput = 0;
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byte[] inputShard = inputs[iInput];
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for (int iOutput = 0; iOutput < outputCount; iOutput++)
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{
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byte[] outputShard = outputs[iOutput];
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byte[] matrixRow = matrixRows[iOutput];
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byte[] multTableRow = table[matrixRow[iInput] ];
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for (int iByte = offset; iByte < offset + byteCount; iByte++)
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{
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outputShard[iByte] = multTableRow[inputShard[iByte]];
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}
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}
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}
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for (int iInput = 1; iInput < inputCount; iInput++)
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{
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byte[] inputShard = inputs[iInput];
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for (int iOutput = 0; iOutput < outputCount; iOutput++)
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{
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byte[] outputShard = outputs[iOutput];
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byte[] matrixRow = matrixRows[iOutput];
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byte[] multTableRow = table[matrixRow[iInput]];
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for (int iByte = offset; iByte < offset + byteCount; iByte++)
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{
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outputShard[iByte] ^= multTableRow[inputShard[iByte]];
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}
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}
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}
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}
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public override bool checkSomeShards(
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byte[][] matrixRows,
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byte[][] inputs, int inputCount,
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byte[][] toCheck, int checkCount,
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int offset, int byteCount,
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byte[] tempBuffer)
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{
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if (tempBuffer == null)
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{
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return base.checkSomeShards(matrixRows, inputs, inputCount, toCheck, checkCount, offset, byteCount,
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null);
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}
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// This is actually the code from OutputInputByteTableCodingLoop.
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// Using the loops from this class would require multiple temp
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// buffers.
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byte[][] table = Galois.MULTIPLICATION_TABLE;
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for (int iOutput = 0; iOutput < checkCount; iOutput++)
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{
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byte[] outputShard = toCheck[iOutput];
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byte[] matrixRow = matrixRows[iOutput];
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{
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int iInput = 0;
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byte[] inputShard = inputs[iInput];
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byte[] multTableRow = table[matrixRow[iInput]];
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for (int iByte = offset; iByte < offset + byteCount; iByte++)
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{
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tempBuffer[iByte] = multTableRow[inputShard[iByte] ];
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}
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}
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for (int iInput = 1; iInput < inputCount; iInput++)
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{
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byte[] inputShard = inputs[iInput];
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byte[] multTableRow = table[matrixRow[iInput]];
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for (int iByte = offset; iByte < offset + byteCount; iByte++)
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{
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tempBuffer[iByte] ^= multTableRow[inputShard[iByte]];
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}
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}
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for (int iByte = offset; iByte < offset + byteCount; iByte++)
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{
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if (tempBuffer[iByte] != outputShard[iByte])
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{
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return false;
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}
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}
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}
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return true;
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}
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}
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} |