namespace fec { public abstract class CodingLoopBase : CodingLoop { public abstract void codeSomeShards(byte[][] matrixRows, byte[][] inputs, int inputCount, byte[][] outputs, int outputCount, int offset, int byteCount); public virtual bool checkSomeShards( byte[][] matrixRows, byte[][] inputs, int inputCount, byte[][] toCheck, int checkCount, int offset, int byteCount, byte[] tempBuffer) { // This is the loop structure for ByteOutputInput, which does not // require temporary buffers for checking. byte[][] table = Galois.MULTIPLICATION_TABLE; for (int iByte = offset; iByte < offset + byteCount; iByte++) { for (int iOutput = 0; iOutput < checkCount; iOutput++) { byte[] matrixRow = matrixRows[iOutput]; var value = 0; for (int iInput = 0; iInput < inputCount; iInput++) { value ^= table[matrixRow[iInput] & 0xFF][inputs[iInput][iByte] & 0xFF]; } if (toCheck[iOutput][iByte] != value) { return false; } } } return true; } } }