using DotNetty.Buffers; namespace fec { public class ByteBufCodingLoopBase : ByteBufCodingLoop { public virtual void codeSomeShards(byte[][] matrixRows, IByteBuffer[] inputs, int inputCount, IByteBuffer[] outputs, int outputCount, int offset, int byteCount) { } public virtual bool checkSomeShards(byte[][] matrixRows, IByteBuffer[] inputs, int inputCount, byte[][] toCheck, int checkCount, int offset, int byteCount, byte[] tempBuffer) { byte[][] table = Galois.MULTIPLICATION_TABLE; for (int iByte = offset; iByte < offset + byteCount; iByte++) { for (int iOutput = 0; iOutput < checkCount; iOutput++) { byte[] matrixRow = matrixRows[iOutput]; int value = 0; for (int iInput = 0; iInput < inputCount; iInput++) { value ^= table[matrixRow[iInput] & 0xFF][inputs[iInput].GetByte(iByte) & 0xFF]; } if (toCheck[iOutput][iByte] != (byte) value) { return false; } } } return true; } } }