upm_guru_kcp/Runtime/csharp-kcp/base-kcp/fec/InputOutputByteBufTableCodi...

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2023-08-30 05:50:21 +00:00
using DotNetty.Buffers;
namespace fec
{
public class InputOutputByteBufTableCodingLoop : ByteBufCodingLoopBase
{
public void codeSomeShards(byte[][] matrixRows, IByteBuffer[] inputs, int inputCount, IByteBuffer[] outputs,
int outputCount, int offset, int byteCount)
{
byte[][] table = Galois.MULTIPLICATION_TABLE;
{
int iInput = 0;
IByteBuffer inputShard = inputs[iInput];
for (int iOutput = 0; iOutput < outputCount; iOutput++)
{
IByteBuffer outputShard = outputs[iOutput];
byte[] matrixRow = matrixRows[iOutput];
byte[] multTableRow = table[matrixRow[iInput] & 0xFF];
for (int iByte = offset; iByte < offset + byteCount; iByte++)
{
outputShard.SetByte(iByte, multTableRow[inputShard.GetByte(iByte) & 0xFF]);
//outputShard[iByte] = multTableRow[inputShard[iByte] & 0xFF];
}
}
}
for (int iInput = 1; iInput < inputCount; iInput++)
{
IByteBuffer inputShard = inputs[iInput];
for (int iOutput = 0; iOutput < outputCount; iOutput++)
{
IByteBuffer outputShard = outputs[iOutput];
byte[] matrixRow = matrixRows[iOutput];
byte[] multTableRow = table[matrixRow[iInput] & 0xFF];
for (int iByte = offset; iByte < offset + byteCount; iByte++)
{
byte temp = outputShard.GetByte(iByte);
temp ^= multTableRow[inputShard.GetByte(iByte) & 0xFF];
outputShard.SetByte(iByte, temp);
//outputShard[iByte] ^= multTableRow[inputShard[iByte] & 0xFF];
}
}
}
}
public bool checkSomeShards(
byte[][] matrixRows,
IByteBuffer[] inputs, int inputCount,
byte[][] toCheck, int checkCount,
int offset, int byteCount,
byte[] tempBuffer)
{
if (tempBuffer == null)
{
return base.checkSomeShards(matrixRows, inputs, inputCount, toCheck, checkCount, offset, byteCount,
null);
}
// This is actually the code from OutputInputByteTableCodingLoop.
// Using the loops from this class would require multiple temp
// buffers.
byte[][] table = Galois.MULTIPLICATION_TABLE;
for (int iOutput = 0; iOutput < checkCount; iOutput++)
{
byte[] outputShard = toCheck[iOutput];
byte[] matrixRow = matrixRows[iOutput];
{
int iInput = 0;
IByteBuffer inputShard = inputs[iInput];
byte[] multTableRow = table[matrixRow[iInput] & 0xFF];
for (int iByte = offset; iByte < offset + byteCount; iByte++)
{
tempBuffer[iByte] = multTableRow[inputShard.GetByte(iByte) & 0xFF];
}
}
for (int iInput = 1; iInput < inputCount; iInput++)
{
IByteBuffer inputShard = inputs[iInput];
byte[] multTableRow = table[matrixRow[iInput] & 0xFF];
for (int iByte = offset; iByte < offset + byteCount; iByte++)
{
tempBuffer[iByte] ^= multTableRow[inputShard.GetByte(iByte) & 0xFF];
}
}
for (int iByte = offset; iByte < offset + byteCount; iByte++)
{
if (tempBuffer[iByte] != outputShard[iByte])
{
return false;
}
}
}
return true;
}
}
}