219 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			219 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C#
		
	
	
| using System;
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| using System.Collections.Generic;
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| using System.Threading;
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| using UnityEngine;
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| 
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| namespace Guru
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| {
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|     // Loom lets you easily run code on another thread and have that other thread run code on the main game thread when it needs to.
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|     public class Loom : MonoBehaviour
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|     {
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|         public static int maxThreads = 10;
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| 
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|         private static int numThreads;
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|         private static Loom _instance;
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| 
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|         public static Loom Instance
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|         {
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|             get
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|             {
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|                 Initialize();
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|                 return _instance;
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|             }
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|         }
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| 
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|         void Awake()
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|         {
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|             _instance = this;
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|             initialized = true;
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|         }
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| 
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|         static bool initialized;
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| 
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|         public static void Initialize()
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|         {
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|             if (!initialized)
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|             {
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|                 if (!Application.isPlaying) return;
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| 
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|                 initialized = true;
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|                 var g = new GameObject("Loom");
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|                 DontDestroyOnLoad(g);
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|                 _instance = g.AddComponent<Loom>();
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|             }
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|         }
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| 
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|         public struct DelayedQueueItem
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|         {
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|             public float time;
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|             public Action action;
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|         }
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| 
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|         private List<Action> _actions = new List<Action>();
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|         private List<DelayedQueueItem> _delayed = new List<DelayedQueueItem>();
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|         private List<DelayedQueueItem> _currentDelayed = new List<DelayedQueueItem>();
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| 
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|         // Runs a set of statements on the main thread
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|         public static void QueueOnMainThread(Action action)
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|         {
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|             QueueOnMainThread(action, 0f);
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|         }
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| 
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|         // Runs a set of statements on the main thread (with an optional delay).
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|         public static void QueueOnMainThread(Action action, float time)
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|         {
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|             if (time != 0)
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|             {
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|                 lock (_instance._delayed)
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|                 {
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|                     _instance._delayed.Add(new DelayedQueueItem { time = Time.unscaledTime + time, action = action });
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|                 }
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|             }
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|             else
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|             {
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|                 lock (_instance._actions)
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|                 {
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|                     _instance._actions.Add(action);
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|                 }
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|             }
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|         }
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| 
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|         //  Runs a set of statements on another thread
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|         public static Thread RunAsync(Action a)
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|         {
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|             Initialize();
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| 
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|             while (numThreads >= maxThreads)
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|             {
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|                 Thread.Sleep(1);
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|             }
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| 
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|             Interlocked.Increment(ref numThreads);
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|             ThreadPool.QueueUserWorkItem(RunAction, a);
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| 
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|             return null;
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|         }
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| 
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|         private static void RunAction(object action)
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|         {
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|             try
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|             {
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|                 ((Action)action)();
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|             }
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|             catch
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|             {
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|             }
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|             finally
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|             {
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|                 Interlocked.Decrement(ref numThreads);
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|             }
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|         }
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| 
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|         public static void Reset()
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|         {
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|             if (_instance == null) return;
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| 
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|             lock (_instance._delayed)
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|             {
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|                 _instance._delayed.Clear();
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|                 _instance._currentDelayed.Clear();
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|             }
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| 
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|             lock (_instance._actions)
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|             {
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|                 _instance._actions.Clear();
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|             }
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|         }
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| 
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|         public bool IsThreadsMax()
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|         {
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|             return numThreads >= maxThreads;
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|         }
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| 
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|         void OnDisable()
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|         {
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|             if (_instance == this)
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|             {
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|                 _instance = null;
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|             }
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|         }
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| 
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|         List<Action> _currentActions = new List<Action>();
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| 
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|         void Update()
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|         {
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|             if (_actions.Count > 0)
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|             {
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|                 lock (_actions)
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|                 {
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|                     _currentActions.Clear();
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|                     _currentActions.AddRange(_actions);
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|                     _actions.Clear();
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|                 }
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| 
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|                 for (int i = 0; i < _currentActions.Count; i++)
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|                 {
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|                     try
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|                     {
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|                         _currentActions[i].Invoke();
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|                     }
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|                     catch(Exception ex)
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|                     {
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|                         LogException(ex);
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|                     }
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|                 }
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| 
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|                 if (_delayed.Count > 0)
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|                 {
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|                     lock (_delayed)
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|                     {
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|                         _currentDelayed.Clear();
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| 
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|                         for (int i = 0; i < _delayed.Count; i++)
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|                         {
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|                             var d = _delayed[i];
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| 
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|                             if (d.time <= Time.unscaledTime)
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|                             {
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|                                 _currentDelayed.Add(d);
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|                             }
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|                         }
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| 
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|                         for (int i = 0; i < _currentDelayed.Count; i++)
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|                         {
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|                             var item = _currentDelayed[i];
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|                             _delayed.Remove(item);
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|                         }
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|                     }
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| 
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|                     for (int i = 0; i < _currentDelayed.Count; i++)
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|                     {
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|                         try
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|                         {
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|                             _currentDelayed[i].action.Invoke();
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|                         }
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|                         catch (Exception ex)
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|                         {
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|                             LogException(ex);
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|                         }
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|                     }
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|                 }
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|             }
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|         }
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| 
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|         void LogException(Exception ex)
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|         {
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|             string msg = ex.Message;
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|             string stack_trace = ex.StackTrace;
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| 
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|             if (ex.InnerException != null)
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|             {
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|                 msg = ex.InnerException.Message;
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|                 stack_trace = ex.InnerException.StackTrace;
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|             }
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| 
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|             Debug.LogError($"[Loom]InvokeMainThreadAction: {msg}\nStack Trace: {stack_trace}");
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|         }
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|     }
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| }
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