59 lines
1.6 KiB
C#
59 lines
1.6 KiB
C#
using dotNetty_kcp;
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namespace DofLibrary
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{
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/// <summary>
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/// 游戏消息发送接口
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/// </summary>
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public interface IMessageSender
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{
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/// <summary>
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/// 设置 kcp 客户端,用于发送消息
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/// </summary>
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Ukcp? Client
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{
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set;
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}
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/// <summary>
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/// 当收到服务端发来的 PlayerEntered 事件时,设置房间中的玩家编号
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/// </summary>
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long Cid
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{
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set;
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}
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/// <summary>
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/// 发送 PlayerEnter 进入房间 消息
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/// </summary>
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/// <param name="roomId">房间ID</param>
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/// <param name="uid">玩家ID</param>
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/// <param name="nickName">玩家昵称</param>
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/// <param name="country">玩家国家</param>
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void PlayerEnter(string roomId, string uid, string nickName, string country);
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/// <summary>
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/// 发送 LevelPrepared 关卡准备完毕 消息
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/// </summary>
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/// <param name="levelId">关卡ID</param>
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void LevelPrepared(string levelId);
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/// <summary>
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/// 发送 PointFound 找到点位 消息
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/// </summary>
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/// <param name="levelId">当前关卡ID</param>
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/// <param name="pointId">点位编号</param>
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void PointFound(string levelId, int pointId);
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/// <summary>
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/// 发送 LevelEnd 关卡结束 消息
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/// </summary>
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/// <param name="levelId">关卡ID</param>
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void LevelEnd(string levelId);
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/// <summary>
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/// 发送 AllLevelEnd 所有关卡结束 消息
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/// </summary>
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void AllLevelEnd();
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}
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} |