323 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			323 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C#
		
	
	
// <auto-generated>
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//   This file was generated by a tool; you should avoid making direct changes.
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//   Consider using 'partial classes' to extend these types
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//   Input: messages.proto
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// </auto-generated>
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#region Designer generated code
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#pragma warning disable CS0612, CS0618, CS1591, CS3021, IDE0079, IDE1006, RCS1036, RCS1057, RCS1085, RCS1192
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namespace Dof
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{
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    [global::ProtoBuf.ProtoContract()]
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    public partial class ClientMessage : global::ProtoBuf.IExtensible
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    {
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        private global::ProtoBuf.IExtension __pbn__extensionData;
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        global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
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            => global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
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        [global::ProtoBuf.ProtoMember(1, Name = @"player_enter")]
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        public PlayerEnter PlayerEnter
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        {
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            get => __pbn__actual.Is(1) ? ((PlayerEnter)__pbn__actual.Object) : default;
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            set => __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(1, value);
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        }
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        public bool ShouldSerializePlayerEnter() => __pbn__actual.Is(1);
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        public void ResetPlayerEnter() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 1);
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        private global::ProtoBuf.DiscriminatedUnionObject __pbn__actual;
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        [global::ProtoBuf.ProtoMember(2, Name = @"level_prepared")]
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        public LevelPrepared LevelPrepared
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        {
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            get => __pbn__actual.Is(2) ? ((LevelPrepared)__pbn__actual.Object) : default;
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            set => __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(2, value);
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        }
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        public bool ShouldSerializeLevelPrepared() => __pbn__actual.Is(2);
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        public void ResetLevelPrepared() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 2);
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        [global::ProtoBuf.ProtoMember(3, Name = @"point_found")]
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        public PointFound PointFound
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        {
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            get => __pbn__actual.Is(3) ? ((PointFound)__pbn__actual.Object) : default;
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            set => __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(3, value);
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        }
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        public bool ShouldSerializePointFound() => __pbn__actual.Is(3);
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        public void ResetPointFound() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 3);
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        [global::ProtoBuf.ProtoMember(4, Name = @"level_end")]
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        public LevelEnd LevelEnd
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        {
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            get => __pbn__actual.Is(4) ? ((LevelEnd)__pbn__actual.Object) : default;
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            set => __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(4, value);
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        }
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        public bool ShouldSerializeLevelEnd() => __pbn__actual.Is(4);
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        public void ResetLevelEnd() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 4);
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        [global::ProtoBuf.ProtoMember(5, Name = @"all_level_end")]
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        public AllLevelEnd AllLevelEnd
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        {
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            get => __pbn__actual.Is(5) ? ((AllLevelEnd)__pbn__actual.Object) : default;
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            set => __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(5, value);
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        }
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        public bool ShouldSerializeAllLevelEnd() => __pbn__actual.Is(5);
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        public void ResetAllLevelEnd() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 5);
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        [global::ProtoBuf.ProtoMember(6, Name = @"player_leave")]
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        public PlayerLeave PlayerLeave
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        {
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            get => __pbn__actual.Is(6) ? ((PlayerLeave)__pbn__actual.Object) : default;
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            set => __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(6, value);
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        }
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        public bool ShouldSerializePlayerLeave() => __pbn__actual.Is(6);
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        public void ResetPlayerLeave() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 6);
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    }
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    [global::ProtoBuf.ProtoContract()]
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    public partial class ServerMessage : global::ProtoBuf.IExtensible
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    {
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        private global::ProtoBuf.IExtension __pbn__extensionData;
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        global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
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            => global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
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        [global::ProtoBuf.ProtoMember(1, Name = @"player_entered")]
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        public PlayerEntered PlayerEntered
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        {
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            get => __pbn__actual.Is(1) ? ((PlayerEntered)__pbn__actual.Object) : default;
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            set => __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(1, value);
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        }
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        public bool ShouldSerializePlayerEntered() => __pbn__actual.Is(1);
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        public void ResetPlayerEntered() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 1);
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        private global::ProtoBuf.DiscriminatedUnionObject __pbn__actual;
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        [global::ProtoBuf.ProtoMember(2, Name = @"game_start")]
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        public GameStart GameStart
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        {
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            get => __pbn__actual.Is(2) ? ((GameStart)__pbn__actual.Object) : default;
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            set => __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(2, value);
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        }
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        public bool ShouldSerializeGameStart() => __pbn__actual.Is(2);
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        public void ResetGameStart() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 2);
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        [global::ProtoBuf.ProtoMember(3, Name = @"level_start")]
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        public LevelStart LevelStart
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        {
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            get => __pbn__actual.Is(3) ? ((LevelStart)__pbn__actual.Object) : default;
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            set => __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(3, value);
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        }
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        public bool ShouldSerializeLevelStart() => __pbn__actual.Is(3);
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        public void ResetLevelStart() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 3);
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        [global::ProtoBuf.ProtoMember(4, Name = @"point_found")]
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        public PointFound PointFound
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        {
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            get => __pbn__actual.Is(4) ? ((PointFound)__pbn__actual.Object) : default;
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            set => __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(4, value);
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        }
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        public bool ShouldSerializePointFound() => __pbn__actual.Is(4);
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        public void ResetPointFound() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 4);
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        [global::ProtoBuf.ProtoMember(5, Name = @"game_finish")]
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        public GameFinish GameFinish
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        {
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            get => __pbn__actual.Is(5) ? ((GameFinish)__pbn__actual.Object) : default;
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            set => __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(5, value);
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        }
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        public bool ShouldSerializeGameFinish() => __pbn__actual.Is(5);
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        public void ResetGameFinish() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 5);
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    }
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    [global::ProtoBuf.ProtoContract()]
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    public partial class PlayerEnter : global::ProtoBuf.IExtensible
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    {
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        private global::ProtoBuf.IExtension __pbn__extensionData;
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        global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
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            => global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
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        [global::ProtoBuf.ProtoMember(1, Name = @"room_id")]
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        [global::System.ComponentModel.DefaultValue("")]
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        public string RoomId { get; set; } = "";
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        [global::ProtoBuf.ProtoMember(2, Name = @"uid")]
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        [global::System.ComponentModel.DefaultValue("")]
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        public string Uid { get; set; } = "";
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        [global::ProtoBuf.ProtoMember(3, Name = @"nick_name")]
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        [global::System.ComponentModel.DefaultValue("")]
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        public string NickName { get; set; } = "";
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        [global::ProtoBuf.ProtoMember(4, Name = @"country")]
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        [global::System.ComponentModel.DefaultValue("")]
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        public string Country { get; set; } = "";
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    }
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    [global::ProtoBuf.ProtoContract()]
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    public partial class LevelResource : global::ProtoBuf.IExtensible
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    {
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        private global::ProtoBuf.IExtension __pbn__extensionData;
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        global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
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            => global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
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        [global::ProtoBuf.ProtoMember(1, Name = @"level_id")]
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        [global::System.ComponentModel.DefaultValue("")]
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        public string LevelId { get; set; } = "";
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        [global::ProtoBuf.ProtoMember(2, Name = @"android_generation")]
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        [global::System.ComponentModel.DefaultValue("")]
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        public string AndroidGeneration { get; set; } = "";
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        [global::ProtoBuf.ProtoMember(3, Name = @"ios_generation")]
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        [global::System.ComponentModel.DefaultValue("")]
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        public string IosGeneration { get; set; } = "";
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    }
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    [global::ProtoBuf.ProtoContract()]
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    public partial class PlayerEntered : global::ProtoBuf.IExtensible
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    {
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        private global::ProtoBuf.IExtension __pbn__extensionData;
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        global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
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            => global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
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        [global::ProtoBuf.ProtoMember(1, Name = @"cid")]
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        public long Cid { get; set; }
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    }
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    [global::ProtoBuf.ProtoContract()]
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    public partial class GameStart : global::ProtoBuf.IExtensible
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    {
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        private global::ProtoBuf.IExtension __pbn__extensionData;
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        global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
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            => global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
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        [global::ProtoBuf.ProtoMember(1, Name = @"level_resource")]
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        public global::System.Collections.Generic.List<LevelResource> LevelResources { get; } = new global::System.Collections.Generic.List<LevelResource>();
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    }
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    [global::ProtoBuf.ProtoContract()]
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    public partial class LevelPrepared : global::ProtoBuf.IExtensible
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    {
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        private global::ProtoBuf.IExtension __pbn__extensionData;
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        global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
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            => global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
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        [global::ProtoBuf.ProtoMember(1, Name = @"cid")]
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        public long Cid { get; set; }
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        [global::ProtoBuf.ProtoMember(2, Name = @"level")]
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        [global::System.ComponentModel.DefaultValue("")]
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        public string Level { get; set; } = "";
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    }
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    [global::ProtoBuf.ProtoContract()]
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    public partial class LevelStart : global::ProtoBuf.IExtensible
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    {
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        private global::ProtoBuf.IExtension __pbn__extensionData;
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        global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
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            => global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
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        [global::ProtoBuf.ProtoMember(1, Name = @"level")]
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        [global::System.ComponentModel.DefaultValue("")]
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        public string Level { get; set; } = "";
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    }
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    [global::ProtoBuf.ProtoContract()]
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    public partial class PointFound : global::ProtoBuf.IExtensible
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    {
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        private global::ProtoBuf.IExtension __pbn__extensionData;
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        global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
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            => global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
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        [global::ProtoBuf.ProtoMember(1, Name = @"cid")]
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        public long Cid { get; set; }
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        [global::ProtoBuf.ProtoMember(2, Name = @"level")]
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        [global::System.ComponentModel.DefaultValue("")]
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        public string Level { get; set; } = "";
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        [global::ProtoBuf.ProtoMember(3, Name = @"point_id")]
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        public int PointId { get; set; }
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    }
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    [global::ProtoBuf.ProtoContract()]
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    public partial class LevelEnd : global::ProtoBuf.IExtensible
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    {
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        private global::ProtoBuf.IExtension __pbn__extensionData;
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        global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
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            => global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
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        [global::ProtoBuf.ProtoMember(1, Name = @"cid")]
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        public long Cid { get; set; }
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        [global::ProtoBuf.ProtoMember(2, Name = @"level")]
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        [global::System.ComponentModel.DefaultValue("")]
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        public string Level { get; set; } = "";
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    }
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    [global::ProtoBuf.ProtoContract()]
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    public partial class AllLevelEnd : global::ProtoBuf.IExtensible
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    {
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        private global::ProtoBuf.IExtension __pbn__extensionData;
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        global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
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            => global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
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        [global::ProtoBuf.ProtoMember(1, Name = @"cid")]
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        public long Cid { get; set; }
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    }
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    [global::ProtoBuf.ProtoContract()]
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    public partial class GameScore : global::ProtoBuf.IExtensible
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    {
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        private global::ProtoBuf.IExtension __pbn__extensionData;
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        global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
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            => global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
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        [global::ProtoBuf.ProtoMember(1, Name = @"uid")]
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        [global::System.ComponentModel.DefaultValue("")]
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        public string Uid { get; set; } = "";
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        [global::ProtoBuf.ProtoMember(2, Name = @"score")]
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        public int Score { get; set; }
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    }
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    [global::ProtoBuf.ProtoContract()]
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    public partial class GameFinish : global::ProtoBuf.IExtensible
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    {
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        private global::ProtoBuf.IExtension __pbn__extensionData;
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        global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
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            => global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
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        [global::ProtoBuf.ProtoMember(1, Name = @"scores")]
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        public global::System.Collections.Generic.List<GameScore> Scores { get; } = new global::System.Collections.Generic.List<GameScore>();
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    }
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    [global::ProtoBuf.ProtoContract()]
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    public partial class PlayerLeave : global::ProtoBuf.IExtensible
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    {
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        private global::ProtoBuf.IExtension __pbn__extensionData;
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        global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
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            => global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
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        [global::ProtoBuf.ProtoMember(1, Name = @"cid")]
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        public long Cid { get; set; }
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    }
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}
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#pragma warning restore CS0612, CS0618, CS1591, CS3021, IDE0079, IDE1006, RCS1036, RCS1057, RCS1085, RCS1192
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#endregion
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