// This file was generated by a tool; you should avoid making direct changes. // Consider using 'partial classes' to extend these types // Input: messages.proto #pragma warning disable CS1591, CS0612, CS3021 namespace Dof { [global::ProtoBuf.ProtoContract()] public partial class ClientMessage { [global::ProtoBuf.ProtoMember(1, Name = @"player_enter")] public PlayerEnter PlayerEnter { get { return __pbn__actual.Is(1) ? ((PlayerEnter)__pbn__actual.Object) : default(PlayerEnter); } set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(1, value); } } public bool ShouldSerializePlayerEnter() => __pbn__actual.Is(1); public void ResetPlayerEnter() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 1); private global::ProtoBuf.DiscriminatedUnionObject __pbn__actual; [global::ProtoBuf.ProtoMember(2, Name = @"level_prepared")] public LevelPrepared LevelPrepared { get { return __pbn__actual.Is(2) ? ((LevelPrepared)__pbn__actual.Object) : default(LevelPrepared); } set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(2, value); } } public bool ShouldSerializeLevelPrepared() => __pbn__actual.Is(2); public void ResetLevelPrepared() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 2); [global::ProtoBuf.ProtoMember(3, Name = @"point_found")] public PointFound PointFound { get { return __pbn__actual.Is(3) ? ((PointFound)__pbn__actual.Object) : default(PointFound); } set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(3, value); } } public bool ShouldSerializePointFound() => __pbn__actual.Is(3); public void ResetPointFound() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 3); [global::ProtoBuf.ProtoMember(4, Name = @"level_end")] public LevelEnd LevelEnd { get { return __pbn__actual.Is(4) ? ((LevelEnd)__pbn__actual.Object) : default(LevelEnd); } set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(4, value); } } public bool ShouldSerializeLevelEnd() => __pbn__actual.Is(4); public void ResetLevelEnd() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 4); [global::ProtoBuf.ProtoMember(5, Name = @"all_level_end")] public AllLevelEnd AllLevelEnd { get { return __pbn__actual.Is(5) ? ((AllLevelEnd)__pbn__actual.Object) : default(AllLevelEnd); } set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(5, value); } } public bool ShouldSerializeAllLevelEnd() => __pbn__actual.Is(5); public void ResetAllLevelEnd() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 5); [global::ProtoBuf.ProtoMember(6, Name = @"player_leave")] public PlayerLeave PlayerLeave { get { return __pbn__actual.Is(6) ? ((PlayerLeave)__pbn__actual.Object) : default(PlayerLeave); } set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(6, value); } } public bool ShouldSerializePlayerLeave() => __pbn__actual.Is(6); public void ResetPlayerLeave() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 6); } [global::ProtoBuf.ProtoContract()] public partial class ServerMessage { [global::ProtoBuf.ProtoMember(1, Name = @"player_entered")] public PlayerEntered PlayerEntered { get { return __pbn__actual.Is(1) ? ((PlayerEntered)__pbn__actual.Object) : default(PlayerEntered); } set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(1, value); } } public bool ShouldSerializePlayerEntered() => __pbn__actual.Is(1); public void ResetPlayerEntered() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 1); private global::ProtoBuf.DiscriminatedUnionObject __pbn__actual; [global::ProtoBuf.ProtoMember(2, Name = @"game_start")] public GameStart GameStart { get { return __pbn__actual.Is(2) ? ((GameStart)__pbn__actual.Object) : default(GameStart); } set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(2, value); } } public bool ShouldSerializeGameStart() => __pbn__actual.Is(2); public void ResetGameStart() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 2); [global::ProtoBuf.ProtoMember(3, Name = @"level_start")] public LevelStart LevelStart { get { return __pbn__actual.Is(3) ? ((LevelStart)__pbn__actual.Object) : default(LevelStart); } set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(3, value); } } public bool ShouldSerializeLevelStart() => __pbn__actual.Is(3); public void ResetLevelStart() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 3); [global::ProtoBuf.ProtoMember(4, Name = @"point_found")] public PointFound PointFound { get { return __pbn__actual.Is(4) ? ((PointFound)__pbn__actual.Object) : default(PointFound); } set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(4, value); } } public bool ShouldSerializePointFound() => __pbn__actual.Is(4); public void ResetPointFound() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 4); [global::ProtoBuf.ProtoMember(5, Name = @"game_finish")] public GameFinish GameFinish { get { return __pbn__actual.Is(5) ? ((GameFinish)__pbn__actual.Object) : default(GameFinish); } set { __pbn__actual = new global::ProtoBuf.DiscriminatedUnionObject(5, value); } } public bool ShouldSerializeGameFinish() => __pbn__actual.Is(5); public void ResetGameFinish() => global::ProtoBuf.DiscriminatedUnionObject.Reset(ref __pbn__actual, 5); } [global::ProtoBuf.ProtoContract()] public partial class PlayerEnter { [global::ProtoBuf.ProtoMember(1, Name = @"room_id")] [global::System.ComponentModel.DefaultValue("")] public string RoomId { get; set; } = ""; [global::ProtoBuf.ProtoMember(2, Name = @"uid")] [global::System.ComponentModel.DefaultValue("")] public string Uid { get; set; } = ""; [global::ProtoBuf.ProtoMember(3, Name = @"nick_name")] [global::System.ComponentModel.DefaultValue("")] public string NickName { get; set; } = ""; [global::ProtoBuf.ProtoMember(4, Name = @"country")] [global::System.ComponentModel.DefaultValue("")] public string Country { get; set; } = ""; } [global::ProtoBuf.ProtoContract()] public partial class LevelResource { [global::ProtoBuf.ProtoMember(1, Name = @"level_id")] [global::System.ComponentModel.DefaultValue("")] public string LevelId { get; set; } = ""; [global::ProtoBuf.ProtoMember(2, Name = @"android_generation")] [global::System.ComponentModel.DefaultValue("")] public string AndroidGeneration { get; set; } = ""; [global::ProtoBuf.ProtoMember(3, Name = @"ios_generation")] [global::System.ComponentModel.DefaultValue("")] public string IosGeneration { get; set; } = ""; } [global::ProtoBuf.ProtoContract()] public partial class PlayerEntered { [global::ProtoBuf.ProtoMember(1, Name = @"cid")] public long Cid { get; set; } } [global::ProtoBuf.ProtoContract()] public partial class GameStart { [global::ProtoBuf.ProtoMember(1, Name = @"level_resource")] public global::System.Collections.Generic.List LevelResources { get; } = new global::System.Collections.Generic.List(); } [global::ProtoBuf.ProtoContract()] public partial class LevelPrepared { [global::ProtoBuf.ProtoMember(1, Name = @"cid")] public long Cid { get; set; } [global::ProtoBuf.ProtoMember(2, Name = @"level")] [global::System.ComponentModel.DefaultValue("")] public string Level { get; set; } = ""; } [global::ProtoBuf.ProtoContract()] public partial class LevelStart { [global::ProtoBuf.ProtoMember(1, Name = @"level")] [global::System.ComponentModel.DefaultValue("")] public string Level { get; set; } = ""; } [global::ProtoBuf.ProtoContract()] public partial class PointFound { [global::ProtoBuf.ProtoMember(1, Name = @"cid")] public long Cid { get; set; } [global::ProtoBuf.ProtoMember(2, Name = @"level")] [global::System.ComponentModel.DefaultValue("")] public string Level { get; set; } = ""; [global::ProtoBuf.ProtoMember(3, Name = @"point_id")] public int PointId { get; set; } } [global::ProtoBuf.ProtoContract()] public partial class LevelEnd { [global::ProtoBuf.ProtoMember(1, Name = @"cid")] public long Cid { get; set; } [global::ProtoBuf.ProtoMember(2, Name = @"level")] [global::System.ComponentModel.DefaultValue("")] public string Level { get; set; } = ""; } [global::ProtoBuf.ProtoContract()] public partial class AllLevelEnd { [global::ProtoBuf.ProtoMember(1, Name = @"cid")] public long Cid { get; set; } } [global::ProtoBuf.ProtoContract()] public partial class GameScore { [global::ProtoBuf.ProtoMember(1, Name = @"uid")] [global::System.ComponentModel.DefaultValue("")] public string Uid { get; set; } = ""; [global::ProtoBuf.ProtoMember(2, Name = @"score")] public int Score { get; set; } } [global::ProtoBuf.ProtoContract()] public partial class GameFinish { [global::ProtoBuf.ProtoMember(1, Name = @"scores")] public global::System.Collections.Generic.List Scores { get; } = new global::System.Collections.Generic.List(); } [global::ProtoBuf.ProtoContract()] public partial class PlayerLeave { [global::ProtoBuf.ProtoMember(1, Name = @"cid")] public long Cid { get; set; } } } #pragma warning restore CS1591, CS0612, CS3021