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No commits in common. "main" and "0.0.8" have entirely different histories.
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@ -2,7 +2,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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namespace DofLibrary
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namespace Guru
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{
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{
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public class GameEventMgr
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public class GameEventMgr
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@ -70,7 +70,7 @@ namespace DofLibrary
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private void ProcessMessage(ServerMessage serverMessage)
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private void ProcessMessage(ServerMessage serverMessage)
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{
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{
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//Debug.Log("[ProcessMessage]");
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Debug.Log("[ProcessMessage]");
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if (serverMessage.PlayerEntered != null)
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if (serverMessage.PlayerEntered != null)
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{
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{
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//Debug.Log("[ProcessMessage]PlayerEntered");
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//Debug.Log("[ProcessMessage]PlayerEntered");
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@ -116,7 +116,7 @@ namespace DofLibrary
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if (OnConnected != null)
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if (OnConnected != null)
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{
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{
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LoomUtil.QueueOnMainThread(() =>
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Loom.QueueOnMainThread(() =>
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{
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{
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OnConnected.Invoke();
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OnConnected.Invoke();
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});
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});
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@ -139,7 +139,7 @@ namespace DofLibrary
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if (msg is ServerMessage server_msg)
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if (msg is ServerMessage server_msg)
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{
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{
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LoomUtil.QueueOnMainThread(() =>
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Loom.QueueOnMainThread(() =>
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{
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{
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ProcessMessage(server_msg);
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ProcessMessage(server_msg);
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});
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});
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@ -169,7 +169,7 @@ namespace DofLibrary
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Debug.Log("[GameKcpClient]: Connection closed");
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Debug.Log("[GameKcpClient]: Connection closed");
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if (OnDisConnected != null)
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if (OnDisConnected != null)
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{
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{
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LoomUtil.QueueOnMainThread(() =>
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Loom.QueueOnMainThread(() =>
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{
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{
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OnDisConnected.Invoke();
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OnDisConnected.Invoke();
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});
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});
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@ -56,11 +56,6 @@ namespace DofLibrary
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/// </summary>
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/// </summary>
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void AllLevelEnd(float timeSpent);
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void AllLevelEnd(float timeSpent);
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/// <summary>
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/// 发送 玩家中途离开房间 消息
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/// </summary>
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void PlayerLeave();
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/// <summary>
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/// <summary>
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/// 发送心跳包
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/// 发送心跳包
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/// </summary>
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/// </summary>
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@ -3,17 +3,17 @@ using System.Collections.Generic;
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using System.Threading;
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using System.Threading;
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using UnityEngine;
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using UnityEngine;
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namespace DofLibrary
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namespace Guru
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{
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{
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// Loom lets you easily run code on another thread and have that other thread run code on the main game thread when it needs to.
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// Loom lets you easily run code on another thread and have that other thread run code on the main game thread when it needs to.
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public class LoomUtil : MonoBehaviour
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public class Loom : MonoBehaviour
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{
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{
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public static int maxThreads = 10;
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public static int maxThreads = 10;
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private static int numThreads;
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private static int numThreads;
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private static LoomUtil _instance;
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private static Loom _instance;
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public static LoomUtil Instance
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public static Loom Instance
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{
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{
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get
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get
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{
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{
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@ -39,7 +39,7 @@ namespace DofLibrary
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initialized = true;
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initialized = true;
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var g = new GameObject("Loom");
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var g = new GameObject("Loom");
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DontDestroyOnLoad(g);
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DontDestroyOnLoad(g);
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_instance = g.AddComponent<LoomUtil>();
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_instance = g.AddComponent<Loom>();
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}
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}
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}
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}
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@ -49,7 +49,7 @@ namespace DofLibrary
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}
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}
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};
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};
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Send(playerEnter);
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Send(playerEnter);
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//Debug.Log("PlayerEnter message sent");
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Debug.Log("PlayerEnter message sent");
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}
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}
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public void LevelPrepared(string levelId)
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public void LevelPrepared(string levelId)
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@ -63,7 +63,7 @@ namespace DofLibrary
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}
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}
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};
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};
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Send(message);
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Send(message);
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//Debug.Log("LevelPrepared message sent");
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Debug.Log("LevelPrepared message sent");
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}
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}
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public void PointFound(string levelId, int pointId, float combo)
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public void PointFound(string levelId, int pointId, float combo)
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@ -79,7 +79,7 @@ namespace DofLibrary
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}
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}
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};
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};
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Send(message);
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Send(message);
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//Debug.Log("PointFound message sent");
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Debug.Log("PointFound message sent");
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}
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}
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public void LevelEnd(string levelId)
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public void LevelEnd(string levelId)
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@ -93,7 +93,7 @@ namespace DofLibrary
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}
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}
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};
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};
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Send(message);
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Send(message);
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//Debug.Log("LevelEnd message sent");
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Debug.Log("LevelEnd message sent");
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}
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}
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public void AllLevelEnd(float timeSpent)
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public void AllLevelEnd(float timeSpent)
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@ -107,7 +107,7 @@ namespace DofLibrary
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}
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}
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};
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};
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Send(message);
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Send(message);
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//Debug.Log("AllLevelEnd message sent");
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Debug.Log("AllLevelEnd message sent");
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}
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}
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public void PlayerLeave()
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public void PlayerLeave()
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@ -120,7 +120,7 @@ namespace DofLibrary
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}
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}
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};
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};
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Send(message);
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Send(message);
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//Debug.Log("PlayerLeave message sent");
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Debug.Log("PlayerLeave message sent");
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}
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}
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public void Heartbeat(long timestamp)
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public void Heartbeat(long timestamp)
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@ -133,7 +133,7 @@ namespace DofLibrary
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}
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}
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};
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};
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Send(message);
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Send(message);
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//Debug.Log("Heartbeat message sent");
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Debug.Log("Heartbeat message sent");
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}
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}
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private void Send(ClientMessage message)
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private void Send(ClientMessage message)
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@ -328,12 +328,6 @@ namespace Dof
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[global::ProtoBuf.ProtoMember(2, Name = @"score")]
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[global::ProtoBuf.ProtoMember(2, Name = @"score")]
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public int Score { get; set; }
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public int Score { get; set; }
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[global::ProtoBuf.ProtoMember(3, Name = @"rank")]
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public int Rank { get; set; }
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[global::ProtoBuf.ProtoMember(4, Name = @"award")]
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public int Award { get; set; }
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}
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}
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[global::ProtoBuf.ProtoContract()]
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[global::ProtoBuf.ProtoContract()]
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@ -2,7 +2,7 @@
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using System.IO;
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using System.IO;
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using ProtoBuf.Meta;
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using ProtoBuf.Meta;
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namespace DofLibrary
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namespace Guru
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{
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{
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public interface ISupportInitialize
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public interface ISupportInitialize
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{
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{
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@ -85,8 +85,6 @@ message AllLevelEnd {
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message GameScore {
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message GameScore {
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string uid = 1;
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string uid = 1;
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int32 score = 2;
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int32 score = 2;
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int32 rank = 3;
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int32 award = 4;
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}
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}
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message GameFinish {
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message GameFinish {
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@ -1,7 +1,7 @@
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{
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{
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"name": "com.guru.unity.gurudoflib",
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"name": "com.guru.unity.gurudoflib",
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"displayName": "GuruDofLib",
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"displayName": "GuruDofLib",
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"version": "0.1.2",
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"version": "0.0.8",
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"description": "\u57fa\u4e8eGuru kcp\u5e93\u5b9e\u73b0\u7684\u5ba2\u6237\u7aef\u63a5\u53e3\u5c01\u88c5",
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"description": "\u57fa\u4e8eGuru kcp\u5e93\u5b9e\u73b0\u7684\u5ba2\u6237\u7aef\u63a5\u53e3\u5c01\u88c5",
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"keywords": [
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"keywords": [
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"unity",
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"unity",
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