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No commits in common. "main" and "0.0.8" have entirely different histories.
main ... 0.0.8

11 changed files with 20 additions and 33 deletions

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@ -1,4 +1,4 @@
Version=0.1.2 Version=0.0.8
Branch=main Branch=main

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@ -2,7 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace DofLibrary namespace Guru
{ {
public class GameEventMgr public class GameEventMgr

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@ -70,7 +70,7 @@ namespace DofLibrary
private void ProcessMessage(ServerMessage serverMessage) private void ProcessMessage(ServerMessage serverMessage)
{ {
//Debug.Log("[ProcessMessage]"); Debug.Log("[ProcessMessage]");
if (serverMessage.PlayerEntered != null) if (serverMessage.PlayerEntered != null)
{ {
//Debug.Log("[ProcessMessage]PlayerEntered"); //Debug.Log("[ProcessMessage]PlayerEntered");
@ -116,7 +116,7 @@ namespace DofLibrary
if (OnConnected != null) if (OnConnected != null)
{ {
LoomUtil.QueueOnMainThread(() => Loom.QueueOnMainThread(() =>
{ {
OnConnected.Invoke(); OnConnected.Invoke();
}); });
@ -139,7 +139,7 @@ namespace DofLibrary
if (msg is ServerMessage server_msg) if (msg is ServerMessage server_msg)
{ {
LoomUtil.QueueOnMainThread(() => Loom.QueueOnMainThread(() =>
{ {
ProcessMessage(server_msg); ProcessMessage(server_msg);
}); });
@ -169,7 +169,7 @@ namespace DofLibrary
Debug.Log("[GameKcpClient]: Connection closed"); Debug.Log("[GameKcpClient]: Connection closed");
if (OnDisConnected != null) if (OnDisConnected != null)
{ {
LoomUtil.QueueOnMainThread(() => Loom.QueueOnMainThread(() =>
{ {
OnDisConnected.Invoke(); OnDisConnected.Invoke();
}); });

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@ -56,11 +56,6 @@ namespace DofLibrary
/// </summary> /// </summary>
void AllLevelEnd(float timeSpent); void AllLevelEnd(float timeSpent);
/// <summary>
/// 发送 玩家中途离开房间 消息
/// </summary>
void PlayerLeave();
/// <summary> /// <summary>
/// 发送心跳包 /// 发送心跳包
/// </summary> /// </summary>

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@ -3,17 +3,17 @@ using System.Collections.Generic;
using System.Threading; using System.Threading;
using UnityEngine; using UnityEngine;
namespace DofLibrary namespace Guru
{ {
// Loom lets you easily run code on another thread and have that other thread run code on the main game thread when it needs to. // Loom lets you easily run code on another thread and have that other thread run code on the main game thread when it needs to.
public class LoomUtil : MonoBehaviour public class Loom : MonoBehaviour
{ {
public static int maxThreads = 10; public static int maxThreads = 10;
private static int numThreads; private static int numThreads;
private static LoomUtil _instance; private static Loom _instance;
public static LoomUtil Instance public static Loom Instance
{ {
get get
{ {
@ -39,7 +39,7 @@ namespace DofLibrary
initialized = true; initialized = true;
var g = new GameObject("Loom"); var g = new GameObject("Loom");
DontDestroyOnLoad(g); DontDestroyOnLoad(g);
_instance = g.AddComponent<LoomUtil>(); _instance = g.AddComponent<Loom>();
} }
} }

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@ -49,7 +49,7 @@ namespace DofLibrary
} }
}; };
Send(playerEnter); Send(playerEnter);
//Debug.Log("PlayerEnter message sent"); Debug.Log("PlayerEnter message sent");
} }
public void LevelPrepared(string levelId) public void LevelPrepared(string levelId)
@ -63,7 +63,7 @@ namespace DofLibrary
} }
}; };
Send(message); Send(message);
//Debug.Log("LevelPrepared message sent"); Debug.Log("LevelPrepared message sent");
} }
public void PointFound(string levelId, int pointId, float combo) public void PointFound(string levelId, int pointId, float combo)
@ -79,7 +79,7 @@ namespace DofLibrary
} }
}; };
Send(message); Send(message);
//Debug.Log("PointFound message sent"); Debug.Log("PointFound message sent");
} }
public void LevelEnd(string levelId) public void LevelEnd(string levelId)
@ -93,7 +93,7 @@ namespace DofLibrary
} }
}; };
Send(message); Send(message);
//Debug.Log("LevelEnd message sent"); Debug.Log("LevelEnd message sent");
} }
public void AllLevelEnd(float timeSpent) public void AllLevelEnd(float timeSpent)
@ -107,7 +107,7 @@ namespace DofLibrary
} }
}; };
Send(message); Send(message);
//Debug.Log("AllLevelEnd message sent"); Debug.Log("AllLevelEnd message sent");
} }
public void PlayerLeave() public void PlayerLeave()
@ -120,7 +120,7 @@ namespace DofLibrary
} }
}; };
Send(message); Send(message);
//Debug.Log("PlayerLeave message sent"); Debug.Log("PlayerLeave message sent");
} }
public void Heartbeat(long timestamp) public void Heartbeat(long timestamp)
@ -133,7 +133,7 @@ namespace DofLibrary
} }
}; };
Send(message); Send(message);
//Debug.Log("Heartbeat message sent"); Debug.Log("Heartbeat message sent");
} }
private void Send(ClientMessage message) private void Send(ClientMessage message)

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@ -328,12 +328,6 @@ namespace Dof
[global::ProtoBuf.ProtoMember(2, Name = @"score")] [global::ProtoBuf.ProtoMember(2, Name = @"score")]
public int Score { get; set; } public int Score { get; set; }
[global::ProtoBuf.ProtoMember(3, Name = @"rank")]
public int Rank { get; set; }
[global::ProtoBuf.ProtoMember(4, Name = @"award")]
public int Award { get; set; }
} }
[global::ProtoBuf.ProtoContract()] [global::ProtoBuf.ProtoContract()]

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@ -2,7 +2,7 @@
using System.IO; using System.IO;
using ProtoBuf.Meta; using ProtoBuf.Meta;
namespace DofLibrary namespace Guru
{ {
public interface ISupportInitialize public interface ISupportInitialize
{ {

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@ -85,8 +85,6 @@ message AllLevelEnd {
message GameScore { message GameScore {
string uid = 1; string uid = 1;
int32 score = 2; int32 score = 2;
int32 rank = 3;
int32 award = 4;
} }
message GameFinish { message GameFinish {

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@ -1,7 +1,7 @@
{ {
"name": "com.guru.unity.gurudoflib", "name": "com.guru.unity.gurudoflib",
"displayName": "GuruDofLib", "displayName": "GuruDofLib",
"version": "0.1.2", "version": "0.0.8",
"description": "\u57fa\u4e8eGuru kcp\u5e93\u5b9e\u73b0\u7684\u5ba2\u6237\u7aef\u63a5\u53e3\u5c01\u88c5", "description": "\u57fa\u4e8eGuru kcp\u5e93\u5b9e\u73b0\u7684\u5ba2\u6237\u7aef\u63a5\u53e3\u5c01\u88c5",
"keywords": [ "keywords": [
"unity", "unity",