ProcessMessage logs

main
Kevin Li 2023-09-04 18:48:51 +08:00
parent 67ac0a7e57
commit e45a45bf6b
1 changed files with 8 additions and 2 deletions

View File

@ -67,26 +67,32 @@ namespace DofLibrary
private void ProcessMessage(ServerMessage serverMessage)
{
Debug.Log("[ProcessMessage]");
if (serverMessage.PlayerEntered != null)
{
//Debug.Log("[ProcessMessage]PlayerEntered");
var cid = serverMessage.PlayerEntered.Cid;
sender.Cid = cid;
_receiver.OnPlayerEntered(cid);
}
else if (serverMessage.GameStart != null)
{
//Debug.Log("[ProcessMessage]GameStart");
_receiver.OnGameStart(serverMessage.GameStart);
}
else if (serverMessage.LevelStart != null)
{
//Debug.Log("[ProcessMessage]LevelStart");
_receiver.OnLevelStart(serverMessage.LevelStart);
}
else if (serverMessage.PointFound != null)
{
//Debug.Log("[ProcessMessage]PointFound");
_receiver.OnPointFound(serverMessage.PointFound);
}
else if (serverMessage.GameFinish != null)
{
//Debug.Log("[ProcessMessage]GameFinish");
_receiver.OnGameFinish(serverMessage.GameFinish);
}
}