ProcessMessage logs
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				|  | @ -18,7 +18,7 @@ namespace DofLibrary | ||||||
|         public IMessageSender sender { get; private set; } = new MessageSender(); |         public IMessageSender sender { get; private set; } = new MessageSender(); | ||||||
|         private IMessageReceiver _receiver; |         private IMessageReceiver _receiver; | ||||||
|         private bool _running; |         private bool _running; | ||||||
|          | 
 | ||||||
|         public GameKcpClient(DotNetty.Unity.Level level = DotNetty.Unity.Level.ALL) |         public GameKcpClient(DotNetty.Unity.Level level = DotNetty.Unity.Level.ALL) | ||||||
|         { |         { | ||||||
|             // 指定DotNetty日志的显示级别 |             // 指定DotNetty日志的显示级别 | ||||||
|  | @ -67,26 +67,32 @@ namespace DofLibrary | ||||||
| 
 | 
 | ||||||
|         private void ProcessMessage(ServerMessage serverMessage) |         private void ProcessMessage(ServerMessage serverMessage) | ||||||
|         { |         { | ||||||
|  |             Debug.Log("[ProcessMessage]"); | ||||||
|             if (serverMessage.PlayerEntered != null) |             if (serverMessage.PlayerEntered != null) | ||||||
|             { |             { | ||||||
|  |                 //Debug.Log("[ProcessMessage]PlayerEntered"); | ||||||
|                 var cid = serverMessage.PlayerEntered.Cid; |                 var cid = serverMessage.PlayerEntered.Cid; | ||||||
|                 sender.Cid = cid; |                 sender.Cid = cid; | ||||||
|                 _receiver.OnPlayerEntered(cid); |                 _receiver.OnPlayerEntered(cid); | ||||||
|             } |             } | ||||||
|             else if(serverMessage.GameStart != null) |             else if (serverMessage.GameStart != null) | ||||||
|             { |             { | ||||||
|  |                 //Debug.Log("[ProcessMessage]GameStart"); | ||||||
|                 _receiver.OnGameStart(serverMessage.GameStart); |                 _receiver.OnGameStart(serverMessage.GameStart); | ||||||
|             } |             } | ||||||
|             else if (serverMessage.LevelStart != null) |             else if (serverMessage.LevelStart != null) | ||||||
|             { |             { | ||||||
|  |                 //Debug.Log("[ProcessMessage]LevelStart"); | ||||||
|                 _receiver.OnLevelStart(serverMessage.LevelStart); |                 _receiver.OnLevelStart(serverMessage.LevelStart); | ||||||
|             } |             } | ||||||
|             else if (serverMessage.PointFound != null) |             else if (serverMessage.PointFound != null) | ||||||
|             { |             { | ||||||
|  |                 //Debug.Log("[ProcessMessage]PointFound"); | ||||||
|                 _receiver.OnPointFound(serverMessage.PointFound); |                 _receiver.OnPointFound(serverMessage.PointFound); | ||||||
|             } |             } | ||||||
|             else if (serverMessage.GameFinish != null) |             else if (serverMessage.GameFinish != null) | ||||||
|             { |             { | ||||||
|  |                 //Debug.Log("[ProcessMessage]GameFinish"); | ||||||
|                 _receiver.OnGameFinish(serverMessage.GameFinish); |                 _receiver.OnGameFinish(serverMessage.GameFinish); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|  |  | ||||||
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