ProcessMessage logs

main
Kevin Li 2023-09-04 18:48:51 +08:00
parent 67ac0a7e57
commit e45a45bf6b
1 changed files with 8 additions and 2 deletions

View File

@ -18,7 +18,7 @@ namespace DofLibrary
public IMessageSender sender { get; private set; } = new MessageSender(); public IMessageSender sender { get; private set; } = new MessageSender();
private IMessageReceiver _receiver; private IMessageReceiver _receiver;
private bool _running; private bool _running;
public GameKcpClient(DotNetty.Unity.Level level = DotNetty.Unity.Level.ALL) public GameKcpClient(DotNetty.Unity.Level level = DotNetty.Unity.Level.ALL)
{ {
// 指定DotNetty日志的显示级别 // 指定DotNetty日志的显示级别
@ -67,26 +67,32 @@ namespace DofLibrary
private void ProcessMessage(ServerMessage serverMessage) private void ProcessMessage(ServerMessage serverMessage)
{ {
Debug.Log("[ProcessMessage]");
if (serverMessage.PlayerEntered != null) if (serverMessage.PlayerEntered != null)
{ {
//Debug.Log("[ProcessMessage]PlayerEntered");
var cid = serverMessage.PlayerEntered.Cid; var cid = serverMessage.PlayerEntered.Cid;
sender.Cid = cid; sender.Cid = cid;
_receiver.OnPlayerEntered(cid); _receiver.OnPlayerEntered(cid);
} }
else if(serverMessage.GameStart != null) else if (serverMessage.GameStart != null)
{ {
//Debug.Log("[ProcessMessage]GameStart");
_receiver.OnGameStart(serverMessage.GameStart); _receiver.OnGameStart(serverMessage.GameStart);
} }
else if (serverMessage.LevelStart != null) else if (serverMessage.LevelStart != null)
{ {
//Debug.Log("[ProcessMessage]LevelStart");
_receiver.OnLevelStart(serverMessage.LevelStart); _receiver.OnLevelStart(serverMessage.LevelStart);
} }
else if (serverMessage.PointFound != null) else if (serverMessage.PointFound != null)
{ {
//Debug.Log("[ProcessMessage]PointFound");
_receiver.OnPointFound(serverMessage.PointFound); _receiver.OnPointFound(serverMessage.PointFound);
} }
else if (serverMessage.GameFinish != null) else if (serverMessage.GameFinish != null)
{ {
//Debug.Log("[ProcessMessage]GameFinish");
_receiver.OnGameFinish(serverMessage.GameFinish); _receiver.OnGameFinish(serverMessage.GameFinish);
} }
} }