diff --git a/Runtime/GameKcpClient.cs b/Runtime/GameKcpClient.cs index 3ef81ac..3a74ed8 100644 --- a/Runtime/GameKcpClient.cs +++ b/Runtime/GameKcpClient.cs @@ -18,7 +18,7 @@ namespace DofLibrary public IMessageSender sender { get; private set; } = new MessageSender(); private IMessageReceiver _receiver; private bool _running; - + public GameKcpClient(DotNetty.Unity.Level level = DotNetty.Unity.Level.ALL) { // 指定DotNetty日志的显示级别 @@ -67,26 +67,32 @@ namespace DofLibrary private void ProcessMessage(ServerMessage serverMessage) { + Debug.Log("[ProcessMessage]"); if (serverMessage.PlayerEntered != null) { + //Debug.Log("[ProcessMessage]PlayerEntered"); var cid = serverMessage.PlayerEntered.Cid; sender.Cid = cid; _receiver.OnPlayerEntered(cid); } - else if(serverMessage.GameStart != null) + else if (serverMessage.GameStart != null) { + //Debug.Log("[ProcessMessage]GameStart"); _receiver.OnGameStart(serverMessage.GameStart); } else if (serverMessage.LevelStart != null) { + //Debug.Log("[ProcessMessage]LevelStart"); _receiver.OnLevelStart(serverMessage.LevelStart); } else if (serverMessage.PointFound != null) { + //Debug.Log("[ProcessMessage]PointFound"); _receiver.OnPointFound(serverMessage.PointFound); } else if (serverMessage.GameFinish != null) { + //Debug.Log("[ProcessMessage]GameFinish"); _receiver.OnGameFinish(serverMessage.GameFinish); } }