ProcessMessage logs
							parent
							
								
									67ac0a7e57
								
							
						
					
					
						commit
						e45a45bf6b
					
				|  | @ -18,7 +18,7 @@ namespace DofLibrary | |||
|         public IMessageSender sender { get; private set; } = new MessageSender(); | ||||
|         private IMessageReceiver _receiver; | ||||
|         private bool _running; | ||||
|          | ||||
| 
 | ||||
|         public GameKcpClient(DotNetty.Unity.Level level = DotNetty.Unity.Level.ALL) | ||||
|         { | ||||
|             // 指定DotNetty日志的显示级别 | ||||
|  | @ -67,26 +67,32 @@ namespace DofLibrary | |||
| 
 | ||||
|         private void ProcessMessage(ServerMessage serverMessage) | ||||
|         { | ||||
|             Debug.Log("[ProcessMessage]"); | ||||
|             if (serverMessage.PlayerEntered != null) | ||||
|             { | ||||
|                 //Debug.Log("[ProcessMessage]PlayerEntered"); | ||||
|                 var cid = serverMessage.PlayerEntered.Cid; | ||||
|                 sender.Cid = cid; | ||||
|                 _receiver.OnPlayerEntered(cid); | ||||
|             } | ||||
|             else if(serverMessage.GameStart != null) | ||||
|             else if (serverMessage.GameStart != null) | ||||
|             { | ||||
|                 //Debug.Log("[ProcessMessage]GameStart"); | ||||
|                 _receiver.OnGameStart(serverMessage.GameStart); | ||||
|             } | ||||
|             else if (serverMessage.LevelStart != null) | ||||
|             { | ||||
|                 //Debug.Log("[ProcessMessage]LevelStart"); | ||||
|                 _receiver.OnLevelStart(serverMessage.LevelStart); | ||||
|             } | ||||
|             else if (serverMessage.PointFound != null) | ||||
|             { | ||||
|                 //Debug.Log("[ProcessMessage]PointFound"); | ||||
|                 _receiver.OnPointFound(serverMessage.PointFound); | ||||
|             } | ||||
|             else if (serverMessage.GameFinish != null) | ||||
|             { | ||||
|                 //Debug.Log("[ProcessMessage]GameFinish"); | ||||
|                 _receiver.OnGameFinish(serverMessage.GameFinish); | ||||
|             } | ||||
|         } | ||||
|  |  | |||
		Loading…
	
		Reference in New Issue