namespace名称修改;Loom类名修改防止和其他工程冲突

main
xiaohang 2024-04-26 11:03:04 +08:00
parent 40d8710f37
commit a885a394c0
5 changed files with 10 additions and 10 deletions

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@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
namespace Guru
namespace DofLibrary
{
public class GameEventMgr

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@ -116,7 +116,7 @@ namespace DofLibrary
if (OnConnected != null)
{
Loom.QueueOnMainThread(() =>
LoomUtil.QueueOnMainThread(() =>
{
OnConnected.Invoke();
});
@ -139,7 +139,7 @@ namespace DofLibrary
if (msg is ServerMessage server_msg)
{
Loom.QueueOnMainThread(() =>
LoomUtil.QueueOnMainThread(() =>
{
ProcessMessage(server_msg);
});
@ -169,7 +169,7 @@ namespace DofLibrary
Debug.Log("[GameKcpClient]: Connection closed");
if (OnDisConnected != null)
{
Loom.QueueOnMainThread(() =>
LoomUtil.QueueOnMainThread(() =>
{
OnDisConnected.Invoke();
});

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@ -3,17 +3,17 @@ using System.Collections.Generic;
using System.Threading;
using UnityEngine;
namespace Guru
namespace DofLibrary
{
// Loom lets you easily run code on another thread and have that other thread run code on the main game thread when it needs to.
public class Loom : MonoBehaviour
public class LoomUtil : MonoBehaviour
{
public static int maxThreads = 10;
private static int numThreads;
private static Loom _instance;
private static LoomUtil _instance;
public static Loom Instance
public static LoomUtil Instance
{
get
{
@ -39,7 +39,7 @@ namespace Guru
initialized = true;
var g = new GameObject("Loom");
DontDestroyOnLoad(g);
_instance = g.AddComponent<Loom>();
_instance = g.AddComponent<LoomUtil>();
}
}

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@ -2,7 +2,7 @@
using System.IO;
using ProtoBuf.Meta;
namespace Guru
namespace DofLibrary
{
public interface ISupportInitialize
{