namespace名称修改;Loom类名修改防止和其他工程冲突
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				|  | @ -2,7 +2,7 @@ | ||||||
| using System.Collections.Generic; | using System.Collections.Generic; | ||||||
| using UnityEngine; | using UnityEngine; | ||||||
| 
 | 
 | ||||||
| namespace Guru | namespace DofLibrary | ||||||
| { | { | ||||||
| 
 | 
 | ||||||
|     public class GameEventMgr |     public class GameEventMgr | ||||||
|  |  | ||||||
|  | @ -116,7 +116,7 @@ namespace DofLibrary | ||||||
| 
 | 
 | ||||||
|             if (OnConnected != null) |             if (OnConnected != null) | ||||||
|             { |             { | ||||||
|                 Loom.QueueOnMainThread(() => |                 LoomUtil.QueueOnMainThread(() => | ||||||
|                 { |                 { | ||||||
|                     OnConnected.Invoke(); |                     OnConnected.Invoke(); | ||||||
|                 }); |                 }); | ||||||
|  | @ -139,7 +139,7 @@ namespace DofLibrary | ||||||
| 
 | 
 | ||||||
|             if (msg is ServerMessage server_msg) |             if (msg is ServerMessage server_msg) | ||||||
|             { |             { | ||||||
|                 Loom.QueueOnMainThread(() => |                 LoomUtil.QueueOnMainThread(() => | ||||||
|                 { |                 { | ||||||
|                     ProcessMessage(server_msg); |                     ProcessMessage(server_msg); | ||||||
|                 }); |                 }); | ||||||
|  | @ -169,7 +169,7 @@ namespace DofLibrary | ||||||
|             Debug.Log("[GameKcpClient]: Connection closed"); |             Debug.Log("[GameKcpClient]: Connection closed"); | ||||||
|             if (OnDisConnected != null) |             if (OnDisConnected != null) | ||||||
|             { |             { | ||||||
|                 Loom.QueueOnMainThread(() => |                 LoomUtil.QueueOnMainThread(() => | ||||||
|                 { |                 { | ||||||
|                     OnDisConnected.Invoke(); |                     OnDisConnected.Invoke(); | ||||||
|                 }); |                 }); | ||||||
|  |  | ||||||
|  | @ -3,17 +3,17 @@ using System.Collections.Generic; | ||||||
| using System.Threading; | using System.Threading; | ||||||
| using UnityEngine; | using UnityEngine; | ||||||
| 
 | 
 | ||||||
| namespace Guru | namespace DofLibrary | ||||||
| { | { | ||||||
|     // Loom lets you easily run code on another thread and have that other thread run code on the main game thread when it needs to. |     // Loom lets you easily run code on another thread and have that other thread run code on the main game thread when it needs to. | ||||||
|     public class Loom : MonoBehaviour |     public class LoomUtil : MonoBehaviour | ||||||
|     { |     { | ||||||
|         public static int maxThreads = 10; |         public static int maxThreads = 10; | ||||||
| 
 | 
 | ||||||
|         private static int numThreads; |         private static int numThreads; | ||||||
|         private static Loom _instance; |         private static LoomUtil _instance; | ||||||
| 
 | 
 | ||||||
|         public static Loom Instance |         public static LoomUtil Instance | ||||||
|         { |         { | ||||||
|             get |             get | ||||||
|             { |             { | ||||||
|  | @ -39,7 +39,7 @@ namespace Guru | ||||||
|                 initialized = true; |                 initialized = true; | ||||||
|                 var g = new GameObject("Loom"); |                 var g = new GameObject("Loom"); | ||||||
|                 DontDestroyOnLoad(g); |                 DontDestroyOnLoad(g); | ||||||
|                 _instance = g.AddComponent<Loom>(); |                 _instance = g.AddComponent<LoomUtil>(); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  | @ -2,7 +2,7 @@ | ||||||
| using System.IO; | using System.IO; | ||||||
| using ProtoBuf.Meta; | using ProtoBuf.Meta; | ||||||
| 
 | 
 | ||||||
| namespace Guru | namespace DofLibrary | ||||||
| { | { | ||||||
|     public interface ISupportInitialize |     public interface ISupportInitialize | ||||||
|     { |     { | ||||||
|  |  | ||||||
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