upm_guru_dof_lib/Runtime/IMessageSender.cs

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2023-08-30 12:26:51 +00:00
using dotNetty_kcp;
namespace DofLibrary
{
/// <summary>
/// 游戏消息发送接口
/// </summary>
public interface IMessageSender
{
/// <summary>
/// 设置 kcp 客户端,用于发送消息
/// </summary>
Ukcp? Client
{
set;
}
/// <summary>
/// 当收到服务端发来的 PlayerEntered 事件时,设置房间中的玩家编号
/// </summary>
long Cid
{
set;
}
/// <summary>
/// 发送 PlayerEnter 进入房间 消息
/// </summary>
/// <param name="roomId">房间ID</param>
/// <param name="uid">玩家ID</param>
/// <param name="nickName">玩家昵称</param>
/// <param name="country">玩家国家</param>
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void PlayerEnter(string roomId, string uid, string nickName, string country, string appId, string token);
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/// <summary>
/// 发送 LevelPrepared 关卡准备完毕 消息
/// </summary>
/// <param name="levelId">关卡ID</param>
void LevelPrepared(string levelId);
/// <summary>
/// 发送 PointFound 找到点位 消息
/// </summary>
/// <param name="levelId">当前关卡ID</param>
/// <param name="pointId">点位编号</param>
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void PointFound(string levelId, int pointId, float combo);
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/// <summary>
/// 发送 LevelEnd 关卡结束 消息
/// </summary>
/// <param name="levelId">关卡ID</param>
void LevelEnd(string levelId);
/// <summary>
/// 发送 AllLevelEnd 所有关卡结束 消息
/// </summary>
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void AllLevelEnd(float timeSpent);
/// <summary>
/// 发送心跳包
/// </summary>
void Heartbeat(long timestamp)
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}
}