unity_art_puzzle_playable_luna/APPlayableLuna/Assets/Scripts/GameDefine.cs

27 lines
867 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GuruClient
{
public partial class GameDefine
{
public partial class Game
{
//拼图在滚动列表中的宽高
public static Vector2 PATCH_SIZE_MAX = new Vector2(300, 148);
public static Vector2 PATCH_SIZE_MIN = new Vector2(150, 74);
//拼图在滚动列表中的间距
public static int PATCH_SPAN = 34;
//拼图LeftRightPadding
public static int PATCH_PADDING = 20;
//拼图移动时与手指的间距
public static int FINGER_OFFSET = 50;
public static float ANIMATION_DURATION = 0.5f;
//Daily初始时间
public static DateTime DAILY_FIRST_TIME = new DateTime(2023, 1, 1);
}
}
}