using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace GuruClient { public partial class GameDefine { public partial class Game { //拼图在滚动列表中的宽高 public static Vector2 PATCH_SIZE_MAX = new Vector2(300, 148); public static Vector2 PATCH_SIZE_MIN = new Vector2(150, 74); //拼图在滚动列表中的间距 public static int PATCH_SPAN = 34; //拼图LeftRightPadding public static int PATCH_PADDING = 20; //拼图移动时与手指的间距 public static int FINGER_OFFSET = 50; public static float ANIMATION_DURATION = 0.5f; //Daily初始时间 public static DateTime DAILY_FIRST_TIME = new DateTime(2023, 1, 1); } } }