first commit
|  | @ -0,0 +1 @@ | |||
| AndroidPlugin/app/build | ||||
|  | @ -0,0 +1,98 @@ | |||
| # This .gitignore file should be placed at the root of your Unity project directory | ||||
| # | ||||
| # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore | ||||
| # | ||||
| /[Ll]ibrary/ | ||||
| /[Tt]emp/ | ||||
| /[Oo]bj/ | ||||
| /[Bb]uild/ | ||||
| /[Bb]uilds/ | ||||
| /[Ll]ogs/ | ||||
| /[Uu]ser[Ss]ettings/ | ||||
| /[Xx]code/ | ||||
| 
 | ||||
| # MemoryCaptures can get excessive in size. | ||||
| # They also could contain extremely sensitive data | ||||
| /[Mm]emoryCaptures/ | ||||
| 
 | ||||
| # Recordings can get excessive in size | ||||
| /[Rr]ecordings/ | ||||
| 
 | ||||
| # Asset meta data should only be ignored when the corresponding asset is also ignored | ||||
| !/[Aa]ssets/**/*.meta | ||||
| 
 | ||||
| # Uncomment this line if you wish to ignore the asset store tools plugin | ||||
| # /[Aa]ssets/AssetStoreTools* | ||||
| 
 | ||||
| # Autogenerated Jetbrains Rider plugin | ||||
| [Aa]ssets/Plugins/Editor/JetBrains* | ||||
| .idea/ | ||||
| 
 | ||||
| # Visual Studio cache directory | ||||
| .vs/ | ||||
| .vsconfig | ||||
| 
 | ||||
| # Gradle cache directory | ||||
| .gradle/ | ||||
| 
 | ||||
| # Autogenerated VS/MD/Consulo solution and project files | ||||
| ExportedObj/ | ||||
| .consulo/ | ||||
| *.csproj | ||||
| *.unityproj | ||||
| *.sln | ||||
| *.suo | ||||
| *.tmp | ||||
| *.user | ||||
| *.userprefs | ||||
| *.pidb | ||||
| *.booproj | ||||
| *.svd | ||||
| *.pdb | ||||
| *.mdb | ||||
| *.opendb | ||||
| *.VC.db | ||||
| 
 | ||||
| # Unity3D generated meta files | ||||
| *.pidb.meta | ||||
| *.pdb.meta | ||||
| *.mdb.meta | ||||
| 
 | ||||
| # Unity3D generated file on crash reports | ||||
| sysinfo.txt | ||||
| 
 | ||||
| # Temporary auto-generated Android Assets | ||||
| /[Aa]ssets/[Ss]treamingAssets/aa.meta | ||||
| /[Aa]ssets/[Ss]treamingAssets/aa/* | ||||
| 
 | ||||
| # Builds | ||||
| *.apk | ||||
| *.unitypackage | ||||
| BuildOutput/ | ||||
| 
 | ||||
| # MacOS cache files | ||||
| .DS_Store | ||||
| .vscode | ||||
| 
 | ||||
| # Crashlytics generated file | ||||
| crashlytics-build.properties | ||||
| 
 | ||||
| # project cache | ||||
| # AssetBundle | ||||
| Assets/ABLevelAssets | ||||
| ABLevelAssets.meta | ||||
| remote_config_data | ||||
| Assets/StreamingAssets/build_info | ||||
| Assets/StreamingAssets/build_info.meta | ||||
| Bundles/ | ||||
| Bundles.meta | ||||
| !Assets/Bundles/ | ||||
| !Assets/Bundles.meta | ||||
| Assets/StreamingAssets/ | ||||
| Assets/StreamingAssets.meta | ||||
| Release/ | ||||
| Debug/ | ||||
| Build/ | ||||
| version.json | ||||
| *.pyc  | ||||
| Tools/so_analytics/*/*.so | ||||
|  | @ -0,0 +1,8 @@ | |||
| fileFormatVersion: 2 | ||||
| guid: 8974e9f69add7489f9ab864b7e766a26 | ||||
| folderAsset: yes | ||||
| DefaultImporter: | ||||
|   externalObjects: {} | ||||
|   userData:  | ||||
|   assetBundleName:  | ||||
|   assetBundleVariant:  | ||||
|  | @ -0,0 +1,8 @@ | |||
| fileFormatVersion: 2 | ||||
| guid: 26b754dfd05a546b484fdf62fd550890 | ||||
| folderAsset: yes | ||||
| DefaultImporter: | ||||
|   externalObjects: {} | ||||
|   userData:  | ||||
|   assetBundleName:  | ||||
|   assetBundleVariant:  | ||||
|  | @ -0,0 +1,21 @@ | |||
| fileFormatVersion: 2 | ||||
| guid: a50bd9a009c8dfc4ebd88cc8101225a7 | ||||
| labels: | ||||
| - Tween | ||||
| - Tweening | ||||
| - Animation | ||||
| - HOTween | ||||
| - Paths | ||||
| - iTween | ||||
| - DFTween | ||||
| - LeanTween | ||||
| - Ease | ||||
| - Easing | ||||
| - Shake | ||||
| - Punch | ||||
| - 2DToolkit | ||||
| - TextMeshPro | ||||
| - Text | ||||
| folderAsset: yes | ||||
| DefaultImporter: | ||||
|   userData:  | ||||
|  | @ -0,0 +1,7 @@ | |||
| fileFormatVersion: 2 | ||||
| guid: 34192c5e0d14aee43a0e86cc4823268a | ||||
| TextScriptImporter: | ||||
|   externalObjects: {} | ||||
|   userData:  | ||||
|   assetBundleName:  | ||||
|   assetBundleVariant:  | ||||
|  | @ -0,0 +1,33 @@ | |||
| fileFormatVersion: 2 | ||||
| guid: a811bde74b26b53498b4f6d872b09b6d | ||||
| PluginImporter: | ||||
|   externalObjects: {} | ||||
|   serializedVersion: 2 | ||||
|   iconMap: {} | ||||
|   executionOrder: {} | ||||
|   defineConstraints: [] | ||||
|   isPreloaded: 0 | ||||
|   isOverridable: 0 | ||||
|   isExplicitlyReferenced: 0 | ||||
|   validateReferences: 1 | ||||
|   platformData: | ||||
|   - first: | ||||
|       Any:  | ||||
|     second: | ||||
|       enabled: 1 | ||||
|       settings: {} | ||||
|   - first: | ||||
|       Editor: Editor | ||||
|     second: | ||||
|       enabled: 0 | ||||
|       settings: | ||||
|         DefaultValueInitialized: true | ||||
|   - first: | ||||
|       Windows Store Apps: WindowsStoreApps | ||||
|     second: | ||||
|       enabled: 0 | ||||
|       settings: | ||||
|         CPU: AnyCPU | ||||
|   userData:  | ||||
|   assetBundleName:  | ||||
|   assetBundleVariant:  | ||||
|  | @ -0,0 +1,8 @@ | |||
| fileFormatVersion: 2 | ||||
| guid: b27f58ae5d5c33a4bb2d1f4f34bd036d | ||||
| folderAsset: yes | ||||
| DefaultImporter: | ||||
|   externalObjects: {} | ||||
|   userData:  | ||||
|   assetBundleName:  | ||||
|   assetBundleVariant:  | ||||
|  | @ -0,0 +1,110 @@ | |||
| <?xml version="1.0"?> | ||||
| <doc> | ||||
|     <assembly> | ||||
|         <name>DOTweenEditor</name> | ||||
|     </assembly> | ||||
|     <members> | ||||
|         <member name="M:DG.DOTweenEditor.DOTweenEditorPreview.Start(System.Action)"> | ||||
|             <summary> | ||||
|             Starts the update loop of tween in the editor. Has no effect during playMode. | ||||
|             </summary> | ||||
|             <param name="onPreviewUpdated">Eventual callback to call after every update</param> | ||||
|         </member> | ||||
|         <member name="M:DG.DOTweenEditor.DOTweenEditorPreview.Stop(System.Boolean,System.Boolean)"> | ||||
|             <summary> | ||||
|             Stops the update loop and clears the onPreviewUpdated callback. | ||||
|             </summary> | ||||
|             <param name="resetTweenTargets">If TRUE also resets the tweened objects to their original state. | ||||
|             Note that this works by calling Rewind on all tweens, so it will work correctly | ||||
|             only if you have a single tween type per object and it wasn't killed</param> | ||||
|             <param name="clearTweens">If TRUE also kills any cached tween</param> | ||||
|         </member> | ||||
|         <member name="M:DG.DOTweenEditor.DOTweenEditorPreview.PrepareTweenForPreview(DG.Tweening.Tween,System.Boolean,System.Boolean,System.Boolean)"> | ||||
|             <summary> | ||||
|             Readies the tween for editor preview by setting its UpdateType to Manual plus eventual extra settings. | ||||
|             </summary> | ||||
|             <param name="t">The tween to ready</param> | ||||
|             <param name="clearCallbacks">If TRUE (recommended) removes all callbacks (OnComplete/Rewind/etc)</param> | ||||
|             <param name="preventAutoKill">If TRUE prevents the tween from being auto-killed at completion</param> | ||||
|             <param name="andPlay">If TRUE starts playing the tween immediately</param> | ||||
|         </member> | ||||
|         <member name="F:DG.DOTweenEditor.EditorVersion.Version"> | ||||
|             <summary>Full major version + first minor version (ex: 2018.1f)</summary> | ||||
|         </member> | ||||
|         <member name="F:DG.DOTweenEditor.EditorVersion.MajorVersion"> | ||||
|             <summary>Major version</summary> | ||||
|         </member> | ||||
|         <member name="F:DG.DOTweenEditor.EditorVersion.MinorVersion"> | ||||
|             <summary>First minor version (ex: in 2018.1 it would be 1)</summary> | ||||
|         </member> | ||||
|         <member name="M:DG.DOTweenEditor.EditorUtils.SetEditorTexture(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)"> | ||||
|             <summary> | ||||
|             Checks that the given editor texture use the correct import settings, | ||||
|             and applies them if they're incorrect. | ||||
|             </summary> | ||||
|         </member> | ||||
|         <member name="M:DG.DOTweenEditor.EditorUtils.DOTweenSetupRequired"> | ||||
|             <summary> | ||||
|             Returns TRUE if setup is required | ||||
|             </summary> | ||||
|         </member> | ||||
|         <member name="M:DG.DOTweenEditor.EditorUtils.AssetExists(System.String)"> | ||||
|             <summary> | ||||
|             Returns TRUE if the file/directory at the given path exists. | ||||
|             </summary> | ||||
|             <param name="adbPath">Path, relative to Unity's project folder</param> | ||||
|             <returns></returns> | ||||
|         </member> | ||||
|         <member name="M:DG.DOTweenEditor.EditorUtils.ADBPathToFullPath(System.String)"> | ||||
|             <summary> | ||||
|             Converts the given project-relative path to a full path, | ||||
|             with backward (\) slashes). | ||||
|             </summary> | ||||
|         </member> | ||||
|         <member name="M:DG.DOTweenEditor.EditorUtils.FullPathToADBPath(System.String)"> | ||||
|             <summary> | ||||
|             Converts the given full path to a path usable with AssetDatabase methods | ||||
|             (relative to Unity's project folder, and with the correct Unity forward (/) slashes). | ||||
|             </summary> | ||||
|         </member> | ||||
|         <member name="M:DG.DOTweenEditor.EditorUtils.ConnectToSourceAsset``1(System.String,System.Boolean)"> | ||||
|             <summary> | ||||
|             Connects to a <see cref="T:UnityEngine.ScriptableObject"/> asset. | ||||
|             If the asset already exists at the given path, loads it and returns it. | ||||
|             Otherwise, either returns NULL or automatically creates it before loading and returning it | ||||
|             (depending on the given parameters). | ||||
|             </summary> | ||||
|             <typeparam name="T">Asset type</typeparam> | ||||
|             <param name="adbFilePath">File path (relative to Unity's project folder)</param> | ||||
|             <param name="createIfMissing">If TRUE and the requested asset doesn't exist, forces its creation</param> | ||||
|         </member> | ||||
|         <member name="M:DG.DOTweenEditor.EditorUtils.GetAssemblyFilePath(System.Reflection.Assembly)"> | ||||
|             <summary> | ||||
|             Full path for the given loaded assembly, assembly file included | ||||
|             </summary> | ||||
|         </member> | ||||
|         <member name="M:DG.DOTweenEditor.EditorUtils.AddGlobalDefine(System.String)"> | ||||
|             <summary> | ||||
|             Adds the given global define if it's not already present | ||||
|             </summary> | ||||
|         </member> | ||||
|         <member name="M:DG.DOTweenEditor.EditorUtils.RemoveGlobalDefine(System.String)"> | ||||
|             <summary> | ||||
|             Removes the given global define if it's present | ||||
|             </summary> | ||||
|         </member> | ||||
|         <member name="M:DG.DOTweenEditor.EditorUtils.HasGlobalDefine(System.String,System.Nullable{UnityEditor.BuildTargetGroup})"> | ||||
|             <summary> | ||||
|             Returns TRUE if the given global define is present in all the <see cref="T:UnityEditor.BuildTargetGroup"/> | ||||
|             or only in the given <see cref="T:UnityEditor.BuildTargetGroup"/>, depending on passed parameters.<para/> | ||||
|             </summary> | ||||
|             <param name="id"></param> | ||||
|             <param name="buildTargetGroup"><see cref="T:UnityEditor.BuildTargetGroup"/>to use. Leave NULL to check in all of them.</param> | ||||
|         </member> | ||||
|         <member name="T:DG.DOTweenEditor.DOTweenDefines"> | ||||
|             <summary> | ||||
|             Not used as menu item anymore, but as a utiity function | ||||
|             </summary> | ||||
|         </member> | ||||
|     </members> | ||||
| </doc> | ||||
|  | @ -0,0 +1,7 @@ | |||
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|   validateReferences: 1 | ||||
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|   - first: | ||||
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|     second: | ||||
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|       settings: {} | ||||
|   - first: | ||||
|       Editor: Editor | ||||
|     second: | ||||
|       enabled: 1 | ||||
|       settings: | ||||
|         DefaultValueInitialized: true | ||||
|   - first: | ||||
|       Windows Store Apps: WindowsStoreApps | ||||
|     second: | ||||
|       enabled: 0 | ||||
|       settings: | ||||
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|  | @ -0,0 +1,202 @@ | |||
| // Author: Daniele Giardini - http://www.demigiant.com | ||||
| // Created: 2018/07/13 | ||||
| 
 | ||||
| #if false // MODULE_MARKER | ||||
| using System; | ||||
| using DG.Tweening.Core; | ||||
| using DG.Tweening.Plugins.Options; | ||||
| using UnityEngine; | ||||
| #if UNITY_5 || UNITY_2017_1_OR_NEWER | ||||
| using UnityEngine.Audio; // Required for AudioMixer | ||||
| #endif | ||||
| 
 | ||||
| #pragma warning disable 1591 | ||||
| namespace DG.Tweening | ||||
| { | ||||
| 	public static class DOTweenModuleAudio | ||||
|     { | ||||
|         #region Shortcuts | ||||
| 
 | ||||
|         #region Audio | ||||
| 
 | ||||
|         /// <summary>Tweens an AudioSource's volume to the given value. | ||||
|         /// Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param> | ||||
|         public static TweenerCore<float, float, FloatOptions> DOFade(this AudioSource target, float endValue, float duration) | ||||
|         { | ||||
|             if (endValue < 0) endValue = 0; | ||||
|             else if (endValue > 1) endValue = 1; | ||||
|             TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.volume, x => target.volume = x, endValue, duration); | ||||
|             t.SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens an AudioSource's pitch to the given value. | ||||
|         /// Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         public static TweenerCore<float, float, FloatOptions> DOPitch(this AudioSource target, float endValue, float duration) | ||||
|         { | ||||
|             TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.pitch, x => target.pitch = x, endValue, duration); | ||||
|             t.SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
| #if UNITY_5 || UNITY_2017_1_OR_NEWER | ||||
|         #region AudioMixer (Unity 5 or Newer) | ||||
| 
 | ||||
|         /// <summary>Tweens an AudioMixer's exposed float to the given value. | ||||
|         /// Also stores the AudioMixer as the tween's target so it can be used for filtered operations. | ||||
|         /// Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary> | ||||
|         /// <param name="floatName">Name given to the exposed float to set</param> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         public static TweenerCore<float, float, FloatOptions> DOSetFloat(this AudioMixer target, string floatName, float endValue, float duration) | ||||
|         { | ||||
|             TweenerCore<float, float, FloatOptions> t = DOTween.To(()=> { | ||||
|                     float currVal; | ||||
|                     target.GetFloat(floatName, out currVal); | ||||
|                     return currVal; | ||||
|                 }, x=> target.SetFloat(floatName, x), endValue, duration); | ||||
|             t.SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         #region Operation Shortcuts | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Completes all tweens that have this target as a reference | ||||
|         /// (meaning tweens that were started from this target, or that had this target added as an Id) | ||||
|         /// and returns the total number of tweens completed | ||||
|         /// (meaning the tweens that don't have infinite loops and were not already complete) | ||||
|         /// </summary> | ||||
|         /// <param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired, | ||||
|         /// otherwise they will be ignored</param> | ||||
|         public static int DOComplete(this AudioMixer target, bool withCallbacks = false) | ||||
|         { | ||||
|             return DOTween.Complete(target, withCallbacks); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Kills all tweens that have this target as a reference | ||||
|         /// (meaning tweens that were started from this target, or that had this target added as an Id) | ||||
|         /// and returns the total number of tweens killed. | ||||
|         /// </summary> | ||||
|         /// <param name="complete">If TRUE completes the tween before killing it</param> | ||||
|         public static int DOKill(this AudioMixer target, bool complete = false) | ||||
|         { | ||||
|             return DOTween.Kill(target, complete); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference | ||||
|         /// (meaning tweens that were started from this target, or that had this target added as an Id) | ||||
|         /// and returns the total number of tweens flipped. | ||||
|         /// </summary> | ||||
|         public static int DOFlip(this AudioMixer target) | ||||
|         { | ||||
|             return DOTween.Flip(target); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Sends to the given position all tweens that have this target as a reference | ||||
|         /// (meaning tweens that were started from this target, or that had this target added as an Id) | ||||
|         /// and returns the total number of tweens involved. | ||||
|         /// </summary> | ||||
|         /// <param name="to">Time position to reach | ||||
|         /// (if higher than the whole tween duration the tween will simply reach its end)</param> | ||||
|         /// <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param> | ||||
|         public static int DOGoto(this AudioMixer target, float to, bool andPlay = false) | ||||
|         { | ||||
|             return DOTween.Goto(target, to, andPlay); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Pauses all tweens that have this target as a reference | ||||
|         /// (meaning tweens that were started from this target, or that had this target added as an Id) | ||||
|         /// and returns the total number of tweens paused. | ||||
|         /// </summary> | ||||
|         public static int DOPause(this AudioMixer target) | ||||
|         { | ||||
|             return DOTween.Pause(target); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Plays all tweens that have this target as a reference | ||||
|         /// (meaning tweens that were started from this target, or that had this target added as an Id) | ||||
|         /// and returns the total number of tweens played. | ||||
|         /// </summary> | ||||
|         public static int DOPlay(this AudioMixer target) | ||||
|         { | ||||
|             return DOTween.Play(target); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Plays backwards all tweens that have this target as a reference | ||||
|         /// (meaning tweens that were started from this target, or that had this target added as an Id) | ||||
|         /// and returns the total number of tweens played. | ||||
|         /// </summary> | ||||
|         public static int DOPlayBackwards(this AudioMixer target) | ||||
|         { | ||||
|             return DOTween.PlayBackwards(target); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Plays forward all tweens that have this target as a reference | ||||
|         /// (meaning tweens that were started from this target, or that had this target added as an Id) | ||||
|         /// and returns the total number of tweens played. | ||||
|         /// </summary> | ||||
|         public static int DOPlayForward(this AudioMixer target) | ||||
|         { | ||||
|             return DOTween.PlayForward(target); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Restarts all tweens that have this target as a reference | ||||
|         /// (meaning tweens that were started from this target, or that had this target added as an Id) | ||||
|         /// and returns the total number of tweens restarted. | ||||
|         /// </summary> | ||||
|         public static int DORestart(this AudioMixer target) | ||||
|         { | ||||
|             return DOTween.Restart(target); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Rewinds all tweens that have this target as a reference | ||||
|         /// (meaning tweens that were started from this target, or that had this target added as an Id) | ||||
|         /// and returns the total number of tweens rewinded. | ||||
|         /// </summary> | ||||
|         public static int DORewind(this AudioMixer target) | ||||
|         { | ||||
|             return DOTween.Rewind(target); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Smoothly rewinds all tweens that have this target as a reference | ||||
|         /// (meaning tweens that were started from this target, or that had this target added as an Id) | ||||
|         /// and returns the total number of tweens rewinded. | ||||
|         /// </summary> | ||||
|         public static int DOSmoothRewind(this AudioMixer target) | ||||
|         { | ||||
|             return DOTween.SmoothRewind(target); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference | ||||
|         /// (meaning tweens that were started from this target, or that had this target added as an Id) | ||||
|         /// and returns the total number of tweens involved. | ||||
|         /// </summary> | ||||
|         public static int DOTogglePause(this AudioMixer target) | ||||
|         { | ||||
|             return DOTween.TogglePause(target); | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #endregion | ||||
| #endif | ||||
| 
 | ||||
|         #endregion | ||||
|     } | ||||
| } | ||||
| #endif | ||||
|  | @ -0,0 +1,11 @@ | |||
| fileFormatVersion: 2 | ||||
| guid: b766d08851589514b97afb23c6f30a70 | ||||
| MonoImporter: | ||||
|   externalObjects: {} | ||||
|   serializedVersion: 2 | ||||
|   defaultReferences: [] | ||||
|   executionOrder: 0 | ||||
|   icon: {instanceID: 0} | ||||
|   userData:  | ||||
|   assetBundleName:  | ||||
|   assetBundleVariant:  | ||||
|  | @ -0,0 +1,146 @@ | |||
| using UnityEngine; | ||||
| 
 | ||||
| #if false || EPO_DOTWEEN // MODULE_MARKER | ||||
| 
 | ||||
| using EPOOutline; | ||||
| using DG.Tweening.Plugins.Options; | ||||
| using DG.Tweening; | ||||
| using DG.Tweening.Core; | ||||
| 
 | ||||
| namespace DG.Tweening | ||||
| { | ||||
|     public static class DOTweenModuleEPOOutline | ||||
|     { | ||||
|         public static int DOKill(this SerializedPass target, bool complete) | ||||
|         { | ||||
|             return DOTween.Kill(target, complete); | ||||
|         } | ||||
| 
 | ||||
|         public static TweenerCore<float, float, FloatOptions> DOFloat(this SerializedPass target, string propertyName, float endValue, float duration) | ||||
|         { | ||||
|             var tweener = DOTween.To(() => target.GetFloat(propertyName), x => target.SetFloat(propertyName, x), endValue, duration); | ||||
|             tweener.SetOptions(true).SetTarget(target); | ||||
|             return tweener; | ||||
|         } | ||||
| 
 | ||||
|         public static TweenerCore<Color, Color, ColorOptions> DOFade(this SerializedPass target, string propertyName, float endValue, float duration) | ||||
|         { | ||||
|             var tweener = DOTween.ToAlpha(() => target.GetColor(propertyName), x => target.SetColor(propertyName, x), endValue, duration); | ||||
|             tweener.SetOptions(true).SetTarget(target); | ||||
|             return tweener; | ||||
|         } | ||||
| 
 | ||||
|         public static TweenerCore<Color, Color, ColorOptions> DOColor(this SerializedPass target, string propertyName, Color endValue, float duration) | ||||
|         { | ||||
|             var tweener = DOTween.To(() => target.GetColor(propertyName), x => target.SetColor(propertyName, x), endValue, duration); | ||||
|             tweener.SetOptions(false).SetTarget(target); | ||||
|             return tweener; | ||||
|         } | ||||
| 
 | ||||
|         public static TweenerCore<Vector4, Vector4, VectorOptions> DOVector(this SerializedPass target, string propertyName, Vector4 endValue, float duration) | ||||
|         { | ||||
|             var tweener = DOTween.To(() => target.GetVector(propertyName), x => target.SetVector(propertyName, x), endValue, duration); | ||||
|             tweener.SetOptions(false).SetTarget(target); | ||||
|             return tweener; | ||||
|         } | ||||
| 
 | ||||
|         public static TweenerCore<float, float, FloatOptions> DOFloat(this SerializedPass target, int propertyId, float endValue, float duration) | ||||
|         { | ||||
|             var tweener = DOTween.To(() => target.GetFloat(propertyId), x => target.SetFloat(propertyId, x), endValue, duration); | ||||
|             tweener.SetOptions(true).SetTarget(target); | ||||
|             return tweener; | ||||
|         } | ||||
| 
 | ||||
|         public static TweenerCore<Color, Color, ColorOptions> DOFade(this SerializedPass target, int propertyId, float endValue, float duration) | ||||
|         { | ||||
|             var tweener = DOTween.ToAlpha(() => target.GetColor(propertyId), x => target.SetColor(propertyId, x), endValue, duration); | ||||
|             tweener.SetOptions(true).SetTarget(target); | ||||
|             return tweener; | ||||
|         } | ||||
| 
 | ||||
|         public static TweenerCore<Color, Color, ColorOptions> DOColor(this SerializedPass target, int propertyId, Color endValue, float duration) | ||||
|         { | ||||
|             var tweener = DOTween.To(() => target.GetColor(propertyId), x => target.SetColor(propertyId, x), endValue, duration); | ||||
|             tweener.SetOptions(false).SetTarget(target); | ||||
|             return tweener; | ||||
|         } | ||||
| 
 | ||||
|         public static TweenerCore<Vector4, Vector4, VectorOptions> DOVector(this SerializedPass target, int propertyId, Vector4 endValue, float duration) | ||||
|         { | ||||
|             var tweener = DOTween.To(() => target.GetVector(propertyId), x => target.SetVector(propertyId, x), endValue, duration); | ||||
|             tweener.SetOptions(false).SetTarget(target); | ||||
|             return tweener; | ||||
|         } | ||||
| 
 | ||||
|         public static int DOKill(this Outlinable.OutlineProperties target, bool complete = false) | ||||
|         { | ||||
|             return DOTween.Kill(target, complete); | ||||
|         } | ||||
| 
 | ||||
|         public static int DOKill(this Outliner target, bool complete = false) | ||||
|         { | ||||
|             return DOTween.Kill(target, complete); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Controls the alpha (transparency) of the outline | ||||
|         /// </summary> | ||||
|         public static TweenerCore<Color, Color, ColorOptions> DOFade(this Outlinable.OutlineProperties target, float endValue, float duration) | ||||
|         { | ||||
|             var tweener = DOTween.ToAlpha(() => target.Color, x => target.Color = x, endValue, duration); | ||||
|             tweener.SetOptions(true).SetTarget(target); | ||||
|             return tweener; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Controls the color of the outline | ||||
|         /// </summary> | ||||
|         public static TweenerCore<Color, Color, ColorOptions> DOColor(this Outlinable.OutlineProperties target, Color endValue, float duration) | ||||
|         { | ||||
|             var tweener = DOTween.To(() => target.Color, x => target.Color = x, endValue, duration); | ||||
|             tweener.SetOptions(false).SetTarget(target); | ||||
|             return tweener; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Controls the amount of blur applied to the outline | ||||
|         /// </summary> | ||||
|         public static TweenerCore<float, float, FloatOptions> DOBlurShift(this Outlinable.OutlineProperties target, float endValue, float duration, bool snapping = false) | ||||
|         { | ||||
|             var tweener = DOTween.To(() => target.BlurShift, x => target.BlurShift = x, endValue, duration); | ||||
|             tweener.SetOptions(snapping).SetTarget(target); | ||||
|             return tweener; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Controls the amount of blur applied to the outline | ||||
|         /// </summary> | ||||
|         public static TweenerCore<float, float, FloatOptions> DOBlurShift(this Outliner target, float endValue, float duration, bool snapping = false) | ||||
|         { | ||||
|             var tweener = DOTween.To(() => target.BlurShift, x => target.BlurShift = x, endValue, duration); | ||||
|             tweener.SetOptions(snapping).SetTarget(target); | ||||
|             return tweener; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Controls the amount of dilation applied to the outline | ||||
|         /// </summary> | ||||
|         public static TweenerCore<float, float, FloatOptions> DODilateShift(this Outlinable.OutlineProperties target, float endValue, float duration, bool snapping = false) | ||||
|         { | ||||
|             var tweener = DOTween.To(() => target.DilateShift, x => target.DilateShift = x, endValue, duration); | ||||
|             tweener.SetOptions(snapping).SetTarget(target); | ||||
|             return tweener; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Controls the amount of dilation applied to the outline | ||||
|         /// </summary> | ||||
|         public static TweenerCore<float, float, FloatOptions> DODilateShift(this Outliner target, float endValue, float duration, bool snapping = false) | ||||
|         { | ||||
|             var tweener = DOTween.To(() => target.DilateShift, x => target.DilateShift = x, endValue, duration); | ||||
|             tweener.SetOptions(snapping).SetTarget(target); | ||||
|             return tweener; | ||||
|         } | ||||
|     } | ||||
| } | ||||
| #endif | ||||
|  | @ -0,0 +1,11 @@ | |||
| fileFormatVersion: 2 | ||||
| guid: e944529dcaee98f4e9498d80e541d93e | ||||
| MonoImporter: | ||||
|   externalObjects: {} | ||||
|   serializedVersion: 2 | ||||
|   defaultReferences: [] | ||||
|   executionOrder: 0 | ||||
|   icon: {instanceID: 0} | ||||
|   userData:  | ||||
|   assetBundleName:  | ||||
|   assetBundleVariant:  | ||||
|  | @ -0,0 +1,216 @@ | |||
| // Author: Daniele Giardini - http://www.demigiant.com | ||||
| // Created: 2018/07/13 | ||||
| 
 | ||||
| #if false // MODULE_MARKER | ||||
| using System; | ||||
| using DG.Tweening.Core; | ||||
| using DG.Tweening.Core.Enums; | ||||
| using DG.Tweening.Plugins; | ||||
| using DG.Tweening.Plugins.Core.PathCore; | ||||
| using DG.Tweening.Plugins.Options; | ||||
| using UnityEngine; | ||||
| 
 | ||||
| #pragma warning disable 1591 | ||||
| namespace DG.Tweening | ||||
| { | ||||
| 	public static class DOTweenModulePhysics | ||||
|     { | ||||
|         #region Shortcuts | ||||
| 
 | ||||
|         #region Rigidbody | ||||
| 
 | ||||
|         /// <summary>Tweens a Rigidbody's position to the given value. | ||||
|         /// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static TweenerCore<Vector3, Vector3, VectorOptions> DOMove(this Rigidbody target, Vector3 endValue, float duration, bool snapping = false) | ||||
|         { | ||||
|             TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, endValue, duration); | ||||
|             t.SetOptions(snapping).SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens a Rigidbody's X position to the given value. | ||||
|         /// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static TweenerCore<Vector3, Vector3, VectorOptions> DOMoveX(this Rigidbody target, float endValue, float duration, bool snapping = false) | ||||
|         { | ||||
|             TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector3(endValue, 0, 0), duration); | ||||
|             t.SetOptions(AxisConstraint.X, snapping).SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens a Rigidbody's Y position to the given value. | ||||
|         /// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static TweenerCore<Vector3, Vector3, VectorOptions> DOMoveY(this Rigidbody target, float endValue, float duration, bool snapping = false) | ||||
|         { | ||||
|             TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, endValue, 0), duration); | ||||
|             t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens a Rigidbody's Z position to the given value. | ||||
|         /// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static TweenerCore<Vector3, Vector3, VectorOptions> DOMoveZ(this Rigidbody target, float endValue, float duration, bool snapping = false) | ||||
|         { | ||||
|             TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, 0, endValue), duration); | ||||
|             t.SetOptions(AxisConstraint.Z, snapping).SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens a Rigidbody's rotation to the given value. | ||||
|         /// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         /// <param name="mode">Rotation mode</param> | ||||
|         public static TweenerCore<Quaternion, Vector3, QuaternionOptions> DORotate(this Rigidbody target, Vector3 endValue, float duration, RotateMode mode = RotateMode.Fast) | ||||
|         { | ||||
|             TweenerCore<Quaternion, Vector3, QuaternionOptions> t = DOTween.To(() => target.rotation, target.MoveRotation, endValue, duration); | ||||
|             t.SetTarget(target); | ||||
|             t.plugOptions.rotateMode = mode; | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens a Rigidbody's rotation so that it will look towards the given position. | ||||
|         /// Also stores the rigidbody as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="towards">The position to look at</param><param name="duration">The duration of the tween</param> | ||||
|         /// <param name="axisConstraint">Eventual axis constraint for the rotation</param> | ||||
|         /// <param name="up">The vector that defines in which direction up is (default: Vector3.up)</param> | ||||
|         public static TweenerCore<Quaternion, Vector3, QuaternionOptions> DOLookAt(this Rigidbody target, Vector3 towards, float duration, AxisConstraint axisConstraint = AxisConstraint.None, Vector3? up = null) | ||||
|         { | ||||
|             TweenerCore<Quaternion, Vector3, QuaternionOptions> t = DOTween.To(() => target.rotation, target.MoveRotation, towards, duration) | ||||
|                 .SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetLookAt); | ||||
|             t.plugOptions.axisConstraint = axisConstraint; | ||||
|             t.plugOptions.up = (up == null) ? Vector3.up : (Vector3)up; | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         #region Special | ||||
| 
 | ||||
|         /// <summary>Tweens a Rigidbody's position to the given value, while also applying a jump effect along the Y axis. | ||||
|         /// Returns a Sequence instead of a Tweener. | ||||
|         /// Also stores the Rigidbody as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param> | ||||
|         /// <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param> | ||||
|         /// <param name="numJumps">Total number of jumps</param> | ||||
|         /// <param name="duration">The duration of the tween</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static Sequence DOJump(this Rigidbody target, Vector3 endValue, float jumpPower, int numJumps, float duration, bool snapping = false) | ||||
|         { | ||||
|             if (numJumps < 1) numJumps = 1; | ||||
|             float startPosY = 0; | ||||
|             float offsetY = -1; | ||||
|             bool offsetYSet = false; | ||||
|             Sequence s = DOTween.Sequence(); | ||||
|             Tween yTween = DOTween.To(() => target.position, target.MovePosition, new Vector3(0, jumpPower, 0), duration / (numJumps * 2)) | ||||
|                 .SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative() | ||||
|                 .SetLoops(numJumps * 2, LoopType.Yoyo) | ||||
|                 .OnStart(() => startPosY = target.position.y); | ||||
|             s.Append(DOTween.To(() => target.position, target.MovePosition, new Vector3(endValue.x, 0, 0), duration) | ||||
|                     .SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear) | ||||
|                 ).Join(DOTween.To(() => target.position, target.MovePosition, new Vector3(0, 0, endValue.z), duration) | ||||
|                     .SetOptions(AxisConstraint.Z, snapping).SetEase(Ease.Linear) | ||||
|                 ).Join(yTween) | ||||
|                 .SetTarget(target).SetEase(DOTween.defaultEaseType); | ||||
|             yTween.OnUpdate(() => { | ||||
|                 if (!offsetYSet) { | ||||
|                     offsetYSet = true; | ||||
|                     offsetY = s.isRelative ? endValue.y : endValue.y - startPosY; | ||||
|                 } | ||||
|                 Vector3 pos = target.position; | ||||
|                 pos.y += DOVirtual.EasedValue(0, offsetY, yTween.ElapsedPercentage(), Ease.OutQuad); | ||||
|                 target.MovePosition(pos); | ||||
|             }); | ||||
|             return s; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens a Rigidbody's position through the given path waypoints, using the chosen path algorithm. | ||||
|         /// Also stores the Rigidbody as the tween's target so it can be used for filtered operations. | ||||
|         /// <para>NOTE: to tween a rigidbody correctly it should be set to kinematic at least while being tweened.</para> | ||||
|         /// <para>BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug). | ||||
|         /// If you plan to publish there you should use a regular transform.DOPath.</para></summary> | ||||
|         /// <param name="path">The waypoints to go through</param> | ||||
|         /// <param name="duration">The duration of the tween</param> | ||||
|         /// <param name="pathType">The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points)</param> | ||||
|         /// <param name="pathMode">The path mode: 3D, side-scroller 2D, top-down 2D</param> | ||||
|         /// <param name="resolution">The resolution of the path (useless in case of Linear paths): higher resolutions make for more detailed curved paths but are more expensive. | ||||
|         /// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param> | ||||
|         /// <param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param> | ||||
|         public static TweenerCore<Vector3, Path, PathOptions> DOPath( | ||||
|             this Rigidbody target, Vector3[] path, float duration, PathType pathType = PathType.Linear, | ||||
|             PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null | ||||
|         ) | ||||
|         { | ||||
|             if (resolution < 1) resolution = 1; | ||||
|             TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => target.position, target.MovePosition, new Path(pathType, path, resolution, gizmoColor), duration) | ||||
|                 .SetTarget(target).SetUpdate(UpdateType.Fixed); | ||||
| 
 | ||||
|             t.plugOptions.isRigidbody = true; | ||||
|             t.plugOptions.mode = pathMode; | ||||
|             return t; | ||||
|         } | ||||
|         /// <summary>Tweens a Rigidbody's localPosition through the given path waypoints, using the chosen path algorithm. | ||||
|         /// Also stores the Rigidbody as the tween's target so it can be used for filtered operations | ||||
|         /// <para>NOTE: to tween a rigidbody correctly it should be set to kinematic at least while being tweened.</para> | ||||
|         /// <para>BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug). | ||||
|         /// If you plan to publish there you should use a regular transform.DOLocalPath.</para></summary> | ||||
|         /// <param name="path">The waypoint to go through</param> | ||||
|         /// <param name="duration">The duration of the tween</param> | ||||
|         /// <param name="pathType">The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points)</param> | ||||
|         /// <param name="pathMode">The path mode: 3D, side-scroller 2D, top-down 2D</param> | ||||
|         /// <param name="resolution">The resolution of the path: higher resolutions make for more detailed curved paths but are more expensive. | ||||
|         /// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param> | ||||
|         /// <param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param> | ||||
|         public static TweenerCore<Vector3, Path, PathOptions> DOLocalPath( | ||||
|             this Rigidbody target, Vector3[] path, float duration, PathType pathType = PathType.Linear, | ||||
|             PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null | ||||
|         ) | ||||
|         { | ||||
|             if (resolution < 1) resolution = 1; | ||||
|             Transform trans = target.transform; | ||||
|             TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), new Path(pathType, path, resolution, gizmoColor), duration) | ||||
|                 .SetTarget(target).SetUpdate(UpdateType.Fixed); | ||||
| 
 | ||||
|             t.plugOptions.isRigidbody = true; | ||||
|             t.plugOptions.mode = pathMode; | ||||
|             t.plugOptions.useLocalPosition = true; | ||||
|             return t; | ||||
|         } | ||||
|         // Used by path editor when creating the actual tween, so it can pass a pre-compiled path | ||||
|         internal static TweenerCore<Vector3, Path, PathOptions> DOPath( | ||||
|             this Rigidbody target, Path path, float duration, PathMode pathMode = PathMode.Full3D | ||||
|         ) | ||||
|         { | ||||
|             TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => target.position, target.MovePosition, path, duration) | ||||
|                 .SetTarget(target); | ||||
| 
 | ||||
|             t.plugOptions.isRigidbody = true; | ||||
|             t.plugOptions.mode = pathMode; | ||||
|             return t; | ||||
|         } | ||||
|         internal static TweenerCore<Vector3, Path, PathOptions> DOLocalPath( | ||||
|             this Rigidbody target, Path path, float duration, PathMode pathMode = PathMode.Full3D | ||||
|         ) | ||||
|         { | ||||
|             Transform trans = target.transform; | ||||
|             TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), path, duration) | ||||
|                 .SetTarget(target); | ||||
| 
 | ||||
|             t.plugOptions.isRigidbody = true; | ||||
|             t.plugOptions.mode = pathMode; | ||||
|             t.plugOptions.useLocalPosition = true; | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #endregion | ||||
| 	} | ||||
| } | ||||
| #endif | ||||
|  | @ -0,0 +1,11 @@ | |||
| fileFormatVersion: 2 | ||||
| guid: dae9aa560b4242648a3affa2bfabc365 | ||||
| MonoImporter: | ||||
|   externalObjects: {} | ||||
|   serializedVersion: 2 | ||||
|   defaultReferences: [] | ||||
|   executionOrder: 0 | ||||
|   icon: {instanceID: 0} | ||||
|   userData:  | ||||
|   assetBundleName:  | ||||
|   assetBundleVariant:  | ||||
|  | @ -0,0 +1,193 @@ | |||
| // Author: Daniele Giardini - http://www.demigiant.com | ||||
| // Created: 2018/07/13 | ||||
| 
 | ||||
| #if false && (UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1_OR_NEWER) // MODULE_MARKER | ||||
| using System; | ||||
| using DG.Tweening.Core; | ||||
| using DG.Tweening.Plugins; | ||||
| using DG.Tweening.Plugins.Core.PathCore; | ||||
| using DG.Tweening.Plugins.Options; | ||||
| using UnityEngine; | ||||
| 
 | ||||
| #pragma warning disable 1591 | ||||
| namespace DG.Tweening | ||||
| { | ||||
| 	public static class DOTweenModulePhysics2D | ||||
|     { | ||||
|         #region Shortcuts | ||||
| 
 | ||||
|         #region Rigidbody2D Shortcuts | ||||
| 
 | ||||
|         /// <summary>Tweens a Rigidbody2D's position to the given value. | ||||
|         /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static TweenerCore<Vector2, Vector2, VectorOptions> DOMove(this Rigidbody2D target, Vector2 endValue, float duration, bool snapping = false) | ||||
|         { | ||||
|             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, endValue, duration); | ||||
|             t.SetOptions(snapping).SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens a Rigidbody2D's X position to the given value. | ||||
|         /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static TweenerCore<Vector2, Vector2, VectorOptions> DOMoveX(this Rigidbody2D target, float endValue, float duration, bool snapping = false) | ||||
|         { | ||||
|             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector2(endValue, 0), duration); | ||||
|             t.SetOptions(AxisConstraint.X, snapping).SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens a Rigidbody2D's Y position to the given value. | ||||
|         /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static TweenerCore<Vector2, Vector2, VectorOptions> DOMoveY(this Rigidbody2D target, float endValue, float duration, bool snapping = false) | ||||
|         { | ||||
|             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.position, target.MovePosition, new Vector2(0, endValue), duration); | ||||
|             t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens a Rigidbody2D's rotation to the given value. | ||||
|         /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         public static TweenerCore<float, float, FloatOptions> DORotate(this Rigidbody2D target, float endValue, float duration) | ||||
|         { | ||||
|             TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.rotation, target.MoveRotation, endValue, duration); | ||||
|             t.SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         #region Special | ||||
| 
 | ||||
|         /// <summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis. | ||||
|         /// Returns a Sequence instead of a Tweener. | ||||
|         /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations. | ||||
|         /// <para>IMPORTANT: a rigidbody2D can't be animated in a jump arc using MovePosition, so the tween will directly set the position</para></summary> | ||||
|         /// <param name="endValue">The end value to reach</param> | ||||
|         /// <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param> | ||||
|         /// <param name="numJumps">Total number of jumps</param> | ||||
|         /// <param name="duration">The duration of the tween</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static Sequence DOJump(this Rigidbody2D target, Vector2 endValue, float jumpPower, int numJumps, float duration, bool snapping = false) | ||||
|         { | ||||
|             if (numJumps < 1) numJumps = 1; | ||||
|             float startPosY = 0; | ||||
|             float offsetY = -1; | ||||
|             bool offsetYSet = false; | ||||
|             Sequence s = DOTween.Sequence(); | ||||
|             Tween yTween = DOTween.To(() => target.position, x => target.position = x, new Vector2(0, jumpPower), duration / (numJumps * 2)) | ||||
|                 .SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative() | ||||
|                 .SetLoops(numJumps * 2, LoopType.Yoyo) | ||||
|                 .OnStart(() => startPosY = target.position.y); | ||||
|             s.Append(DOTween.To(() => target.position, x => target.position = x, new Vector2(endValue.x, 0), duration) | ||||
|                     .SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear) | ||||
|                 ).Join(yTween) | ||||
|                 .SetTarget(target).SetEase(DOTween.defaultEaseType); | ||||
|             yTween.OnUpdate(() => { | ||||
|                 if (!offsetYSet) { | ||||
|                     offsetYSet = true; | ||||
|                     offsetY = s.isRelative ? endValue.y : endValue.y - startPosY; | ||||
|                 } | ||||
|                 Vector3 pos = target.position; | ||||
|                 pos.y += DOVirtual.EasedValue(0, offsetY, yTween.ElapsedPercentage(), Ease.OutQuad); | ||||
|                 target.MovePosition(pos); | ||||
|             }); | ||||
|             return s; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens a Rigidbody2D's position through the given path waypoints, using the chosen path algorithm. | ||||
|         /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations. | ||||
|         /// <para>NOTE: to tween a Rigidbody2D correctly it should be set to kinematic at least while being tweened.</para> | ||||
|         /// <para>BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug). | ||||
|         /// If you plan to publish there you should use a regular transform.DOPath.</para></summary> | ||||
|         /// <param name="path">The waypoints to go through</param> | ||||
|         /// <param name="duration">The duration of the tween</param> | ||||
|         /// <param name="pathType">The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points)</param> | ||||
|         /// <param name="pathMode">The path mode: 3D, side-scroller 2D, top-down 2D</param> | ||||
|         /// <param name="resolution">The resolution of the path (useless in case of Linear paths): higher resolutions make for more detailed curved paths but are more expensive. | ||||
|         /// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param> | ||||
|         /// <param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param> | ||||
|         public static TweenerCore<Vector3, Path, PathOptions> DOPath( | ||||
|             this Rigidbody2D target, Vector2[] path, float duration, PathType pathType = PathType.Linear, | ||||
|             PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null | ||||
|         ) | ||||
|         { | ||||
|             if (resolution < 1) resolution = 1; | ||||
|             int len = path.Length; | ||||
|             Vector3[] path3D = new Vector3[len]; | ||||
|             for (int i = 0; i < len; ++i) path3D[i] = path[i]; | ||||
|             TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => target.position, x => target.MovePosition(x), new Path(pathType, path3D, resolution, gizmoColor), duration) | ||||
|                 .SetTarget(target).SetUpdate(UpdateType.Fixed); | ||||
| 
 | ||||
|             t.plugOptions.isRigidbody2D = true; | ||||
|             t.plugOptions.mode = pathMode; | ||||
|             return t; | ||||
|         } | ||||
|         /// <summary>Tweens a Rigidbody2D's localPosition through the given path waypoints, using the chosen path algorithm. | ||||
|         /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations | ||||
|         /// <para>NOTE: to tween a Rigidbody2D correctly it should be set to kinematic at least while being tweened.</para> | ||||
|         /// <para>BEWARE: doesn't work on Windows Phone store (waiting for Unity to fix their own bug). | ||||
|         /// If you plan to publish there you should use a regular transform.DOLocalPath.</para></summary> | ||||
|         /// <param name="path">The waypoint to go through</param> | ||||
|         /// <param name="duration">The duration of the tween</param> | ||||
|         /// <param name="pathType">The type of path: Linear (straight path), CatmullRom (curved CatmullRom path) or CubicBezier (curved with control points)</param> | ||||
|         /// <param name="pathMode">The path mode: 3D, side-scroller 2D, top-down 2D</param> | ||||
|         /// <param name="resolution">The resolution of the path: higher resolutions make for more detailed curved paths but are more expensive. | ||||
|         /// Defaults to 10, but a value of 5 is usually enough if you don't have dramatic long curves between waypoints</param> | ||||
|         /// <param name="gizmoColor">The color of the path (shown when gizmos are active in the Play panel and the tween is running)</param> | ||||
|         public static TweenerCore<Vector3, Path, PathOptions> DOLocalPath( | ||||
|             this Rigidbody2D target, Vector2[] path, float duration, PathType pathType = PathType.Linear, | ||||
|             PathMode pathMode = PathMode.Full3D, int resolution = 10, Color? gizmoColor = null | ||||
|         ) | ||||
|         { | ||||
|             if (resolution < 1) resolution = 1; | ||||
|             int len = path.Length; | ||||
|             Vector3[] path3D = new Vector3[len]; | ||||
|             for (int i = 0; i < len; ++i) path3D[i] = path[i]; | ||||
|             Transform trans = target.transform; | ||||
|             TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), new Path(pathType, path3D, resolution, gizmoColor), duration) | ||||
|                 .SetTarget(target).SetUpdate(UpdateType.Fixed); | ||||
| 
 | ||||
|             t.plugOptions.isRigidbody2D = true; | ||||
|             t.plugOptions.mode = pathMode; | ||||
|             t.plugOptions.useLocalPosition = true; | ||||
|             return t; | ||||
|         } | ||||
|         // Used by path editor when creating the actual tween, so it can pass a pre-compiled path | ||||
|         internal static TweenerCore<Vector3, Path, PathOptions> DOPath( | ||||
|             this Rigidbody2D target, Path path, float duration, PathMode pathMode = PathMode.Full3D | ||||
|         ) | ||||
|         { | ||||
|             TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => target.position, x => target.MovePosition(x), path, duration) | ||||
|                 .SetTarget(target); | ||||
| 
 | ||||
|             t.plugOptions.isRigidbody2D = true; | ||||
|             t.plugOptions.mode = pathMode; | ||||
|             return t; | ||||
|         } | ||||
|         internal static TweenerCore<Vector3, Path, PathOptions> DOLocalPath( | ||||
|             this Rigidbody2D target, Path path, float duration, PathMode pathMode = PathMode.Full3D | ||||
|         ) | ||||
|         { | ||||
|             Transform trans = target.transform; | ||||
|             TweenerCore<Vector3, Path, PathOptions> t = DOTween.To(PathPlugin.Get(), () => trans.localPosition, x => target.MovePosition(trans.parent == null ? x : trans.parent.TransformPoint(x)), path, duration) | ||||
|                 .SetTarget(target); | ||||
| 
 | ||||
|             t.plugOptions.isRigidbody2D = true; | ||||
|             t.plugOptions.mode = pathMode; | ||||
|             t.plugOptions.useLocalPosition = true; | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #endregion | ||||
| 	} | ||||
| } | ||||
| #endif | ||||
|  | @ -0,0 +1,11 @@ | |||
| fileFormatVersion: 2 | ||||
| guid: 230fe34542e175245ba74b4659dae700 | ||||
| MonoImporter: | ||||
|   externalObjects: {} | ||||
|   serializedVersion: 2 | ||||
|   defaultReferences: [] | ||||
|   executionOrder: 0 | ||||
|   icon: {instanceID: 0} | ||||
|   userData:  | ||||
|   assetBundleName:  | ||||
|   assetBundleVariant:  | ||||
|  | @ -0,0 +1,93 @@ | |||
| // Author: Daniele Giardini - http://www.demigiant.com | ||||
| // Created: 2018/07/13 | ||||
| 
 | ||||
| #if true && (UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1_OR_NEWER) // MODULE_MARKER | ||||
| using System; | ||||
| using UnityEngine; | ||||
| using DG.Tweening.Core; | ||||
| using DG.Tweening.Plugins.Options; | ||||
| 
 | ||||
| #pragma warning disable 1591 | ||||
| namespace DG.Tweening | ||||
| { | ||||
| 	public static class DOTweenModuleSprite | ||||
|     { | ||||
|         #region Shortcuts | ||||
| 
 | ||||
|         #region SpriteRenderer | ||||
| 
 | ||||
|         /// <summary>Tweens a SpriteRenderer's color to the given value. | ||||
|         /// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         public static TweenerCore<Color, Color, ColorOptions> DOColor(this SpriteRenderer target, Color endValue, float duration) | ||||
|         { | ||||
|             TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.color, x => target.color = x, endValue, duration); | ||||
|             t.SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens a Material's alpha color to the given value. | ||||
|         /// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         public static TweenerCore<Color, Color, ColorOptions> DOFade(this SpriteRenderer target, float endValue, float duration) | ||||
|         { | ||||
|             TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration); | ||||
|             t.SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens a SpriteRenderer's color using the given gradient | ||||
|         /// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener). | ||||
|         /// Also stores the image as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param> | ||||
|         public static Sequence DOGradientColor(this SpriteRenderer target, Gradient gradient, float duration) | ||||
|         { | ||||
|             Sequence s = DOTween.Sequence(); | ||||
|             GradientColorKey[] colors = gradient.colorKeys; | ||||
|             int len = colors.Length; | ||||
|             for (int i = 0; i < len; ++i) { | ||||
|                 GradientColorKey c = colors[i]; | ||||
|                 if (i == 0 && c.time <= 0) { | ||||
|                     target.color = c.color; | ||||
|                     continue; | ||||
|                 } | ||||
|                 float colorDuration = i == len - 1 | ||||
|                     ? duration - s.Duration(false) // Verifies that total duration is correct | ||||
|                     : duration * (i == 0 ? c.time : c.time - colors[i - 1].time); | ||||
|                 s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear)); | ||||
|             } | ||||
|             s.SetTarget(target); | ||||
|             return s; | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #region Blendables | ||||
| 
 | ||||
|         #region SpriteRenderer | ||||
| 
 | ||||
|         /// <summary>Tweens a SpriteRenderer's color to the given value, | ||||
|         /// in a way that allows other DOBlendableColor tweens to work together on the same target, | ||||
|         /// instead than fight each other as multiple DOColor would do. | ||||
|         /// Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> | ||||
|         public static Tweener DOBlendableColor(this SpriteRenderer target, Color endValue, float duration) | ||||
|         { | ||||
|             endValue = endValue - target.color; | ||||
|             Color to = new Color(0, 0, 0, 0); | ||||
|             return DOTween.To(() => to, x => { | ||||
|                     Color diff = x - to; | ||||
|                     to = x; | ||||
|                     target.color += diff; | ||||
|                 }, endValue, duration) | ||||
|                 .Blendable().SetTarget(target); | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #endregion | ||||
| 	} | ||||
| } | ||||
| #endif | ||||
|  | @ -0,0 +1,11 @@ | |||
| fileFormatVersion: 2 | ||||
| guid: 188918ab119d93148aa0de59ccf5286b | ||||
| MonoImporter: | ||||
|   externalObjects: {} | ||||
|   serializedVersion: 2 | ||||
|   defaultReferences: [] | ||||
|   executionOrder: 0 | ||||
|   icon: {instanceID: 0} | ||||
|   userData:  | ||||
|   assetBundleName:  | ||||
|   assetBundleVariant:  | ||||
|  | @ -0,0 +1,662 @@ | |||
| // Author: Daniele Giardini - http://www.demigiant.com | ||||
| // Created: 2018/07/13 | ||||
| 
 | ||||
| #if true && (UNITY_4_6 || UNITY_5 || UNITY_2017_1_OR_NEWER) // MODULE_MARKER | ||||
| 
 | ||||
| using System; | ||||
| using System.Globalization; | ||||
| using UnityEngine; | ||||
| using UnityEngine.UI; | ||||
| using DG.Tweening.Core; | ||||
| using DG.Tweening.Core.Enums; | ||||
| using DG.Tweening.Plugins; | ||||
| using DG.Tweening.Plugins.Options; | ||||
| using Outline = UnityEngine.UI.Outline; | ||||
| using Text = UnityEngine.UI.Text; | ||||
| 
 | ||||
| #pragma warning disable 1591 | ||||
| namespace DG.Tweening | ||||
| { | ||||
| 	public static class DOTweenModuleUI | ||||
|     { | ||||
|         #region Shortcuts | ||||
| 
 | ||||
|         #region CanvasGroup | ||||
| 
 | ||||
|         /// <summary>Tweens a CanvasGroup's alpha color to the given value. | ||||
|         /// Also stores the canvasGroup as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         public static TweenerCore<float, float, FloatOptions> DOFade(this CanvasGroup target, float endValue, float duration) | ||||
|         { | ||||
|             TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.alpha, x => target.alpha = x, endValue, duration); | ||||
|             t.SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #region Graphic | ||||
| 
 | ||||
|         /// <summary>Tweens an Graphic's color to the given value. | ||||
|         /// Also stores the image as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         public static TweenerCore<Color, Color, ColorOptions> DOColor(this Graphic target, Color endValue, float duration) | ||||
|         { | ||||
|             TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.color, x => target.color = x, endValue, duration); | ||||
|             t.SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens an Graphic's alpha color to the given value. | ||||
|         /// Also stores the image as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         public static TweenerCore<Color, Color, ColorOptions> DOFade(this Graphic target, float endValue, float duration) | ||||
|         { | ||||
|             TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration); | ||||
|             t.SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #region Image | ||||
| 
 | ||||
|         /// <summary>Tweens an Image's color to the given value. | ||||
|         /// Also stores the image as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         public static TweenerCore<Color, Color, ColorOptions> DOColor(this Image target, Color endValue, float duration) | ||||
|         { | ||||
|             TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.color, x => target.color = x, endValue, duration); | ||||
|             t.SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens an Image's alpha color to the given value. | ||||
|         /// Also stores the image as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         public static TweenerCore<Color, Color, ColorOptions> DOFade(this Image target, float endValue, float duration) | ||||
|         { | ||||
|             TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration); | ||||
|             t.SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens an Image's fillAmount to the given value. | ||||
|         /// Also stores the image as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param> | ||||
|         public static TweenerCore<float, float, FloatOptions> DOFillAmount(this Image target, float endValue, float duration) | ||||
|         { | ||||
|             if (endValue > 1) endValue = 1; | ||||
|             else if (endValue < 0) endValue = 0; | ||||
|             TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.fillAmount, x => target.fillAmount = x, endValue, duration); | ||||
|             t.SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens an Image's colors using the given gradient | ||||
|         /// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener). | ||||
|         /// Also stores the image as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param> | ||||
|         public static Sequence DOGradientColor(this Image target, Gradient gradient, float duration) | ||||
|         { | ||||
|             Sequence s = DOTween.Sequence(); | ||||
|             GradientColorKey[] colors = gradient.colorKeys; | ||||
|             int len = colors.Length; | ||||
|             for (int i = 0; i < len; ++i) { | ||||
|                 GradientColorKey c = colors[i]; | ||||
|                 if (i == 0 && c.time <= 0) { | ||||
|                     target.color = c.color; | ||||
|                     continue; | ||||
|                 } | ||||
|                 float colorDuration = i == len - 1 | ||||
|                     ? duration - s.Duration(false) // Verifies that total duration is correct | ||||
|                     : duration * (i == 0 ? c.time : c.time - colors[i - 1].time); | ||||
|                 s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear)); | ||||
|             } | ||||
|             s.SetTarget(target); | ||||
|             return s; | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #region LayoutElement | ||||
| 
 | ||||
|         /// <summary>Tweens an LayoutElement's flexibleWidth/Height to the given value. | ||||
|         /// Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static TweenerCore<Vector2, Vector2, VectorOptions> DOFlexibleSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false) | ||||
|         { | ||||
|             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => new Vector2(target.flexibleWidth, target.flexibleHeight), x => { | ||||
|                     target.flexibleWidth = x.x; | ||||
|                     target.flexibleHeight = x.y; | ||||
|                 }, endValue, duration); | ||||
|             t.SetOptions(snapping).SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens an LayoutElement's minWidth/Height to the given value. | ||||
|         /// Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static TweenerCore<Vector2, Vector2, VectorOptions> DOMinSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false) | ||||
|         { | ||||
|             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => new Vector2(target.minWidth, target.minHeight), x => { | ||||
|                 target.minWidth = x.x; | ||||
|                 target.minHeight = x.y; | ||||
|             }, endValue, duration); | ||||
|             t.SetOptions(snapping).SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens an LayoutElement's preferredWidth/Height to the given value. | ||||
|         /// Also stores the LayoutElement as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static TweenerCore<Vector2, Vector2, VectorOptions> DOPreferredSize(this LayoutElement target, Vector2 endValue, float duration, bool snapping = false) | ||||
|         { | ||||
|             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => new Vector2(target.preferredWidth, target.preferredHeight), x => { | ||||
|                 target.preferredWidth = x.x; | ||||
|                 target.preferredHeight = x.y; | ||||
|             }, endValue, duration); | ||||
|             t.SetOptions(snapping).SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #region Outline | ||||
| 
 | ||||
|         /// <summary>Tweens a Outline's effectColor to the given value. | ||||
|         /// Also stores the Outline as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         public static TweenerCore<Color, Color, ColorOptions> DOColor(this Outline target, Color endValue, float duration) | ||||
|         { | ||||
|             TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.effectColor, x => target.effectColor = x, endValue, duration); | ||||
|             t.SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens a Outline's effectColor alpha to the given value. | ||||
|         /// Also stores the Outline as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         public static TweenerCore<Color, Color, ColorOptions> DOFade(this Outline target, float endValue, float duration) | ||||
|         { | ||||
|             TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.effectColor, x => target.effectColor = x, endValue, duration); | ||||
|             t.SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens a Outline's effectDistance to the given value. | ||||
|         /// Also stores the Outline as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         public static TweenerCore<Vector2, Vector2, VectorOptions> DOScale(this Outline target, Vector2 endValue, float duration) | ||||
|         { | ||||
|             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.effectDistance, x => target.effectDistance = x, endValue, duration); | ||||
|             t.SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #region RectTransform | ||||
| 
 | ||||
|         /// <summary>Tweens a RectTransform's anchoredPosition to the given value. | ||||
|         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static TweenerCore<Vector2, Vector2, VectorOptions> DOAnchorPos(this RectTransform target, Vector2 endValue, float duration, bool snapping = false) | ||||
|         { | ||||
|             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, endValue, duration); | ||||
|             t.SetOptions(snapping).SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
|         /// <summary>Tweens a RectTransform's anchoredPosition X to the given value. | ||||
|         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static TweenerCore<Vector2, Vector2, VectorOptions> DOAnchorPosX(this RectTransform target, float endValue, float duration, bool snapping = false) | ||||
|         { | ||||
|             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(endValue, 0), duration); | ||||
|             t.SetOptions(AxisConstraint.X, snapping).SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
|         /// <summary>Tweens a RectTransform's anchoredPosition Y to the given value. | ||||
|         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static TweenerCore<Vector2, Vector2, VectorOptions> DOAnchorPosY(this RectTransform target, float endValue, float duration, bool snapping = false) | ||||
|         { | ||||
|             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(0, endValue), duration); | ||||
|             t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens a RectTransform's anchoredPosition3D to the given value. | ||||
|         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static TweenerCore<Vector3, Vector3, VectorOptions> DOAnchorPos3D(this RectTransform target, Vector3 endValue, float duration, bool snapping = false) | ||||
|         { | ||||
|             TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, endValue, duration); | ||||
|             t.SetOptions(snapping).SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
|         /// <summary>Tweens a RectTransform's anchoredPosition3D X to the given value. | ||||
|         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static TweenerCore<Vector3, Vector3, VectorOptions> DOAnchorPos3DX(this RectTransform target, float endValue, float duration, bool snapping = false) | ||||
|         { | ||||
|             TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, new Vector3(endValue, 0, 0), duration); | ||||
|             t.SetOptions(AxisConstraint.X, snapping).SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
|         /// <summary>Tweens a RectTransform's anchoredPosition3D Y to the given value. | ||||
|         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static TweenerCore<Vector3, Vector3, VectorOptions> DOAnchorPos3DY(this RectTransform target, float endValue, float duration, bool snapping = false) | ||||
|         { | ||||
|             TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, new Vector3(0, endValue, 0), duration); | ||||
|             t.SetOptions(AxisConstraint.Y, snapping).SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
|         /// <summary>Tweens a RectTransform's anchoredPosition3D Z to the given value. | ||||
|         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static TweenerCore<Vector3, Vector3, VectorOptions> DOAnchorPos3DZ(this RectTransform target, float endValue, float duration, bool snapping = false) | ||||
|         { | ||||
|             TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => target.anchoredPosition3D, x => target.anchoredPosition3D = x, new Vector3(0, 0, endValue), duration); | ||||
|             t.SetOptions(AxisConstraint.Z, snapping).SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens a RectTransform's anchorMax to the given value. | ||||
|         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static TweenerCore<Vector2, Vector2, VectorOptions> DOAnchorMax(this RectTransform target, Vector2 endValue, float duration, bool snapping = false) | ||||
|         { | ||||
|             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.anchorMax, x => target.anchorMax = x, endValue, duration); | ||||
|             t.SetOptions(snapping).SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens a RectTransform's anchorMin to the given value. | ||||
|         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static TweenerCore<Vector2, Vector2, VectorOptions> DOAnchorMin(this RectTransform target, Vector2 endValue, float duration, bool snapping = false) | ||||
|         { | ||||
|             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.anchorMin, x => target.anchorMin = x, endValue, duration); | ||||
|             t.SetOptions(snapping).SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens a RectTransform's pivot to the given value. | ||||
|         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         public static TweenerCore<Vector2, Vector2, VectorOptions> DOPivot(this RectTransform target, Vector2 endValue, float duration) | ||||
|         { | ||||
|             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.pivot, x => target.pivot = x, endValue, duration); | ||||
|             t.SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
|         /// <summary>Tweens a RectTransform's pivot X to the given value. | ||||
|         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         public static TweenerCore<Vector2, Vector2, VectorOptions> DOPivotX(this RectTransform target, float endValue, float duration) | ||||
|         { | ||||
|             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.pivot, x => target.pivot = x, new Vector2(endValue, 0), duration); | ||||
|             t.SetOptions(AxisConstraint.X).SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
|         /// <summary>Tweens a RectTransform's pivot Y to the given value. | ||||
|         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         public static TweenerCore<Vector2, Vector2, VectorOptions> DOPivotY(this RectTransform target, float endValue, float duration) | ||||
|         { | ||||
|             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.pivot, x => target.pivot = x, new Vector2(0, endValue), duration); | ||||
|             t.SetOptions(AxisConstraint.Y).SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens a RectTransform's sizeDelta to the given value. | ||||
|         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static TweenerCore<Vector2, Vector2, VectorOptions> DOSizeDelta(this RectTransform target, Vector2 endValue, float duration, bool snapping = false) | ||||
|         { | ||||
|             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.sizeDelta, x => target.sizeDelta = x, endValue, duration); | ||||
|             t.SetOptions(snapping).SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Punches a RectTransform's anchoredPosition towards the given direction and then back to the starting one | ||||
|         /// as if it was connected to the starting position via an elastic. | ||||
|         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="punch">The direction and strength of the punch (added to the RectTransform's current position)</param> | ||||
|         /// <param name="duration">The duration of the tween</param> | ||||
|         /// <param name="vibrato">Indicates how much will the punch vibrate</param> | ||||
|         /// <param name="elasticity">Represents how much (0 to 1) the vector will go beyond the starting position when bouncing backwards. | ||||
|         /// 1 creates a full oscillation between the punch direction and the opposite direction, | ||||
|         /// while 0 oscillates only between the punch and the start position</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static Tweener DOPunchAnchorPos(this RectTransform target, Vector2 punch, float duration, int vibrato = 10, float elasticity = 1, bool snapping = false) | ||||
|         { | ||||
|             return DOTween.Punch(() => target.anchoredPosition, x => target.anchoredPosition = x, punch, duration, vibrato, elasticity) | ||||
|                 .SetTarget(target).SetOptions(snapping); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Shakes a RectTransform's anchoredPosition with the given values. | ||||
|         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="duration">The duration of the tween</param> | ||||
|         /// <param name="strength">The shake strength</param> | ||||
|         /// <param name="vibrato">Indicates how much will the shake vibrate</param> | ||||
|         /// <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).  | ||||
|         /// Setting it to 0 will shake along a single direction.</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         /// <param name="fadeOut">If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not</param> | ||||
|         /// <param name="randomnessMode">Randomness mode</param> | ||||
|         public static Tweener DOShakeAnchorPos(this RectTransform target, float duration, float strength = 100, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true, ShakeRandomnessMode randomnessMode = ShakeRandomnessMode.Full) | ||||
|         { | ||||
|             return DOTween.Shake(() => target.anchoredPosition, x => target.anchoredPosition = x, duration, strength, vibrato, randomness, true, fadeOut, randomnessMode) | ||||
|                 .SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetShake).SetOptions(snapping); | ||||
|         } | ||||
|         /// <summary>Shakes a RectTransform's anchoredPosition with the given values. | ||||
|         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="duration">The duration of the tween</param> | ||||
|         /// <param name="strength">The shake strength on each axis</param> | ||||
|         /// <param name="vibrato">Indicates how much will the shake vibrate</param> | ||||
|         /// <param name="randomness">Indicates how much the shake will be random (0 to 180 - values higher than 90 kind of suck, so beware).  | ||||
|         /// Setting it to 0 will shake along a single direction.</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         /// <param name="fadeOut">If TRUE the shake will automatically fadeOut smoothly within the tween's duration, otherwise it will not</param> | ||||
|         /// <param name="randomnessMode">Randomness mode</param> | ||||
|         public static Tweener DOShakeAnchorPos(this RectTransform target, float duration, Vector2 strength, int vibrato = 10, float randomness = 90, bool snapping = false, bool fadeOut = true, ShakeRandomnessMode randomnessMode = ShakeRandomnessMode.Full) | ||||
|         { | ||||
|             return DOTween.Shake(() => target.anchoredPosition, x => target.anchoredPosition = x, duration, strength, vibrato, randomness, fadeOut, randomnessMode) | ||||
|                 .SetTarget(target).SetSpecialStartupMode(SpecialStartupMode.SetShake).SetOptions(snapping); | ||||
|         } | ||||
| 
 | ||||
|         #region Special | ||||
| 
 | ||||
|         /// <summary>Tweens a RectTransform's anchoredPosition to the given value, while also applying a jump effect along the Y axis. | ||||
|         /// Returns a Sequence instead of a Tweener. | ||||
|         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param> | ||||
|         /// <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param> | ||||
|         /// <param name="numJumps">Total number of jumps</param> | ||||
|         /// <param name="duration">The duration of the tween</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static Sequence DOJumpAnchorPos(this RectTransform target, Vector2 endValue, float jumpPower, int numJumps, float duration, bool snapping = false) | ||||
|         { | ||||
|             if (numJumps < 1) numJumps = 1; | ||||
|             float startPosY = 0; | ||||
|             float offsetY = -1; | ||||
|             bool offsetYSet = false; | ||||
| 
 | ||||
|             // Separate Y Tween so we can elaborate elapsedPercentage on that insted of on the Sequence | ||||
|             // (in case users add a delay or other elements to the Sequence) | ||||
|             Sequence s = DOTween.Sequence(); | ||||
|             Tween yTween = DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(0, jumpPower), duration / (numJumps * 2)) | ||||
|                 .SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative() | ||||
|                 .SetLoops(numJumps * 2, LoopType.Yoyo) | ||||
|                 .OnStart(()=> startPosY = target.anchoredPosition.y); | ||||
|             s.Append(DOTween.To(() => target.anchoredPosition, x => target.anchoredPosition = x, new Vector2(endValue.x, 0), duration) | ||||
|                     .SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear) | ||||
|                 ).Join(yTween) | ||||
|                 .SetTarget(target).SetEase(DOTween.defaultEaseType); | ||||
|             s.OnUpdate(() => { | ||||
|                 if (!offsetYSet) { | ||||
|                     offsetYSet = true; | ||||
|                     offsetY = s.isRelative ? endValue.y : endValue.y - startPosY; | ||||
|                 } | ||||
|                 Vector2 pos = target.anchoredPosition; | ||||
|                 pos.y += DOVirtual.EasedValue(0, offsetY, s.ElapsedDirectionalPercentage(), Ease.OutQuad); | ||||
|                 target.anchoredPosition = pos; | ||||
|             }); | ||||
|             return s; | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #region ScrollRect | ||||
| 
 | ||||
|         /// <summary>Tweens a ScrollRect's horizontal/verticalNormalizedPosition to the given value. | ||||
|         /// Also stores the ScrollRect as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static Tweener DONormalizedPos(this ScrollRect target, Vector2 endValue, float duration, bool snapping = false) | ||||
|         { | ||||
|             return DOTween.To(() => new Vector2(target.horizontalNormalizedPosition, target.verticalNormalizedPosition), | ||||
|                 x => { | ||||
|                     target.horizontalNormalizedPosition = x.x; | ||||
|                     target.verticalNormalizedPosition = x.y; | ||||
|                 }, endValue, duration) | ||||
|                 .SetOptions(snapping).SetTarget(target); | ||||
|         } | ||||
|         /// <summary>Tweens a ScrollRect's horizontalNormalizedPosition to the given value. | ||||
|         /// Also stores the ScrollRect as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static Tweener DOHorizontalNormalizedPos(this ScrollRect target, float endValue, float duration, bool snapping = false) | ||||
|         { | ||||
|             return DOTween.To(() => target.horizontalNormalizedPosition, x => target.horizontalNormalizedPosition = x, endValue, duration) | ||||
|                 .SetOptions(snapping).SetTarget(target); | ||||
|         } | ||||
|         /// <summary>Tweens a ScrollRect's verticalNormalizedPosition to the given value. | ||||
|         /// Also stores the ScrollRect as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static Tweener DOVerticalNormalizedPos(this ScrollRect target, float endValue, float duration, bool snapping = false) | ||||
|         { | ||||
|             return DOTween.To(() => target.verticalNormalizedPosition, x => target.verticalNormalizedPosition = x, endValue, duration) | ||||
|                 .SetOptions(snapping).SetTarget(target); | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #region Slider | ||||
| 
 | ||||
|         /// <summary>Tweens a Slider's value to the given value. | ||||
|         /// Also stores the Slider as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static TweenerCore<float, float, FloatOptions> DOValue(this Slider target, float endValue, float duration, bool snapping = false) | ||||
|         { | ||||
|             TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.value, x => target.value = x, endValue, duration); | ||||
|             t.SetOptions(snapping).SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #region Text | ||||
| 
 | ||||
|         /// <summary>Tweens a Text's color to the given value. | ||||
|         /// Also stores the Text as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         public static TweenerCore<Color, Color, ColorOptions> DOColor(this Text target, Color endValue, float duration) | ||||
|         { | ||||
|             TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.color, x => target.color = x, endValue, duration); | ||||
|             t.SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Tweens a Text's text from one integer to another, with options for thousands separators | ||||
|         /// </summary> | ||||
|         /// <param name="fromValue">The value to start from</param> | ||||
|         /// <param name="endValue">The end value to reach</param> | ||||
|         /// <param name="duration">The duration of the tween</param> | ||||
|         /// <param name="addThousandsSeparator">If TRUE (default) also adds thousands separators</param> | ||||
|         /// <param name="culture">The <see cref="CultureInfo"/> to use (InvariantCulture if NULL)</param> | ||||
|         public static TweenerCore<int, int, NoOptions> DOCounter( | ||||
|             this Text target, int fromValue, int endValue, float duration, bool addThousandsSeparator = true, CultureInfo culture = null | ||||
|         ){ | ||||
|             int v = fromValue; | ||||
|             CultureInfo cInfo = !addThousandsSeparator ? null : culture ?? CultureInfo.InvariantCulture; | ||||
|             TweenerCore<int, int, NoOptions> t = DOTween.To(() => v, x => { | ||||
|                 v = x; | ||||
|                 target.text = addThousandsSeparator | ||||
|                     ? v.ToString("N0", cInfo) | ||||
|                     : v.ToString(); | ||||
|             }, endValue, duration); | ||||
|             t.SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens a Text's alpha color to the given value. | ||||
|         /// Also stores the Text as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | ||||
|         public static TweenerCore<Color, Color, ColorOptions> DOFade(this Text target, float endValue, float duration) | ||||
|         { | ||||
|             TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration); | ||||
|             t.SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens a Text's text to the given value. | ||||
|         /// Also stores the Text as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param> | ||||
|         /// <param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated, | ||||
|         /// otherwise all tags will be considered as normal text</param> | ||||
|         /// <param name="scrambleMode">The type of scramble mode to use, if any</param> | ||||
|         /// <param name="scrambleChars">A string containing the characters to use for scrambling. | ||||
|         /// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters. | ||||
|         /// Leave it to NULL (default) to use default ones</param> | ||||
|         public static TweenerCore<string, string, StringOptions> DOText(this Text target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null) | ||||
|         { | ||||
|             if (endValue == null) { | ||||
|                 if (Debugger.logPriority > 0) Debugger.LogWarning("You can't pass a NULL string to DOText: an empty string will be used instead to avoid errors"); | ||||
|                 endValue = ""; | ||||
|             } | ||||
|             TweenerCore<string, string, StringOptions> t = DOTween.To(() => target.text, x => target.text = x, endValue, duration); | ||||
|             t.SetOptions(richTextEnabled, scrambleMode, scrambleChars) | ||||
|                 .SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #region Blendables | ||||
| 
 | ||||
|         #region Graphic | ||||
| 
 | ||||
|         /// <summary>Tweens a Graphic's color to the given value, | ||||
|         /// in a way that allows other DOBlendableColor tweens to work together on the same target, | ||||
|         /// instead than fight each other as multiple DOColor would do. | ||||
|         /// Also stores the Graphic as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> | ||||
|         public static Tweener DOBlendableColor(this Graphic target, Color endValue, float duration) | ||||
|         { | ||||
|             endValue = endValue - target.color; | ||||
|             Color to = new Color(0, 0, 0, 0); | ||||
|             return DOTween.To(() => to, x => { | ||||
|                 Color diff = x - to; | ||||
|                 to = x; | ||||
|                 target.color += diff; | ||||
|             }, endValue, duration) | ||||
|                 .Blendable().SetTarget(target); | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #region Image | ||||
| 
 | ||||
|         /// <summary>Tweens a Image's color to the given value, | ||||
|         /// in a way that allows other DOBlendableColor tweens to work together on the same target, | ||||
|         /// instead than fight each other as multiple DOColor would do. | ||||
|         /// Also stores the Image as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> | ||||
|         public static Tweener DOBlendableColor(this Image target, Color endValue, float duration) | ||||
|         { | ||||
|             endValue = endValue - target.color; | ||||
|             Color to = new Color(0, 0, 0, 0); | ||||
|             return DOTween.To(() => to, x => { | ||||
|                 Color diff = x - to; | ||||
|                 to = x; | ||||
|                 target.color += diff; | ||||
|             }, endValue, duration) | ||||
|                 .Blendable().SetTarget(target); | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #region Text | ||||
| 
 | ||||
|         /// <summary>Tweens a Text's color BY the given value, | ||||
|         /// in a way that allows other DOBlendableColor tweens to work together on the same target, | ||||
|         /// instead than fight each other as multiple DOColor would do. | ||||
|         /// Also stores the Text as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> | ||||
|         public static Tweener DOBlendableColor(this Text target, Color endValue, float duration) | ||||
|         { | ||||
|             endValue = endValue - target.color; | ||||
|             Color to = new Color(0, 0, 0, 0); | ||||
|             return DOTween.To(() => to, x => { | ||||
|                 Color diff = x - to; | ||||
|                 to = x; | ||||
|                 target.color += diff; | ||||
|             }, endValue, duration) | ||||
|                 .Blendable().SetTarget(target); | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #region Shapes | ||||
| 
 | ||||
|         /// <summary>Tweens a RectTransform's anchoredPosition so that it draws a circle around the given center. | ||||
|         /// Also stores the RectTransform as the tween's target so it can be used for filtered operations.<para/> | ||||
|         /// IMPORTANT: SetFrom(value) requires a <see cref="Vector2"/> instead of a float, where the X property represents the "from degrees value"</summary> | ||||
|         /// <param name="center">Circle-center/pivot around which to rotate (in UI anchoredPosition coordinates)</param> | ||||
|         /// <param name="endValueDegrees">The end value degrees to reach (to rotate counter-clockwise pass a negative value)</param> | ||||
|         /// <param name="duration">The duration of the tween</param> | ||||
|         /// <param name="relativeCenter">If TRUE the <see cref="center"/> coordinates will be considered as relative to the target's current anchoredPosition</param> | ||||
|         /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> | ||||
|         public static TweenerCore<Vector2, Vector2, CircleOptions> DOShapeCircle( | ||||
|             this RectTransform target, Vector2 center, float endValueDegrees, float duration, bool relativeCenter = false, bool snapping = false | ||||
|         ) | ||||
|         { | ||||
|             TweenerCore<Vector2, Vector2, CircleOptions> t = DOTween.To( | ||||
|                 CirclePlugin.Get(), () => target.anchoredPosition, x => target.anchoredPosition = x, center, duration | ||||
|             ); | ||||
|             t.SetOptions(endValueDegrees, relativeCenter, snapping).SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ | ||||
|         // ███ INTERNAL CLASSES ████████████████████████████████████████████████████████████████████████████████████████████████ | ||||
|         // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ | ||||
| 
 | ||||
|         public static class Utils | ||||
|         { | ||||
|             /// <summary> | ||||
|             /// Converts the anchoredPosition of the first RectTransform to the second RectTransform, | ||||
|             /// taking into consideration offset, anchors and pivot, and returns the new anchoredPosition | ||||
|             /// </summary> | ||||
|             public static Vector2 SwitchToRectTransform(RectTransform from, RectTransform to) | ||||
|             { | ||||
|                 Vector2 localPoint; | ||||
|                 Vector2 fromPivotDerivedOffset = new Vector2(from.rect.width * 0.5f + from.rect.xMin, from.rect.height * 0.5f + from.rect.yMin); | ||||
|                 Vector2 screenP = RectTransformUtility.WorldToScreenPoint(null, from.position); | ||||
|                 screenP += fromPivotDerivedOffset; | ||||
|                 RectTransformUtility.ScreenPointToLocalPointInRectangle(to, screenP, null, out localPoint); | ||||
|                 Vector2 pivotDerivedOffset = new Vector2(to.rect.width * 0.5f + to.rect.xMin, to.rect.height * 0.5f + to.rect.yMin); | ||||
|                 return to.anchoredPosition + localPoint - pivotDerivedOffset; | ||||
|             } | ||||
|         } | ||||
| 	} | ||||
| } | ||||
| #endif | ||||
|  | @ -0,0 +1,11 @@ | |||
| fileFormatVersion: 2 | ||||
| guid: a060394c03331a64392db53a10e7f2d1 | ||||
| MonoImporter: | ||||
|   externalObjects: {} | ||||
|   serializedVersion: 2 | ||||
|   defaultReferences: [] | ||||
|   executionOrder: 0 | ||||
|   icon: {instanceID: 0} | ||||
|   userData:  | ||||
|   assetBundleName:  | ||||
|   assetBundleVariant:  | ||||
|  | @ -0,0 +1,403 @@ | |||
| // Author: Daniele Giardini - http://www.demigiant.com | ||||
| // Created: 2018/07/13 | ||||
| 
 | ||||
| using System; | ||||
| using UnityEngine; | ||||
| using DG.Tweening.Core; | ||||
| using DG.Tweening.Plugins.Options; | ||||
| //#if UNITY_2018_1_OR_NEWER && (NET_4_6 || NET_STANDARD_2_0) | ||||
| //using Task = System.Threading.Tasks.Task; | ||||
| //#endif | ||||
| 
 | ||||
| #pragma warning disable 1591 | ||||
| namespace DG.Tweening | ||||
| { | ||||
|     /// <summary> | ||||
|     /// Shortcuts/functions that are not strictly related to specific Modules | ||||
|     /// but are available only on some Unity versions | ||||
|     /// </summary> | ||||
| 	public static class DOTweenModuleUnityVersion | ||||
|     { | ||||
| #if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1_OR_NEWER | ||||
|         #region Unity 4.3 or Newer | ||||
| 
 | ||||
|         #region Material | ||||
| 
 | ||||
|         /// <summary>Tweens a Material's color using the given gradient | ||||
|         /// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener). | ||||
|         /// Also stores the image as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param> | ||||
|         public static Sequence DOGradientColor(this Material target, Gradient gradient, float duration) | ||||
|         { | ||||
|             Sequence s = DOTween.Sequence(); | ||||
|             GradientColorKey[] colors = gradient.colorKeys; | ||||
|             int len = colors.Length; | ||||
|             for (int i = 0; i < len; ++i) { | ||||
|                 GradientColorKey c = colors[i]; | ||||
|                 if (i == 0 && c.time <= 0) { | ||||
|                     target.color = c.color; | ||||
|                     continue; | ||||
|                 } | ||||
|                 float colorDuration = i == len - 1 | ||||
|                     ? duration - s.Duration(false) // Verifies that total duration is correct | ||||
|                     : duration * (i == 0 ? c.time : c.time - colors[i - 1].time); | ||||
|                 s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear)); | ||||
|             } | ||||
|             s.SetTarget(target); | ||||
|             return s; | ||||
|         } | ||||
|         /// <summary>Tweens a Material's named color property using the given gradient | ||||
|         /// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener). | ||||
|         /// Also stores the image as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="gradient">The gradient to use</param> | ||||
|         /// <param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param> | ||||
|         /// <param name="duration">The duration of the tween</param> | ||||
|         public static Sequence DOGradientColor(this Material target, Gradient gradient, string property, float duration) | ||||
|         { | ||||
|             Sequence s = DOTween.Sequence(); | ||||
|             GradientColorKey[] colors = gradient.colorKeys; | ||||
|             int len = colors.Length; | ||||
|             for (int i = 0; i < len; ++i) { | ||||
|                 GradientColorKey c = colors[i]; | ||||
|                 if (i == 0 && c.time <= 0) { | ||||
|                     target.SetColor(property, c.color); | ||||
|                     continue; | ||||
|                 } | ||||
|                 float colorDuration = i == len - 1 | ||||
|                     ? duration - s.Duration(false) // Verifies that total duration is correct | ||||
|                     : duration * (i == 0 ? c.time : c.time - colors[i - 1].time); | ||||
|                 s.Append(target.DOColor(c.color, property, colorDuration).SetEase(Ease.Linear)); | ||||
|             } | ||||
|             s.SetTarget(target); | ||||
|             return s; | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #endregion | ||||
| #endif | ||||
| 
 | ||||
| #if UNITY_5_3_OR_NEWER || UNITY_2017_1_OR_NEWER | ||||
|         #region Unity 5.3 or Newer | ||||
| 
 | ||||
|         #region CustomYieldInstructions | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed or complete. | ||||
|         /// It can be used inside a coroutine as a yield. | ||||
|         /// <para>Example usage:</para><code>yield return myTween.WaitForCompletion(true);</code> | ||||
|         /// </summary> | ||||
|         public static CustomYieldInstruction WaitForCompletion(this Tween t, bool returnCustomYieldInstruction) | ||||
|         { | ||||
|             if (!t.active) { | ||||
|                 if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); | ||||
|                 return null; | ||||
|             } | ||||
|             return new DOTweenCYInstruction.WaitForCompletion(t); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed or rewinded. | ||||
|         /// It can be used inside a coroutine as a yield. | ||||
|         /// <para>Example usage:</para><code>yield return myTween.WaitForRewind();</code> | ||||
|         /// </summary> | ||||
|         public static CustomYieldInstruction WaitForRewind(this Tween t, bool returnCustomYieldInstruction) | ||||
|         { | ||||
|             if (!t.active) { | ||||
|                 if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); | ||||
|                 return null; | ||||
|             } | ||||
|             return new DOTweenCYInstruction.WaitForRewind(t); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed. | ||||
|         /// It can be used inside a coroutine as a yield. | ||||
|         /// <para>Example usage:</para><code>yield return myTween.WaitForKill();</code> | ||||
|         /// </summary> | ||||
|         public static CustomYieldInstruction WaitForKill(this Tween t, bool returnCustomYieldInstruction) | ||||
|         { | ||||
|             if (!t.active) { | ||||
|                 if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); | ||||
|                 return null; | ||||
|             } | ||||
|             return new DOTweenCYInstruction.WaitForKill(t); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed or has gone through the given amount of loops. | ||||
|         /// It can be used inside a coroutine as a yield. | ||||
|         /// <para>Example usage:</para><code>yield return myTween.WaitForElapsedLoops(2);</code> | ||||
|         /// </summary> | ||||
|         /// <param name="elapsedLoops">Elapsed loops to wait for</param> | ||||
|         public static CustomYieldInstruction WaitForElapsedLoops(this Tween t, int elapsedLoops, bool returnCustomYieldInstruction) | ||||
|         { | ||||
|             if (!t.active) { | ||||
|                 if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); | ||||
|                 return null; | ||||
|             } | ||||
|             return new DOTweenCYInstruction.WaitForElapsedLoops(t, elapsedLoops); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed | ||||
|         /// or has reached the given time position (loops included, delays excluded). | ||||
|         /// It can be used inside a coroutine as a yield. | ||||
|         /// <para>Example usage:</para><code>yield return myTween.WaitForPosition(2.5f);</code> | ||||
|         /// </summary> | ||||
|         /// <param name="position">Position (loops included, delays excluded) to wait for</param> | ||||
|         public static CustomYieldInstruction WaitForPosition(this Tween t, float position, bool returnCustomYieldInstruction) | ||||
|         { | ||||
|             if (!t.active) { | ||||
|                 if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); | ||||
|                 return null; | ||||
|             } | ||||
|             return new DOTweenCYInstruction.WaitForPosition(t, position); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed or started | ||||
|         /// (meaning when the tween is set in a playing state the first time, after any eventual delay). | ||||
|         /// It can be used inside a coroutine as a yield. | ||||
|         /// <para>Example usage:</para><code>yield return myTween.WaitForStart();</code> | ||||
|         /// </summary> | ||||
|         public static CustomYieldInstruction WaitForStart(this Tween t, bool returnCustomYieldInstruction) | ||||
|         { | ||||
|             if (!t.active) { | ||||
|                 if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); | ||||
|                 return null; | ||||
|             } | ||||
|             return new DOTweenCYInstruction.WaitForStart(t); | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #endregion | ||||
| #endif | ||||
| 
 | ||||
| #if UNITY_2018_1_OR_NEWER | ||||
|         #region Unity 2018.1 or Newer | ||||
| 
 | ||||
|         #region Material | ||||
| 
 | ||||
|         /// <summary>Tweens a Material's named texture offset property with the given ID to the given value. | ||||
|         /// Also stores the material as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param> | ||||
|         /// <param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param> | ||||
|         /// <param name="duration">The duration of the tween</param> | ||||
|         public static TweenerCore<Vector2, Vector2, VectorOptions> DOOffset(this Material target, Vector2 endValue, int propertyID, float duration) | ||||
|         { | ||||
|             if (!target.HasProperty(propertyID)) { | ||||
|                 if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID); | ||||
|                 return null; | ||||
|             } | ||||
|             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.GetTextureOffset(propertyID), x => target.SetTextureOffset(propertyID, x), endValue, duration); | ||||
|             t.SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary>Tweens a Material's named texture scale property with the given ID to the given value. | ||||
|         /// Also stores the material as the tween's target so it can be used for filtered operations</summary> | ||||
|         /// <param name="endValue">The end value to reach</param> | ||||
|         /// <param name="propertyID">The ID of the material property to tween (also called nameID in Unity's manual)</param> | ||||
|         /// <param name="duration">The duration of the tween</param> | ||||
|         public static TweenerCore<Vector2, Vector2, VectorOptions> DOTiling(this Material target, Vector2 endValue, int propertyID, float duration) | ||||
|         { | ||||
|             if (!target.HasProperty(propertyID)) { | ||||
|                 if (Debugger.logPriority > 0) Debugger.LogMissingMaterialProperty(propertyID); | ||||
|                 return null; | ||||
|             } | ||||
|             TweenerCore<Vector2, Vector2, VectorOptions> t = DOTween.To(() => target.GetTextureScale(propertyID), x => target.SetTextureScale(propertyID, x), endValue, duration); | ||||
|             t.SetTarget(target); | ||||
|             return t; | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #region .NET 4.6 or Newer | ||||
| 
 | ||||
| #if UNITY_2018_1_OR_NEWER && (NET_4_6 || NET_STANDARD_2_0) | ||||
| 
 | ||||
|         #region Async Instructions | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns an async <see cref="System.Threading.Tasks.Task"/> that waits until the tween is killed or complete. | ||||
|         /// It can be used inside an async operation. | ||||
|         /// <para>Example usage:</para><code>await myTween.WaitForCompletion();</code> | ||||
|         /// </summary> | ||||
|         public static async System.Threading.Tasks.Task AsyncWaitForCompletion(this Tween t) | ||||
|         { | ||||
|             if (!t.active) { | ||||
|                 if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); | ||||
|                 return; | ||||
|             } | ||||
|             while (t.active && !t.IsComplete()) await System.Threading.Tasks.Task.Yield(); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns an async <see cref="System.Threading.Tasks.Task"/> that waits until the tween is killed or rewinded. | ||||
|         /// It can be used inside an async operation. | ||||
|         /// <para>Example usage:</para><code>await myTween.AsyncWaitForRewind();</code> | ||||
|         /// </summary> | ||||
|         public static async System.Threading.Tasks.Task AsyncWaitForRewind(this Tween t) | ||||
|         { | ||||
|             if (!t.active) { | ||||
|                 if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); | ||||
|                 return; | ||||
|             } | ||||
|             while (t.active && (!t.playedOnce || t.position * (t.CompletedLoops() + 1) > 0)) await System.Threading.Tasks.Task.Yield(); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns an async <see cref="System.Threading.Tasks.Task"/> that waits until the tween is killed. | ||||
|         /// It can be used inside an async operation. | ||||
|         /// <para>Example usage:</para><code>await myTween.AsyncWaitForKill();</code> | ||||
|         /// </summary> | ||||
|         public static async System.Threading.Tasks.Task AsyncWaitForKill(this Tween t) | ||||
|         { | ||||
|             if (!t.active) { | ||||
|                 if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); | ||||
|                 return; | ||||
|             } | ||||
|             while (t.active) await System.Threading.Tasks.Task.Yield(); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns an async <see cref="System.Threading.Tasks.Task"/> that waits until the tween is killed or has gone through the given amount of loops. | ||||
|         /// It can be used inside an async operation. | ||||
|         /// <para>Example usage:</para><code>await myTween.AsyncWaitForElapsedLoops();</code> | ||||
|         /// </summary> | ||||
|         /// <param name="elapsedLoops">Elapsed loops to wait for</param> | ||||
|         public static async System.Threading.Tasks.Task AsyncWaitForElapsedLoops(this Tween t, int elapsedLoops) | ||||
|         { | ||||
|             if (!t.active) { | ||||
|                 if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); | ||||
|                 return; | ||||
|             } | ||||
|             while (t.active && t.CompletedLoops() < elapsedLoops) await System.Threading.Tasks.Task.Yield(); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns an async <see cref="System.Threading.Tasks.Task"/> that waits until the tween is killed or started | ||||
|         /// (meaning when the tween is set in a playing state the first time, after any eventual delay). | ||||
|         /// It can be used inside an async operation. | ||||
|         /// <para>Example usage:</para><code>await myTween.AsyncWaitForPosition();</code> | ||||
|         /// </summary> | ||||
|         /// <param name="position">Position (loops included, delays excluded) to wait for</param> | ||||
|         public static async System.Threading.Tasks.Task AsyncWaitForPosition(this Tween t, float position) | ||||
|         { | ||||
|             if (!t.active) { | ||||
|                 if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); | ||||
|                 return; | ||||
|             } | ||||
|             while (t.active && t.position * (t.CompletedLoops() + 1) < position) await System.Threading.Tasks.Task.Yield(); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns an async <see cref="System.Threading.Tasks.Task"/> that waits until the tween is killed. | ||||
|         /// It can be used inside an async operation. | ||||
|         /// <para>Example usage:</para><code>await myTween.AsyncWaitForKill();</code> | ||||
|         /// </summary> | ||||
|         public static async System.Threading.Tasks.Task AsyncWaitForStart(this Tween t) | ||||
|         { | ||||
|             if (!t.active) { | ||||
|                 if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t); | ||||
|                 return; | ||||
|             } | ||||
|             while (t.active && !t.playedOnce) await System.Threading.Tasks.Task.Yield(); | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
| #endif | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|         #endregion | ||||
| #endif | ||||
|     } | ||||
| 
 | ||||
|     // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ | ||||
|     // ███ CLASSES █████████████████████████████████████████████████████████████████████████████████████████████████████████ | ||||
|     // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ | ||||
| 
 | ||||
| #if UNITY_5_3_OR_NEWER || UNITY_2017_1_OR_NEWER | ||||
|     public static class DOTweenCYInstruction | ||||
|     { | ||||
|         public class WaitForCompletion : CustomYieldInstruction | ||||
|         { | ||||
|             public override bool keepWaiting { get { | ||||
|                 return t.active && !t.IsComplete(); | ||||
|             }} | ||||
|             readonly Tween t; | ||||
|             public WaitForCompletion(Tween tween) | ||||
|             { | ||||
|                 t = tween; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public class WaitForRewind : CustomYieldInstruction | ||||
|         { | ||||
|             public override bool keepWaiting { get { | ||||
|                 return t.active && (!t.playedOnce || t.position * (t.CompletedLoops() + 1) > 0); | ||||
|             }} | ||||
|             readonly Tween t; | ||||
|             public WaitForRewind(Tween tween) | ||||
|             { | ||||
|                 t = tween; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public class WaitForKill : CustomYieldInstruction | ||||
|         { | ||||
|             public override bool keepWaiting { get { | ||||
|                 return t.active; | ||||
|             }} | ||||
|             readonly Tween t; | ||||
|             public WaitForKill(Tween tween) | ||||
|             { | ||||
|                 t = tween; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public class WaitForElapsedLoops : CustomYieldInstruction | ||||
|         { | ||||
|             public override bool keepWaiting { get { | ||||
|                 return t.active && t.CompletedLoops() < elapsedLoops; | ||||
|             }} | ||||
|             readonly Tween t; | ||||
|             readonly int elapsedLoops; | ||||
|             public WaitForElapsedLoops(Tween tween, int elapsedLoops) | ||||
|             { | ||||
|                 t = tween; | ||||
|                 this.elapsedLoops = elapsedLoops; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public class WaitForPosition : CustomYieldInstruction | ||||
|         { | ||||
|             public override bool keepWaiting { get { | ||||
|                 return t.active && t.position * (t.CompletedLoops() + 1) < position; | ||||
|             }} | ||||
|             readonly Tween t; | ||||
|             readonly float position; | ||||
|             public WaitForPosition(Tween tween, float position) | ||||
|             { | ||||
|                 t = tween; | ||||
|                 this.position = position; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public class WaitForStart : CustomYieldInstruction | ||||
|         { | ||||
|             public override bool keepWaiting { get { | ||||
|                 return t.active && !t.playedOnce; | ||||
|             }} | ||||
|             readonly Tween t; | ||||
|             public WaitForStart(Tween tween) | ||||
|             { | ||||
|                 t = tween; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| #endif | ||||
| } | ||||
|  | @ -0,0 +1,11 @@ | |||
| fileFormatVersion: 2 | ||||
| guid: 63c02322328255542995bd02b47b0457 | ||||
| MonoImporter: | ||||
|   externalObjects: {} | ||||
|   serializedVersion: 2 | ||||
|   defaultReferences: [] | ||||
|   executionOrder: 0 | ||||
|   icon: {instanceID: 0} | ||||
|   userData:  | ||||
|   assetBundleName:  | ||||
|   assetBundleVariant:  | ||||
|  | @ -0,0 +1,167 @@ | |||
| // Author: Daniele Giardini - http://www.demigiant.com | ||||
| // Created: 2018/07/13 | ||||
| 
 | ||||
| using System; | ||||
| using System.Reflection; | ||||
| using UnityEngine; | ||||
| using DG.Tweening.Core; | ||||
| using DG.Tweening.Plugins.Core.PathCore; | ||||
| using DG.Tweening.Plugins.Options; | ||||
| 
 | ||||
| #pragma warning disable 1591 | ||||
| namespace DG.Tweening | ||||
| { | ||||
|     /// <summary> | ||||
|     /// Utility functions that deal with available Modules. | ||||
|     /// Modules defines: | ||||
|     /// - DOTAUDIO | ||||
|     /// - DOTPHYSICS | ||||
|     /// - DOTPHYSICS2D | ||||
|     /// - DOTSPRITE | ||||
|     /// - DOTUI | ||||
|     /// Extra defines set and used for implementation of external assets: | ||||
|     /// - DOTWEEN_TMP ► TextMesh Pro | ||||
|     /// - DOTWEEN_TK2D ► 2D Toolkit | ||||
|     /// </summary> | ||||
| 	public static class DOTweenModuleUtils | ||||
|     { | ||||
|         static bool _initialized; | ||||
| 
 | ||||
|         #region Reflection | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Called via Reflection by DOTweenComponent on Awake | ||||
|         /// </summary> | ||||
| #if UNITY_2018_1_OR_NEWER | ||||
|         [UnityEngine.Scripting.Preserve] | ||||
| #endif | ||||
|         public static void Init() | ||||
|         { | ||||
|             if (_initialized) return; | ||||
| 
 | ||||
|             _initialized = true; | ||||
|             DOTweenExternalCommand.SetOrientationOnPath += Physics.SetOrientationOnPath; | ||||
| 
 | ||||
| #if UNITY_EDITOR | ||||
| #if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1 | ||||
|             UnityEditor.EditorApplication.playmodeStateChanged += PlaymodeStateChanged; | ||||
| #else | ||||
|             UnityEditor.EditorApplication.playModeStateChanged += PlaymodeStateChanged; | ||||
| #endif | ||||
| #endif | ||||
|         } | ||||
| 
 | ||||
| #if UNITY_2018_1_OR_NEWER | ||||
| #pragma warning disable | ||||
|         [UnityEngine.Scripting.Preserve] | ||||
|         // Just used to preserve methods when building, never called | ||||
|         static void Preserver() | ||||
|         { | ||||
|             Assembly[] loadedAssemblies = AppDomain.CurrentDomain.GetAssemblies(); | ||||
|             MethodInfo mi = typeof(MonoBehaviour).GetMethod("Stub"); | ||||
|         } | ||||
| #pragma warning restore | ||||
| #endif | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
| #if UNITY_EDITOR | ||||
|         // Fires OnApplicationPause in DOTweenComponent even when Editor is paused (otherwise it's only fired at runtime) | ||||
| #if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1 | ||||
|         static void PlaymodeStateChanged() | ||||
|         #else | ||||
|         static void PlaymodeStateChanged(UnityEditor.PlayModeStateChange state) | ||||
| #endif | ||||
|         { | ||||
|             if (DOTween.instance == null) return; | ||||
|             DOTween.instance.OnApplicationPause(UnityEditor.EditorApplication.isPaused); | ||||
|         } | ||||
| #endif | ||||
| 
 | ||||
|         // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ | ||||
|         // ███ INTERNAL CLASSES ████████████████████████████████████████████████████████████████████████████████████████████████ | ||||
|         // █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ | ||||
| 
 | ||||
|         public static class Physics | ||||
|         { | ||||
|             // Called via DOTweenExternalCommand callback | ||||
|             public static void SetOrientationOnPath(PathOptions options, Tween t, Quaternion newRot, Transform trans) | ||||
|             { | ||||
| #if false // PHYSICS_MARKER | ||||
|                 if (options.isRigidbody) ((Rigidbody)t.target).rotation = newRot; | ||||
|                 else trans.rotation = newRot; | ||||
| #else | ||||
|                 trans.rotation = newRot; | ||||
| #endif | ||||
|             } | ||||
| 
 | ||||
|             // Returns FALSE if the DOTween's Physics2D Module is disabled, or if there's no Rigidbody2D attached | ||||
|             public static bool HasRigidbody2D(Component target) | ||||
|             { | ||||
| #if false // PHYSICS2D_MARKER | ||||
|                 return target.GetComponent<Rigidbody2D>() != null; | ||||
| #else | ||||
|                 return false; | ||||
| #endif | ||||
|             } | ||||
| 
 | ||||
|             #region Called via Reflection | ||||
| 
 | ||||
| 
 | ||||
|             // Called via Reflection by DOTweenPathInspector | ||||
|             // Returns FALSE if the DOTween's Physics Module is disabled, or if there's no rigidbody attached | ||||
| #if UNITY_2018_1_OR_NEWER | ||||
|             [UnityEngine.Scripting.Preserve] | ||||
| #endif | ||||
|             public static bool HasRigidbody(Component target) | ||||
|             { | ||||
| #if false // PHYSICS_MARKER | ||||
|                 return target.GetComponent<Rigidbody>() != null; | ||||
| #else | ||||
|                 return false; | ||||
| #endif | ||||
|             } | ||||
| 
 | ||||
|             // Called via Reflection by DOTweenPath | ||||
| #if UNITY_2018_1_OR_NEWER | ||||
|             [UnityEngine.Scripting.Preserve] | ||||
| #endif | ||||
|             public static TweenerCore<Vector3, Path, PathOptions> CreateDOTweenPathTween( | ||||
|                 MonoBehaviour target, bool tweenRigidbody, bool isLocal, Path path, float duration, PathMode pathMode | ||||
|             ){ | ||||
|                 TweenerCore<Vector3, Path, PathOptions> t = null; | ||||
|                 bool rBodyFoundAndTweened = false; | ||||
| #if false // PHYSICS_MARKER | ||||
|                 if (tweenRigidbody) { | ||||
|                     Rigidbody rBody = target.GetComponent<Rigidbody>(); | ||||
|                     if (rBody != null) { | ||||
|                         rBodyFoundAndTweened = true; | ||||
|                         t = isLocal | ||||
|                             ? rBody.DOLocalPath(path, duration, pathMode) | ||||
|                             : rBody.DOPath(path, duration, pathMode); | ||||
|                     } | ||||
|                 } | ||||
| #endif | ||||
| #if false // PHYSICS2D_MARKER | ||||
|                 if (!rBodyFoundAndTweened && tweenRigidbody) { | ||||
|                     Rigidbody2D rBody2D = target.GetComponent<Rigidbody2D>(); | ||||
|                     if (rBody2D != null) { | ||||
|                         rBodyFoundAndTweened = true; | ||||
|                         t = isLocal | ||||
|                             ? rBody2D.DOLocalPath(path, duration, pathMode) | ||||
|                             : rBody2D.DOPath(path, duration, pathMode); | ||||
|                     } | ||||
|                 } | ||||
| #endif | ||||
|                 if (!rBodyFoundAndTweened) { | ||||
|                     t = isLocal | ||||
|                         ? target.transform.DOLocalPath(path, duration, pathMode) | ||||
|                         : target.transform.DOPath(path, duration, pathMode); | ||||
|                 } | ||||
|                 return t; | ||||
|             } | ||||
| 
 | ||||
|             #endregion | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | @ -0,0 +1,11 @@ | |||
| fileFormatVersion: 2 | ||||
| guid: 7bcaf917d9cf5b84090421a5a2abe42e | ||||
| MonoImporter: | ||||
|   externalObjects: {} | ||||
|   serializedVersion: 2 | ||||
|   defaultReferences: [] | ||||
|   executionOrder: 0 | ||||
|   icon: {instanceID: 0} | ||||
|   userData:  | ||||
|   assetBundleName:  | ||||
|   assetBundleVariant:  | ||||
|  | @ -0,0 +1,29 @@ | |||
| DOTween and DOTween Pro are copyright (c) 2014-2018 Daniele Giardini - Demigiant | ||||
| 
 | ||||
| // IMPORTANT!!! ///////////////////////////////////////////// | ||||
| // Upgrading DOTween from versions older than 1.2.000 /////// | ||||
| // (or DOTween Pro older than 1.0.000) ////////////////////// | ||||
| ------------------------------------------------------------- | ||||
| If you're upgrading your project from a version of DOTween older than 1.2.000 (or DOTween Pro older than 1.0.000) please follow these instructions carefully. | ||||
| 1) Import the new version in the same folder as the previous one, overwriting old files. A lot of errors will appear but don't worry | ||||
| 2) Close and reopen Unity (and your project). This is fundamental: skipping this step will cause a bloodbath | ||||
| 3) Open DOTween's Utility Panel (Tools > Demigiant > DOTween Utility Panel) if it doesn't open automatically, then press "Setup DOTween...": this will run the upgrade setup | ||||
| 4) From the Add/Remove Modules panel that opens, activate/deactivate Modules for Unity systems and for external assets (Pro version only) | ||||
| 
 | ||||
| // GET STARTED ////////////////////////////////////////////// | ||||
| 
 | ||||
| - After importing a new DOTween update, select DOTween's Utility Panel from the "Tools/Demigiant" menu (if it doesn't open automatically) and press the "Setup DOTween..." button to activate/deactivate Modules. You can also access a Preferences Tab from there to choose default settings for DOTween. | ||||
| - In your code, add "using DG.Tweening" to each class where you want to use DOTween. | ||||
| - You're ready to tween. Check out the links below for full documentation and license info. | ||||
| 
 | ||||
| 
 | ||||
| // LINKS /////////////////////////////////////////////////////// | ||||
| 
 | ||||
| DOTween website (documentation, examples, etc): http://dotween.demigiant.com | ||||
| DOTween license: http://dotween.demigiant.com/license.php | ||||
| DOTween repository (Google Code): https://code.google.com/p/dotween/ | ||||
| Demigiant website (documentation, examples, etc): http://www.demigiant.com | ||||
| 
 | ||||
| // NOTES ////////////////////////////////////////////////////// | ||||
| 
 | ||||
| - DOTween's Utility Panel can be found under "Tools > Demigiant > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences | ||||
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