unity_art_puzzle_playable_luna/5.5.0/engine/luna/physics3d-0-stub.js

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2023-12-21 08:46:57 +00:00
window.Goblin={},Goblin.warned=!1,Goblin.warnOnce=function(){Goblin.warned||(Goblin.warned=!0,console.error("You have excluded Physics 3D from your build but your game is still using it. Consider including it back if you are experiencing any issues."))},Goblin.ExcludedClass=Goblin.warnOnce,Goblin.Vector3=class{set(){}},Goblin.Quaternion=class{},Goblin.WorldStub=class{constructor(){this.eventEmitter={},this.gravity=new Goblin.Vector3,this.collision_matrix=[],this.solver={}}step(){}emitEvents(){}onCollisionMatrixUpdated(){}rayIntersectPc(){}testRayIntersectPc(){Goblin.warnOnce()}rayIntersectAllPc(){Goblin.warnOnce()}shapeCastPc(){Goblin.warnOnce()}shapeCastAllPc(){Goblin.warnOnce()}getIntersectingShapesPc(){Goblin.warnOnce()}getContactPc(){Goblin.warnOnce()}setIgnoreCollision(){Goblin.warnOnce()}},Goblin.World={initialize:()=>new Goblin.WorldStub},Goblin.ContactDetails=Goblin.ExcludedClass,Goblin.PhysicMaterial=Goblin.ExcludedClass,Goblin.RigidBody=Goblin.ExcludedClass,Goblin.ConvexHullShape=Goblin.ExcludedClass,Goblin.SphereShape=Goblin.ExcludedClass,Goblin.CapsuleShape=Goblin.ExcludedClass,Goblin.MeshShape=Goblin.ExcludedClass,Goblin.AABB=Goblin.ExcludedClass,Goblin.Constraint=Goblin.ExcludedClass,Goblin.ConstraintRow=Goblin.ExcludedClass,Goblin.RayIntersection=Goblin.ExcludedClass,Goblin.Matrix4=Goblin.ExcludedClass;