protobuf 更新

main
Wesley Wu 2023-08-15 15:57:31 +08:00
parent 0335c9b918
commit 41f4b56387
4 changed files with 3594 additions and 57 deletions

View File

@ -2,3 +2,5 @@ version: v1
plugins: plugins:
- plugin: buf.build/protocolbuffers/go - plugin: buf.build/protocolbuffers/go
out: go out: go
- plugin: buf.build/protocolbuffers/csharp
out: csharp

3525
dof/csharp/Messages.cs Normal file

File diff suppressed because it is too large Load Diff

View File

@ -215,7 +215,7 @@ type ServerMessage struct {
// Types that are assignable to Actual: // Types that are assignable to Actual:
// //
// *ServerMessage_GameStart // *ServerMessage_GameStart
// *ServerMessage_LevalStart // *ServerMessage_LevelStart
// *ServerMessage_PointFound // *ServerMessage_PointFound
// *ServerMessage_GameFinish // *ServerMessage_GameFinish
Actual isServerMessage_Actual `protobuf_oneof:"actual"` Actual isServerMessage_Actual `protobuf_oneof:"actual"`
@ -267,9 +267,9 @@ func (x *ServerMessage) GetGameStart() *GameStart {
return nil return nil
} }
func (x *ServerMessage) GetLevalStart() *LevalStart { func (x *ServerMessage) GetLevelStart() *LevelStart {
if x, ok := x.GetActual().(*ServerMessage_LevalStart); ok { if x, ok := x.GetActual().(*ServerMessage_LevelStart); ok {
return x.LevalStart return x.LevelStart
} }
return nil return nil
} }
@ -296,8 +296,8 @@ type ServerMessage_GameStart struct {
GameStart *GameStart `protobuf:"bytes,1,opt,name=game_start,json=gameStart,proto3,oneof"` GameStart *GameStart `protobuf:"bytes,1,opt,name=game_start,json=gameStart,proto3,oneof"`
} }
type ServerMessage_LevalStart struct { type ServerMessage_LevelStart struct {
LevalStart *LevalStart `protobuf:"bytes,2,opt,name=leval_start,json=levalStart,proto3,oneof"` LevelStart *LevelStart `protobuf:"bytes,2,opt,name=level_start,json=levelStart,proto3,oneof"`
} }
type ServerMessage_PointFound struct { type ServerMessage_PointFound struct {
@ -310,7 +310,7 @@ type ServerMessage_GameFinish struct {
func (*ServerMessage_GameStart) isServerMessage_Actual() {} func (*ServerMessage_GameStart) isServerMessage_Actual() {}
func (*ServerMessage_LevalStart) isServerMessage_Actual() {} func (*ServerMessage_LevelStart) isServerMessage_Actual() {}
func (*ServerMessage_PointFound) isServerMessage_Actual() {} func (*ServerMessage_PointFound) isServerMessage_Actual() {}
@ -487,7 +487,8 @@ type LevelPrepared struct {
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields unknownFields protoimpl.UnknownFields
Cid int64 `protobuf:"varint,1,opt,name=cid,proto3" json:"cid,omitempty"` Cid int64 `protobuf:"varint,1,opt,name=cid,proto3" json:"cid,omitempty"`
Level string `protobuf:"bytes,2,opt,name=level,proto3" json:"level,omitempty"`
} }
func (x *LevelPrepared) Reset() { func (x *LevelPrepared) Reset() {
@ -529,7 +530,14 @@ func (x *LevelPrepared) GetCid() int64 {
return 0 return 0
} }
type LevalStart struct { func (x *LevelPrepared) GetLevel() string {
if x != nil {
return x.Level
}
return ""
}
type LevelStart struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields unknownFields protoimpl.UnknownFields
@ -537,8 +545,8 @@ type LevalStart struct {
Level string `protobuf:"bytes,1,opt,name=level,proto3" json:"level,omitempty"` Level string `protobuf:"bytes,1,opt,name=level,proto3" json:"level,omitempty"`
} }
func (x *LevalStart) Reset() { func (x *LevelStart) Reset() {
*x = LevalStart{} *x = LevelStart{}
if protoimpl.UnsafeEnabled { if protoimpl.UnsafeEnabled {
mi := &file_dof_messages_proto_msgTypes[7] mi := &file_dof_messages_proto_msgTypes[7]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -546,13 +554,13 @@ func (x *LevalStart) Reset() {
} }
} }
func (x *LevalStart) String() string { func (x *LevelStart) String() string {
return protoimpl.X.MessageStringOf(x) return protoimpl.X.MessageStringOf(x)
} }
func (*LevalStart) ProtoMessage() {} func (*LevelStart) ProtoMessage() {}
func (x *LevalStart) ProtoReflect() protoreflect.Message { func (x *LevelStart) ProtoReflect() protoreflect.Message {
mi := &file_dof_messages_proto_msgTypes[7] mi := &file_dof_messages_proto_msgTypes[7]
if protoimpl.UnsafeEnabled && x != nil { if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -564,12 +572,12 @@ func (x *LevalStart) ProtoReflect() protoreflect.Message {
return mi.MessageOf(x) return mi.MessageOf(x)
} }
// Deprecated: Use LevalStart.ProtoReflect.Descriptor instead. // Deprecated: Use LevelStart.ProtoReflect.Descriptor instead.
func (*LevalStart) Descriptor() ([]byte, []int) { func (*LevelStart) Descriptor() ([]byte, []int) {
return file_dof_messages_proto_rawDescGZIP(), []int{7} return file_dof_messages_proto_rawDescGZIP(), []int{7}
} }
func (x *LevalStart) GetLevel() string { func (x *LevelStart) GetLevel() string {
if x != nil { if x != nil {
return x.Level return x.Level
} }
@ -583,7 +591,7 @@ type PointFound struct {
Cid int64 `protobuf:"varint,1,opt,name=cid,proto3" json:"cid,omitempty"` Cid int64 `protobuf:"varint,1,opt,name=cid,proto3" json:"cid,omitempty"`
Level string `protobuf:"bytes,2,opt,name=level,proto3" json:"level,omitempty"` Level string `protobuf:"bytes,2,opt,name=level,proto3" json:"level,omitempty"`
PointId int64 `protobuf:"varint,3,opt,name=point_id,json=pointId,proto3" json:"point_id,omitempty"` PointId int32 `protobuf:"varint,3,opt,name=point_id,json=pointId,proto3" json:"point_id,omitempty"`
} }
func (x *PointFound) Reset() { func (x *PointFound) Reset() {
@ -632,7 +640,7 @@ func (x *PointFound) GetLevel() string {
return "" return ""
} }
func (x *PointFound) GetPointId() int64 { func (x *PointFound) GetPointId() int32 {
if x != nil { if x != nil {
return x.PointId return x.PointId
} }
@ -747,7 +755,7 @@ type GameScore struct {
unknownFields protoimpl.UnknownFields unknownFields protoimpl.UnknownFields
Uid string `protobuf:"bytes,1,opt,name=uid,proto3" json:"uid,omitempty"` Uid string `protobuf:"bytes,1,opt,name=uid,proto3" json:"uid,omitempty"`
Score int64 `protobuf:"varint,2,opt,name=score,proto3" json:"score,omitempty"` Score int32 `protobuf:"varint,2,opt,name=score,proto3" json:"score,omitempty"`
} }
func (x *GameScore) Reset() { func (x *GameScore) Reset() {
@ -789,7 +797,7 @@ func (x *GameScore) GetUid() string {
return "" return ""
} }
func (x *GameScore) GetScore() int64 { func (x *GameScore) GetScore() int32 {
if x != nil { if x != nil {
return x.Score return x.Score
} }
@ -923,10 +931,10 @@ var file_dof_messages_proto_rawDesc = []byte{
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@ -947,32 +955,33 @@ var file_dof_messages_proto_rawDesc = []byte{
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@ -996,7 +1005,7 @@ var file_dof_messages_proto_goTypes = []interface{}{
(*LevelResource)(nil), // 4: dof.LevelResource (*LevelResource)(nil), // 4: dof.LevelResource
(*GameStart)(nil), // 5: dof.GameStart (*GameStart)(nil), // 5: dof.GameStart
(*LevelPrepared)(nil), // 6: dof.LevelPrepared (*LevelPrepared)(nil), // 6: dof.LevelPrepared
(*LevalStart)(nil), // 7: dof.LevalStart (*LevelStart)(nil), // 7: dof.LevelStart
(*PointFound)(nil), // 8: dof.PointFound (*PointFound)(nil), // 8: dof.PointFound
(*LevelEnd)(nil), // 9: dof.LevelEnd (*LevelEnd)(nil), // 9: dof.LevelEnd
(*AllLevelEnd)(nil), // 10: dof.AllLevelEnd (*AllLevelEnd)(nil), // 10: dof.AllLevelEnd
@ -1012,7 +1021,7 @@ var file_dof_messages_proto_depIdxs = []int32{
10, // 4: dof.ClientMessage.all_level_end:type_name -> dof.AllLevelEnd 10, // 4: dof.ClientMessage.all_level_end:type_name -> dof.AllLevelEnd
13, // 5: dof.ClientMessage.player_leave:type_name -> dof.PlayerLeave 13, // 5: dof.ClientMessage.player_leave:type_name -> dof.PlayerLeave
5, // 6: dof.ServerMessage.game_start:type_name -> dof.GameStart 5, // 6: dof.ServerMessage.game_start:type_name -> dof.GameStart
7, // 7: dof.ServerMessage.leval_start:type_name -> dof.LevalStart 7, // 7: dof.ServerMessage.level_start:type_name -> dof.LevelStart
8, // 8: dof.ServerMessage.point_found:type_name -> dof.PointFound 8, // 8: dof.ServerMessage.point_found:type_name -> dof.PointFound
12, // 9: dof.ServerMessage.game_finish:type_name -> dof.GameFinish 12, // 9: dof.ServerMessage.game_finish:type_name -> dof.GameFinish
4, // 10: dof.GameStart.level_resource:type_name -> dof.LevelResource 4, // 10: dof.GameStart.level_resource:type_name -> dof.LevelResource
@ -1115,7 +1124,7 @@ func file_dof_messages_proto_init() {
} }
} }
file_dof_messages_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} { file_dof_messages_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*LevalStart); i { switch v := v.(*LevelStart); i {
case 0: case 0:
return &v.state return &v.state
case 1: case 1:
@ -1209,7 +1218,7 @@ func file_dof_messages_proto_init() {
} }
file_dof_messages_proto_msgTypes[2].OneofWrappers = []interface{}{ file_dof_messages_proto_msgTypes[2].OneofWrappers = []interface{}{
(*ServerMessage_GameStart)(nil), (*ServerMessage_GameStart)(nil),
(*ServerMessage_LevalStart)(nil), (*ServerMessage_LevelStart)(nil),
(*ServerMessage_PointFound)(nil), (*ServerMessage_PointFound)(nil),
(*ServerMessage_GameFinish)(nil), (*ServerMessage_GameFinish)(nil),
} }

View File

@ -23,7 +23,7 @@ message ClientMessage {
message ServerMessage { message ServerMessage {
oneof actual { oneof actual {
GameStart game_start = 1; GameStart game_start = 1;
LevalStart leval_start = 2; LevelStart level_start = 2;
PointFound point_found = 3; PointFound point_found = 3;
GameFinish game_finish = 4; GameFinish game_finish = 4;
} }
@ -47,16 +47,17 @@ message GameStart {
message LevelPrepared { message LevelPrepared {
int64 cid = 1; int64 cid = 1;
string level = 2;
} }
message LevalStart { message LevelStart {
string level = 1; string level = 1;
} }
message PointFound { message PointFound {
int64 cid = 1; int64 cid = 1;
string level = 2; string level = 2;
int64 point_id = 3; int32 point_id = 3;
} }
message LevelEnd { message LevelEnd {
@ -70,7 +71,7 @@ message AllLevelEnd {
message GameScore { message GameScore {
string uid = 1; string uid = 1;
int64 score = 2; int32 score = 2;
} }
message GameFinish { message GameFinish {