49 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
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namespace Guru.Tests
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{
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    using NUnit.Framework;
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    using System.Threading;
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    using UnityEngine;
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    public class Test_Threading
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    {
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        private int TestCount
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        {
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            get => PlayerPrefs.GetInt(nameof(TestCount), 0);
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            set => PlayerPrefs.SetInt(nameof(TestCount), value);
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        }
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        [Test]
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        public void Test_ThreadingCall()
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        {
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            GuruSDK.Init(success =>
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            {
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                GuruSDK.Delay(0.1f, () =>
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                {
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                    CallThreading();
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                });
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            });
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        }
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        private void CallThreading()
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        {
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            Debug.Log($"--------- CallThreading -------------");
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            var t = new Thread(() =>
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            {
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                Debug.Log($"--------- Thread Start -------------");
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                Thread.Sleep(2000);
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                GuruSDK.RunOnMainThread(() =>
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                {
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                    TestCount++;
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                    Debug.Log($">>>>> CallThreading: {TestCount}");
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                });
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            });
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            t.Start();
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        }
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    }
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} |