com.guru.unity.sdk/Runtime/Code/Component/ThreadHandler.cs

82 lines
1.7 KiB
C#

namespace Guru
{
using System;
using System.Collections;
using System.Collections.Generic;
public class ThreadHandler: IUpdater
{
private Queue<Action> _actions;
public Queue<Action> Actions
{
get
{
if(_actions == null)
_actions = new Queue<Action>(10);
return _actions;
}
set
{
if (value != null) _actions = value;
}
}
private UpdaterState _state;
public UpdaterState State => _state;
/// <summary>
/// 启动 Updater
/// </summary>
public void Start()
{
_state = UpdaterState.Running;
}
/// <summary>
/// 执行方案
/// </summary>
public void OnUpdate()
{
if (Actions.Count > 0)
{
// 消耗对垒
while (Actions.Count > 0)
{
Actions.Dequeue()?.Invoke();
}
}
}
public void Pause(bool pause = true)
{
_state = pause ? UpdaterState.Pause : UpdaterState.Running;
}
/// <summary>
/// 删除对象
/// </summary>
public void Kill()
{
_state = UpdaterState.Kill;
}
public void Dispose()
{
_actions.Clear();
_state = UpdaterState.Kill;
}
public void AddAction(Action action)
{
if (action == null) return;
Actions.Enqueue(action);
}
}
}