554 lines
19 KiB
C#
554 lines
19 KiB
C#
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namespace Guru
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{
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using UnityEngine;
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using System;
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using Guru.Notification;
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public partial class GuruSDK
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{
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private const float CONSENT_FLOW_TIMEOUT = 10; // Consent Flow 超时时间(秒)
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private static AdsInitSpec _adInitSpec;
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/// <summary>
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/// 启动广告服务
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/// </summary>
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public static void StartAds(AdsInitSpec spec = null)
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{
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_adInitSpec = spec;
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if (InitConfig.UseCustomConsent)
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{
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UnityEngine.Debug.Log($"{Tag} --- Call <color=orange>StartAdsWithCustomConsent</color> when you use custom consent, and pass the result (boolean) to the method.");
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return;
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}
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// 默认的启动顺序是先启动Consent后, 根据用户回调的结果来启动广告
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Instance.StartConsentFlow();
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}
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/// <summary>
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/// 是否已经购买了去广告
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/// </summary>
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/// <param name="buyNoAds"></param>
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public static void StartAds(bool buyNoAds = false)
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{
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StartAds(AdsInitSpec.BuildWithNoAds()); // 按照默认的去广告来生成广告启动配置
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}
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/// <summary>
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/// 使用自定义的Consent, 获取用户授权后, 调用此方法
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/// </summary>
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/// <param name="userAllow"></param>
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/// <param name="consentName">Consent 引导的类型, 如果使用了 MAX 的 consent 请填写 max </param>
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/// <param name="spec">广告启动配置</param>
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public static void StartAdsWithCustomConsent(bool userAllow = true,
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string consentName = "custom", AdsInitSpec spec = null)
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{
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#if UNITY_IOS
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_attType = consentName;
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InitAttStatus();
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#endif
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if (userAllow)
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{
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#if UNITY_IOS
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Instance.CheckAttStatus();
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#else
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StartAdService(spec);
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#endif
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}
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else
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{
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UnityEngine.Debug.Log($"{Tag} --- User refuse to provide ads Id, Ads Service will be cancelled");
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}
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}
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/// <summary>
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/// 使用自定义的Consent, 获取用户授权后, 调用此方法
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/// </summary>
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/// <param name="userAllow">自定义 Consent 的用户授权结果</param>
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/// <param name="consentName">Consent引导名称</param>
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/// <param name="buyNoAds">是否已经购买了去广告</param>
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public static void StartAdsWithCustomConsent(bool userAllow = true, string consentName = "custom",
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bool buyNoAds = false)
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{
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StartAdsWithCustomConsent(userAllow, consentName, AdsInitSpec.BuildWithNoAds());
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}
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#region Guru Consent
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private bool _hasConsentCalled = false;
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private bool _adServiceHasStarted = false;
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private string _notiStatue = "";
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private bool _hasNotiGranted = false;
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/// <summary>
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/// 启动Consent流程
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/// 因为之后规划广告流程会放在 Consent 初始化之后, 因此请求广告的时候会需要先请求 Consent
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/// </summary>
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private void StartConsentFlow()
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{
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LogI($"#4.5 --- StartConsentFlow ---");
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float time = 1;
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if (!_adServiceHasStarted && _appServicesConfig != null)
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{
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time = _appServicesConfig.IsAdsCompliance() ? CONSENT_FLOW_TIMEOUT : 1f; // 启动合规判定后, 延迟最多 10 秒后启动广告
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}
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Delay(time, AdServiceHandler); // 广告延迟启动
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if (_hasConsentCalled) return;
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_hasConsentCalled = true;
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bool enableCountryCheck = false;
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string dmaMapRule = "";
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if (_appServicesConfig != null && _appServicesConfig.parameters != null)
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{
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enableCountryCheck = _appServicesConfig.DMACountryCheck();
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dmaMapRule = _appServicesConfig.DMAMapRule();
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}
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#if UNITY_IOS
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InitAttStatus(); // Consent 启动前记录 ATT 初始值
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#endif
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UnityEngine.Debug.Log($"{Tag} --- Call:StartConsentFlow ---");
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GuruConsent.StartConsent(OnGuruConsentOver, dmaMapRule:dmaMapRule, enableCountryCheck:enableCountryCheck);
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}
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/// <summary>
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/// Guru Consent flow is Over
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/// </summary>
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/// <param name="code"></param>
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private void OnGuruConsentOver(int code)
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{
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// 无论状态如何, 都在回调内启动广告初始化
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AdServiceHandler();
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// 调用回调
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Callbacks.ConsentFlow._onConsentResult?.Invoke(code);
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#if UNITY_IOS
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CheckAttStatus(); // [iOS] Consent 启动后检查 ATT 初始值
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#elif UNITY_ANDROID
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CheckNotiPermission(); // Consent 回调后检查 Notification 权限
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#endif
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// 内部处理后继逻辑
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switch(code)
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{
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case GuruConsent.StatusCode.OBTAINED:
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case GuruConsent.StatusCode.NOT_AVAILABLE:
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// 已获取授权, 或者地区不可用, ATT 尚未启动
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// TODO: 添加后继处理逻辑
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break;
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}
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}
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/// <summary>
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/// 启动广告服务
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/// </summary>
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private void AdServiceHandler()
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{
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if (_adServiceHasStarted) return;
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_adServiceHasStarted = true;
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StartAdService(_adInitSpec);
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}
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#endregion
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#region IOS ATT 广告授权流程
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#if UNITY_IOS
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private static string _initialAttStatus;
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private static String _attType = "admob";
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private static bool _autoReCallAtt = false;
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/// <summary>
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/// 显示系统的 ATT 弹窗
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/// </summary>
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public void RequestAttDialog()
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{
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LogI($"RequestATTDialog");
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ATTManager.RequestATTDailog(ReportAttStatus);
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}
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/// <summary>
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/// 初始化 ATT 状态
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/// </summary>
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public static void InitAttStatus()
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{
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_attType = InitConfig.UseCustomConsent ? ATTManager.GUIDE_TYPE_CUSTOM : ATTManager.GUIDE_TYPE_ADMOB; // 点位属性确定
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_initialAttStatus = ATTManager.GetStatus();
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SetUserProperty(Analytics.ParameterATTStatus, _initialAttStatus); // 上报一个初始的状态
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}
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/// <summary>
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/// iOS 平台检查 ATT 状态
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/// </summary>
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private void CheckAttStatus(bool autoReCall = false)
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{
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_autoReCallAtt = autoReCall;
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// Delay 1s to get the user choice
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Delay(1, () => ATTManager.CheckStatus(ReportAttStatus));
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}
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private void ReportAttStatus(string status)
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{
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LogI($"{Tag} --- Get Att status:{status} att Type:{_attType} recall:{_autoReCallAtt}");
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SetUserProperty(Analytics.ParameterATTStatus, status); // 当前的状态
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if (!string.IsNullOrEmpty(status)
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&& status != _initialAttStatus
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&& status != ATTManager.ATT_STATUS_NOT_DETERMINED)
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{
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// 上报点位:
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Analytics.AttResult(status, _attType);
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}
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switch(status)
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{
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case ATTManager.ATT_STATUS_NOT_DETERMINED:
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// ATT 状态未知, 请求弹窗
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if(_autoReCallAtt) RequestAttDialog();
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break;
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case ATTManager.ATT_STATUS_RESTRICTED:
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case ATTManager.ATT_STATUS_DENIED:
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// ATT 状态受限, 或者被拒绝
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break;
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case ATTManager.ATT_STATUS_AUTHORIZED:
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// ATT 状态已授权
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break;
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}
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CheckNotiPermission(); // Consent 回调后检查 Notification 权限
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}
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#endif
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#endregion
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#region Notification Permission Check
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/// <summary>
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/// 初始化 Noti Service
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/// </summary>
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private void InitNotiPermission()
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{
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bool hasNotiGranted = false;
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_notiStatue = "no_determined";
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NotificationService.Initialize(); // 初始化 Noti 服务
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SetNotiPerm(NotificationService.GetStatus());
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}
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/// <summary>
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/// 检查 Noti 状态
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/// </summary>
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private void CheckNotiPermission()
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{
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var status = NotificationService.GetStatus();
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// 如果未启用自动 Noti 授权,则直接上报状态
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if (!_initConfig.AutoNotificationPermission)
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{
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UnityEngine.Debug.LogWarning($"[SDK] ---- AutoNotificationPermission is OFF, Project should request permission own.");
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return;
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}
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bool isGranted = NotificationService.IsPermissionGranted();
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UnityEngine.Debug.Log($"[SDK] ---- Check Noti Permission: {isGranted}");
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if (isGranted)
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{
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UnityEngine.Debug.Log($"[SDK] ---- Set Notification Permission: {status}");
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SetNotiPerm(status);
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return;
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}
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RequestNotificationPermission(); // 请求授权
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}
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/// <summary>
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/// 请求推送授权
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/// </summary>
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/// <param name="callback"></param>
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public static void RequestNotificationPermission(Action<string> callback = null)
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{
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UnityEngine.Debug.Log($"[SDK] ---- RequestNotificationPermission");
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NotificationService.RequestPermission(status =>
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{
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UnityEngine.Debug.Log($"[SDK] ---- Set Notification Permission: {status}");
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if(!string.IsNullOrEmpty(status)) SetNotiPerm(status);
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callback?.Invoke(status);
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});
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}
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/// <summary>
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/// 获取 Notification 状态值
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/// </summary>
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/// <returns></returns>
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public static string GetNotificationStatus()
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{
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return NotificationService.GetStatus();
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}
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/// <summary>
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/// 用户是否已经获取了 Notification 授权了
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/// </summary>
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/// <returns></returns>
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public static bool IsNotificationPermissionGranted()
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{
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return NotificationService.IsPermissionGranted();
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}
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#endregion
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#region Ad Services
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private static bool _initAdsCompleted = false;
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private static bool _isBannerVisible = false;
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public static bool IsAdsReady => _initAdsCompleted;
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private static int _preBannerAction = 0;
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public static AdsInitSpec GetDefaultAdsSpec()
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{
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return AdsInitSpec.BuildDefault(InitConfig.AutoLoadWhenAdsReady, IsDebugMode);
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}
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/// <summary>
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/// 启动广告服务
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/// </summary>
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internal static void StartAdService(AdsInitSpec spec = null)
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{
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//---------- Using InitConfig ----------
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if (InitConfig is { IsBuyNoAds: true }) SetBuyNoAds(true);
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LogI($"StartAdService");
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if (spec == null)
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{
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spec = AdsInitSpec.BuildDefault(InitConfig.AutoLoadWhenAdsReady, IsDebugMode);
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if (ADService.Instance.IsBuyNoAds)
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{
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spec = AdsInitSpec.BuildWithNoAds(InitConfig.AutoLoadWhenAdsReady, IsDebugMode);
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}
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}
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if(InitConfig != null && !string.IsNullOrEmpty(InitConfig.BannerBackgroundColor))
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spec.bannerColorHex = InitConfig.BannerBackgroundColor;
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//--------- Add Callbacks -----------
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// BADS
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ADService.OnBannerStartLoad = OnBannerStartLoad;
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ADService.OnBannerLoaded = OnBannerLoaded;
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// IADS
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ADService.OnInterstitialStartLoad = OnInterstitialStartLoad;
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ADService.OnInterstitialLoaded = OnInterstitialLoaded;
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ADService.OnInterstitialFailed = OnInterstitialFailed;
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ADService.OnInterstitialClosed = OnInterstitialClosed;
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// RADS
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ADService.OnRewardedStartLoad = OnRewardStartLoad;
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ADService.OnRewardLoaded = OnRewardLoaded;
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ADService.OnRewardFailed = OnRewardFailed;
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ADService.OnRewardClosed = OnRewardClosed;
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// ---------- Start Services ----------
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ADService.Instance.StartService(OnAdsInitComplete, spec);
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// ---------- Life Cycle ----------
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Callbacks.App.OnAppPaused += OnAppPaused;
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}
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/// <summary>
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/// 生命周期回调
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/// </summary>
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/// <param name="paused"></param>
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private static void OnAppPaused(bool paused)
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{
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if(ADService.Instance.IsInitialized)
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ADService.Instance.OnAppPaused(paused);
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}
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private static void OnBannerStartLoad(string adUnitId)
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=> Callbacks.Ads._onBannerADStartLoad?.Invoke(adUnitId);
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private static void OnBannerLoaded()
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=> Callbacks.Ads._onBannerADLoaded?.Invoke();
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private static void OnInterstitialStartLoad(string adUnitId)
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=> Callbacks.Ads._onInterstitialADStartLoad?.Invoke(adUnitId);
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private static void OnInterstitialLoaded()
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=> Callbacks.Ads._onInterstitialADLoaded?.Invoke();
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private static void OnInterstitialFailed()
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=> Callbacks.Ads._onInterstitialADFailed?.Invoke();
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private static void OnInterstitialClosed()
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=> Callbacks.Ads._onInterstitialADClosed?.Invoke();
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private static void OnRewardStartLoad(string adUnitId)
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=> Callbacks.Ads._onRewardedADStartLoad?.Invoke(adUnitId);
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private static void OnRewardLoaded()
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=> Callbacks.Ads._onRewardedADLoaded?.Invoke();
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private static void OnRewardFailed()
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=> Callbacks.Ads._onRewardADFailed?.Invoke();
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private static void OnRewardClosed()
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=> Callbacks.Ads._onRewardADClosed?.Invoke();
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private static void OnAdsInitComplete()
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{
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_initAdsCompleted = true;
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if (_adInitSpec != null && _adInitSpec.loadBanner)
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{
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// 预制动作处理
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if (_preBannerAction == 1)
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{
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_preBannerAction = 0;
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ShowBanner();
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}
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else if (_preBannerAction == -1)
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{
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_preBannerAction = 0;
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HideBanner();
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}
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}
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Callbacks.Ads._onAdsInitComplete?.Invoke();
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}
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private static bool CheckAdsReady()
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{
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if (!IsAdsReady)
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{
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LogW("[SDK] Ads is not ready. Call <GuruSDk.StartAdService> first.");
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return false;
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}
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return true;
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}
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/// <summary>
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/// 显示Banner广告
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/// </summary>
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/// <param name="placement"></param>
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public static void ShowBanner(string placement = "")
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{
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if (!CheckAdsReady())
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{
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_preBannerAction = 1;
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return;
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}
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ADService.Instance.ShowBanner(placement);
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}
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/// <summary>
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/// 设置 Banner 背景颜色
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/// </summary>
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/// <param name="color"></param>
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public static void SetBannerBackgroundColor(Color color)
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{
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// if (!CheckAdsReady()) return;
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ADService.Instance.SetBannerBackgroundColor(color);
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}
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public static void SetBannerAutoRefresh(bool value = true)
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{
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if (!CheckAdsReady()) return;
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ADService.Instance.SetBannerAutoRefresh(value);
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}
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/// <summary>
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/// 隐藏Banner广告
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/// </summary>
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public static void HideBanner()
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{
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if (!CheckAdsReady())
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{
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_preBannerAction = -1;
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return;
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}
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ADService.Instance.HideBanner();
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}
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public static void LoadInterstitialAd()
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{
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if (!CheckAdsReady()) return;
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ADService.Instance.RequestInterstitialAD();
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}
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public static bool IsInterstitialAdReady => ADService.Instance.IsInterstitialADReady();
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/// <summary>
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/// 显示插屏广告
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/// </summary>
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/// <param name="placement"></param>
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/// <param name="onDismissed"></param>
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public static void ShowInterstitialAd(string placement = "", Action onDismissed = null)
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{
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if (!CheckAdsReady()) return;
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if (!ADService.Instance.IsInterstitialADReady())
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{
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LogE("Interstitial is not ready. Call <GuruSDk.ShowInterstitialAd> again.");
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LoadInterstitialAd();
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return;
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}
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ADService.Instance.ShowInterstitialAD(placement, onDismissed);
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}
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public static void LoadRewardAd()
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{
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if (!CheckAdsReady()) return;
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ADService.Instance.RequestRewardedAD();
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}
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public static bool IsRewardAdReady => ADService.Instance.IsRewardedADReady();
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/// <summary>
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/// 显示激励视频广告
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/// </summary>
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/// <param name="placement"></param>
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/// <param name="onRewarded"></param>
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/// <param name="onFailed"></param>
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public static void ShowRewardAd(string placement = "", Action onRewarded = null, Action<string> onFailed = null)
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{
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if (!CheckAdsReady()) return;
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if (!ADService.Instance.IsRewardedADReady())
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{
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LogE("RewardAd is not ready. Call <GuruSDk.LoadRewardAd> again.");
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LoadRewardAd();
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return;
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}
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ADService.Instance.ShowRewardedAD(placement, onRewarded, onFailed);
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}
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#endregion
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#region MaxServices
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/// <summary>
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/// 显示Max调试菜单
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/// </summary>
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public static void ShowMaxDebugPanel()
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{
|
|
#if UNITY_EDITOR
|
|
|
|
LogI($"Can not show Max Debug Panel in Editor, skipped.");
|
|
return;
|
|
#endif
|
|
if (!ADService.Instance.IsInitialized)
|
|
{
|
|
LogI($"ADService is not initialized, call <GuruSDK.StartAds> first.");
|
|
return;
|
|
}
|
|
ADService.Instance.ShowMaxDebugPanel();
|
|
}
|
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} |