com.guru.unity.sdk/Runtime/Debugger/Runtime/Code/Core/UIComponent.cs

57 lines
1.2 KiB
C#

using System;
using UnityEngine;
namespace Guru
{
public class UIComponent: MonoBehaviour
{
public virtual long GID { get; protected set; }
public virtual string ID => $"{GID}";
public Transform Parent
{
get => transform.parent;
set
{
transform.SetParent(value);
transform.localPosition = Vector3.zero;
}
}
public Vector2 Size
{
get => _rectTransform.sizeDelta;
set => _rectTransform.sizeDelta = value;
}
public bool Active
{
get => gameObject.activeSelf;
set => gameObject.SetActive(value);
}
protected RectTransform _rectTransform;
private void Awake()
{
_rectTransform = gameObject.GetComponent<RectTransform>();
OnCreated();
}
protected virtual void OnCreated()
{
}
/// <summary>
/// 刷新UI
/// </summary>
public virtual void Refresh()
{
}
}
}