331 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			331 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C#
		
	
	
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namespace Guru
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{
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    using System;
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    using System.Collections.Generic;
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    using UnityEngine;
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    /// <summary>
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    /// 打点管理
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    /// </summary>
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    public partial class GuruSDK
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    {
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        /// <summary>
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        /// 主线关卡类型
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        /// 只有传入此类型时才会进行 Blevel 的累加
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        /// </summary>
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        public const string LevelCategoryMain = "main";
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        //----------------- 关卡开始类型 ---------------------
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        public const string EventLevelStartModePlay = "play";
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        public const string EventLevelStartModeReplay = "replay";
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        public const string EventLevelStartModeContinue= "continue";
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        //----------------- 关卡结束类型 ---------------------
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        public const string EventLevelEndSuccess = "success";
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        public const string EventLevelEndFail = "fail";
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        public const string EventLevelEndExit = "exit";
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        public const string EventLevelEndTimeout = "timeout";
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        #region 通用接口
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        /// <summary>
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        /// 自定义事件打点
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        /// </summary>
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        /// <param name="eventName"></param>
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        /// <param name="data"></param>
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        public static void LogEvent(string eventName, Dictionary<string, dynamic> data = null)
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        {
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            if (!IsInitialSuccess)
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            {
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                Debug.LogError($"{Tag} :: LogEvent {eventName} :: Please call <GuruSDK.Init()> first, before you call <LogEvent>.");
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                return;
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            }
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            Analytics.Track(eventName, data);
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        }
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        public static void SetScreen(string screen, string extra = "")
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        {
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            if (!IsInitialSuccess)
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            {
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                Debug.LogError($"{Tag} :: SetScreen {screen} :: Please call <GuruSDK.Init()> first, before you call <SetScreen>.");
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                return;
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            }
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            Analytics.SetCurrentScreen(screen, extra);
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        }
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        #endregion
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        #region 游戏打点
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        /// <summary>
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        /// 游戏启动打点
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        /// </summary>
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        /// <param name="level"></param>
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        /// <param name="levelName"></param>
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        /// <param name="levelCategory"></param>
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        /// <param name="levelID"></param>
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        /// <param name="startType"></param>
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        /// <param name="isReplay"></param>
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        public static void LogLevelStart(int level, string startType = EventLevelStartModePlay, 
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            string levelCategory = LevelCategoryMain, string levelName = "", string levelID = "",
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            bool isReplay = false)
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        {
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            if (!IsInitialSuccess)
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            {
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                Debug.LogError($"{Tag} :: LogLevelStart {level} :: Please call <GuruSDK.Init()> first, before you call <LogLevelStart>.");
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                return;
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            }
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            Analytics.LogLevelStart(level, levelName, levelCategory, levelID, startType, isReplay);
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        }
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        /// <summary>
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        /// 游戏点击 Continue 重开始游戏
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        /// </summary>
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        /// <param name="level"></param>
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        /// <param name="levelCategory"></param>
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        /// <param name="levelName"></param>
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        /// <param name="levelID"></param>
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        public static void LogLevelContinue(int level, string levelCategory = LevelCategoryMain,
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            string levelName = "", string levelID = "")
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        {
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            LogLevelStart(level, EventLevelStartModeContinue, levelCategory, levelName, levelID,  true);
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        }
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        /// <summary>
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        /// 游戏点击 Continue 重开始游戏
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        /// </summary>
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        /// <param name="level"></param>
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        /// <param name="levelCategory"></param>
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        /// <param name="levelName"></param>
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        /// <param name="levelID"></param>
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        public static void LogLevelReplay(int level, string levelCategory = LevelCategoryMain,
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            string levelName = "", string levelID = "")
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        {
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            LogLevelStart(level, EventLevelStartModeReplay,levelCategory, levelName, levelID,  true);
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        }
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        /// <summary>
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        /// 游戏胜利打点
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        /// </summary>
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        public static void LogLevelEnd(int level,  string result = EventLevelEndSuccess,
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            string levelCategory = LevelCategoryMain, string levelName = "", string levelID = "",
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            int? duration = null, int? step = null, int? score = null )
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        {
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            if (!IsInitialSuccess)
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            {
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                Debug.LogError($"{Tag} :: LogLevelEnd {level} :: Please call <GuruSDK.Init()> first, before you call <LogLevelEnd>.");
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                return;
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            }
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            if (InitConfig.AutoRecordFinishedLevels)
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            {
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                if(result == EventLevelEndSuccess){
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                    if(levelCategory == LevelCategoryMain) Model.SuccessLevelCount++; // 自动记录关卡完成次数
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                    Model.TotalPlayedCount++; // 自动记录关卡总次数
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                }
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                Analytics.BLevel = Model.SuccessLevelCount; // 记录 BLevel
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                Analytics.BPlay = Model.TotalPlayedCount; // 记录 BPlay
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            }
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            Analytics.LogLevelEnd(level, result, 
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                levelName, levelCategory, levelCategory,
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                duration, step, score);
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        }
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        /// <summary>
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        /// 游戏失败打点
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        /// 需要为游戏记录详细的失败原因
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        /// </summary>
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        public static void LogLevelFail(int level,
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            string levelCategory = LevelCategoryMain, string levelName = "", string levelID = "",
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            int? duration = null, int? step = null, int? score = null )
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        {
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            LogLevelEnd(level, EventLevelEndFail, levelCategory, levelName, levelID, duration, step, score);
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        }
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        /// <summary>
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        /// 因退出关卡导致游戏失败
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        /// </summary>
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        public static void LogLevelFailExit(int level,
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            string levelCategory = LevelCategoryMain, string levelName = "", string levelID = "",
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            int? duration = null, int? step = null, int? score = null)
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        {
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            LogLevelEnd(level, EventLevelEndExit, levelCategory, levelName, levelID, duration, step, score);
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        }
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        /// <summary>
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        /// 因关卡超时导致游戏失败
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        /// </summary>
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        public static void LogLevelFailTimeout(int level,
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            string levelCategory = LevelCategoryMain, string levelName = "", string levelID = "",
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            int? duration = null, int? step = null, int? score = null)
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        {
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            LogLevelEnd(level, EventLevelEndTimeout, levelCategory, levelName, levelID, duration, step, score);
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        }
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        /// <summary>
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        /// 玩家(角色)升级事件
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        /// </summary>
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        /// <param name="playerLevel"></param>
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        /// <param name="playerName"></param>
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        public static void LogLevelUp(int playerLevel, string playerName)
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        {
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            if (!IsInitialSuccess)
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            {
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                Debug.LogError($"{Tag} :: LogLevelUp {playerLevel} :: Please call <GuruSDK.Init()> first, before you call <LogLevelUp>.");
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                return;
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            }
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            Analytics.LevelUp(playerLevel, playerName);
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        }
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        /// <summary>
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        /// 玩家解锁成就
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        /// </summary>
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        /// <param name="achievementName"></param>
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        public static void LogAchievement(string achievementName)
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        {
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            if (!IsInitialSuccess)
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            {
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                Debug.LogError($"{Tag} :: LogAchievement {achievementName} :: Please call <GuruSDK.Init()> first, before you call <LogAchievement>.");
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                return;
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            }
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            Analytics.UnlockAchievement(achievementName);
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        }
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        #endregion
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        #region 用户属性
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        /// <summary>
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        /// 设置用户属性
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        /// </summary>
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        /// <param name="key"></param>
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        /// <param name="value"></param>
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        public static void SetUserProperty(string key, string value)
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        {
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            if (!IsInitialSuccess)
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            {
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                Debug.LogError($"{Tag} :: SetUserProperty {key}:{value} ::Please call <GuruSDK.Init()> first, before you call <SetUserProperty>.");
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                return;
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            }
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            Analytics.SetUserProperty(key, value);
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        }
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        public static void SetUID(string uid)
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        {
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            SetUserProperty(Analytics.PropertyUserID, uid);
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        }
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        public static void SetUserBLevel(int blevel)
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        {
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            SetUserProperty(Analytics.PropertyLevel, $"{blevel}");
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        }
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        public static void SetUserBPlay(int bplay)
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        {
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            SetUserProperty(Analytics.PropertyPlay, $"{bplay}");
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        }
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        public static void SetUserTotalCoins(int totalCoins)
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        {
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            SetUserProperty(Analytics.PropertyCoin, $"{totalCoins}");        
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        }
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        public static void SetUserCoins(int coins)
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        {
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            SetUserProperty(Analytics.PropertyNonIAPCoin, $"{coins}");        
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        }
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        public static void SetUserPaidCoins(int paidCoins)
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        {
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            SetUserProperty(Analytics.PropertyIAPCoin, $"{paidCoins}");        
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        }
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        public static void SetUserExp(int exp)
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        {
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            SetUserProperty(Analytics.PropertyExp, $"{exp}");        
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        }
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        public static void SetUserHp(int hp)
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        {
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            SetUserProperty(Analytics.PropertyHp, $"{hp}");        
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        }
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        public static void SetUserGrade(int grade)
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        {
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            SetUserProperty(Analytics.PropertyGrade, $"{grade}");        
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        }
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        #endregion
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        #region SDK 打点
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        public const string EventUnitySDK = "guru_unity_sdk";
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        /// <summary>
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        /// Log SDK boost time
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        /// </summary>
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        /// <param name="time"></param>
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        private static void LogSDKInitTime(double time)
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        {
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            Analytics.Track(EventUnitySDK, new Dictionary<string, dynamic>()
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            {
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                { "init_time", time.ToString("F6") },
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                { Consts.PropertyDeviceID, DeviceId },
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            }, new Analytics.EventSetting()
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            {
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                EnableFirebaseAnalytics = true,
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            });
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        }
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        private static void LogFirebaseDeps(bool success)
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        {
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            Analytics.Track(EventUnitySDK, new Dictionary<string, dynamic>()
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            {
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                {"firebase_deps", success? "true" : "false"},
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            }, new Analytics.EventSetting()
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            {
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                EnableFirebaseAnalytics = true,
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            });
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        }
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        #endregion
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        #region Crashlytics 接口
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        public static void CrashLog(string message)
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        {
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            if (!IsFirebaseReady) return;
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            CrashlyticsAgent.Log(message);
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        }
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        public static void CrashException(string message)
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        {
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            if (!IsFirebaseReady) return;
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            CrashlyticsAgent.LogException(message);
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        }
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        public static void CrashException(Exception ex)
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        {
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            if (!IsFirebaseReady) return;
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            CrashlyticsAgent.LogException(ex);
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        }
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        public static void CrashCustomKeys(string key, string value)
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        {
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            if (!IsFirebaseReady) return;
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            CrashlyticsAgent.SetCustomKey(key, value);
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        }
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        #endregion
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    }
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} |