com.guru.unity.sdk/Editor/GuruManager/Helper/GuruEditorHelper.cs

46 lines
1.3 KiB
C#

namespace Guru.Editor
{
using UnityEditor;
using UnityEngine;
using System;
using System.IO;
public class GuruEditorHelper
{
public static string GetAssetPath(string filter, bool useFullPath = false)
{
var guids = AssetDatabase.FindAssets(filter);
string path = "";
string fullPath = "";
if (guids != null && guids.Length > 0)
{
path = AssetDatabase.GUIDToAssetPath(guids[0]);
fullPath = path.Replace("Assets", Application.dataPath);
if (File.Exists(fullPath))
{
return useFullPath? fullPath : path;
}
}
return "";
}
public static string GetAssetPath(string fileName, string typeName = "", bool useFullPath = false)
{
var filter = fileName;
if(!string.IsNullOrEmpty(typeName)) filter = $"{fileName} t:{typeName}";
return GetAssetPath(filter, useFullPath);
}
public static void OpenPath(string path)
{
#if UNITY_EDITOR_OSX
EditorUtility.RevealInFinder(path);
return;
#endif
Application.OpenURL($"file://{path}");
}
}
}