com.guru.unity.sdk/Runtime/Code/Model/GuruSDKModel.cs

246 lines
6.4 KiB
C#

namespace Guru
{
using System;
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
[Serializable]
class PurchasedProduct
{
public string productName;
public string productId;
public string receipt;
public bool appleProductIsRestored;
}
[Serializable]
class GuruSDKSerializedModel
{
//-------------- data ---------------
public string uid = "";
public int b_level = 0;
public int b_play = 0;
public bool no_ads = false;
public List<PurchasedProduct> purchased = new List<PurchasedProduct>(10);
//-------------- data ---------------
}
[Serializable]
internal class GuruSDKModel
{
private const float SaveInterval = 3;
private const string SaveKey = "com.guru.sdk.model.save";
private DateTime _lastSavedTime = new DateTime(1970,1,1);
private bool _noAds = false;
private int _bLevel;
private int _bPlay;
private string _uid;
private List<PurchasedProduct> _purchased;
private static GuruSDKModel _instance;
public static GuruSDKModel Instance
{
get
{
if (null == _instance) _instance = new GuruSDKModel();
return _instance;
}
}
public GuruSDKModel()
{
// 读取内存值
GuruSDKSerializedModel model = LoadModel();
_uid = model.uid;
_noAds = model.no_ads;
_bLevel = model.b_level;
_bPlay = model.b_play;
_purchased = model.purchased;
}
public int BLevel
{
get => _bLevel;
set
{
if (value < _bLevel)
{
// b_level 必须比上一次的值大
Debug.LogWarning($"[SDK] :: Set b_level [{value}] should not be less than original value [{_bLevel}]");
return;
}
_bLevel = value;
Save();
}
}
public int BPlay
{
get => _bPlay;
set
{
_bPlay = value;
Save();
}
}
public string UserId
{
get => _uid;
set
{
_uid = value;
Save();
}
}
public bool IsIapUser => _purchased.Count > 0;
public bool IsNoAds
{
get => _noAds;
set
{
_noAds = value;
Save();
}
}
#region 初始化
private GuruSDKSerializedModel LoadModel()
{
GuruSDKSerializedModel model = null;
if (PlayerPrefs.HasKey(SaveKey))
{
var json = PlayerPrefs.GetString(SaveKey, "");
if (!string.IsNullOrEmpty(json))
{
try
{
model = JsonUtility.FromJson<GuruSDKSerializedModel>(json);
}
catch (Exception e)
{
Debug.LogError(e);
}
}
}
if(model == null) model = new GuruSDKSerializedModel();
return model;
}
/// <summary>
/// 保存至 PlayerPrefs 数据
/// </summary>
private void SetToMemory()
{
var model = new GuruSDKSerializedModel()
{
uid = _uid,
b_level = _bLevel,
b_play = _bPlay,
no_ads = _noAds,
purchased = _purchased,
};
var json = JsonUtility.ToJson(model);
if (!string.IsNullOrEmpty(json))
{
PlayerPrefs.SetString(SaveKey, json);
}
}
/// <summary>
/// 保存数据
/// </summary>
/// <param name="forceSave"></param>
public void Save(bool forceSave = false)
{
SetToMemory(); // 每次保存都要设置到 PlayerPrefs 内
bool shouldWriteToDisk = forceSave || (DateTime.Now - _lastSavedTime)>= TimeSpan.FromSeconds(SaveInterval);
if (!shouldWriteToDisk) return;
_lastSavedTime = DateTime.Now; // 更新最后保存时间
PlayerPrefs.Save(); // 写入到磁盘
}
#endregion
#region 订单记录
public bool HasPurchasedProduct(string receipt)
{
if(_purchased.Count == 0) return false;
return _purchased.Exists(p => p.receipt == receipt);
}
/// <summary>
/// 添加已支付订单
/// </summary>
/// <param name="receipt"></param>
/// <param name="productName"></param>
/// <param name="productId"></param>
/// <param name="appleProductIsRestored"></param>
public void AddReceipt(string receipt, string productName, string productId, bool appleProductIsRestored = false)
{
if (!HasPurchasedProduct(receipt))
{
_purchased.Add(new PurchasedProduct()
{
receipt = receipt,
productName = productName,
productId = productId,
appleProductIsRestored = appleProductIsRestored
});
Save();
}
}
public string[] GetReceipts(string productName)
{
var receipts = new List<string>();
receipts.AddRange(from purchasedProduct in _purchased where purchasedProduct.productName == productName select purchasedProduct.receipt);
return receipts.ToArray();
}
public string[] GetReceiptsById(string productId)
{
var receipts = new List<string>();
receipts.AddRange(from purchasedProduct in _purchased where purchasedProduct.productId == productId select purchasedProduct.receipt);
return receipts.ToArray();
}
#endregion
#region 清除数据
public void ClearData()
{
PlayerPrefs.DeleteKey(SaveKey);
}
#endregion
}
}