namespace Guru.Editor { using UnityEditor; using UnityEngine; using System; using System.IO; public class GuruEditorHelper { public static string GetAssetPath(string filter, bool useFullPath = false) { var guids = AssetDatabase.FindAssets(filter); string path = ""; string fullPath = ""; if (guids != null && guids.Length > 0) { path = AssetDatabase.GUIDToAssetPath(guids[0]); fullPath = path.Replace("Assets", Application.dataPath); if (File.Exists(fullPath)) { return useFullPath? fullPath : path; } } return ""; } public static string GetAssetPath(string fileName, string typeName = "", bool useFullPath = false) { var filter = fileName; if(!string.IsNullOrEmpty(typeName)) filter = $"{fileName} t:{typeName}"; return GetAssetPath(filter, useFullPath); } public static void OpenPath(string path) { #if UNITY_EDITOR_OSX EditorUtility.RevealInFinder(path); return; #endif Application.OpenURL($"file://{path}"); } } }